Thank you for all of your feedback during the Beta process, we will continue to monitor System Colonisation player data and feedback moving forward.[/p][p] [img src="https://clan.akamai.steamstatic.com/images/8337594/345f7809ef25b6ae39c970b71748e75af04a7c45.png"][/img][/p][p]Features of note:[/p]
- [p]Dodec Station variant has now been added to the game.[/p][list]
- [p]3 variants are available for construction:[/p][list]
- [p]No truss [/p][/*]
- [p]Quint Truss [/p][/*]
- [p]Dec Truss [/p][/*]
- [p]Grants an instant build credit which can be used to complete its construction effort once.[/p][list]
- [p]This can only be done once and cannot be undone.[/p][/*]
- [p]If you demolish the facility, you will not be refunded your free deployment. [/p][/*]
- [p]Any materials donated to the facilities construction effort before using the instant complete option will not be refunded. [/p][/*]
- [p]Odyssey specific materials will not be rewarded to players who are not running Elite: Dangerous Odyssey (this will also be applied retroactively). [/p][/*]
- [p]When a specific material capacity has been maxed out, or when a player's on-foot locker is too full to receive materials, the excess materials are converted into credits with the following conversion rate:[/p][/*]
| [p align="center"]Grade[/p] | [p align="center"]Credits per Material[/p] | [/tr]
| [p]1[/p] | [p]2,000[/p] | [/tr]
| [p]2[/p] | [p]4,000[/p] | [/tr]
| [p]3[/p] | [p]8,000[/p] | [/tr]
| [p]4[/p] | [p]16,000[/p] | [/tr]
| [p]5[/p] | [p]32,000[/p] | [/tr]
- [p]This conversion also happens for players not running Elite: Dangerous Odyssey - the value in credits according to this table of any Odyssey-specific materials will be added to their account[/p][/*]
- [p]Care packages will now expire after 30 days; If a care package has been unclaimed for 30 days or more, on the following maintenance, it will be automatically opened and any excess materials converted to Credits.[/p][list]
- [p]An inbox message will be sent if you have unclaimed claim packages which will be opened on the next maintenance.[/p][/*]
- [p]Note that any care packages earned before this patch release will begin automatically opening on the 20th November.[/p][/*]
- [p]Measures have been put in place to prevent unfair amounts of merits to be obtained or to impact system control scores.[/p][/*]
- [p]System score and merit gain from the on-foot transfer power data activity has been re-enabled.[/p][/*]
- [p]It is no longer possible to gain excess merits or control score by selling commodities 1 unit a time, or by undermining with 'laundered' low value commodities.[/p][/*]
- [p]Brewer corporation has a new governing body, which will no longer consider certain goods illegal (e.g. Battle Weapons) that are also required to complete certain constructions.[/p][/*]
- [p]Balanced how building certain facilities affects system development level, security, standard of living, tech level, and wealth[/p][list]
- [p]The initial Starport will have more weight in affecting these values, as below:[/p][list]
- [p]Development level: +20%[/p][/*]
- [p]Security: +40%[/p][/*]
- [p]Standard of living +40%[/p][/*]
- [p]Tech Level: +20%[/p][/*]
- [p]Wealth: +40%[/p][/*]
- [p]Development level: -60%[/p][/*]
- [p]Security: -20%[/p][/*]
- [p]Standard of living: -52%[/p][/*]
- [p]Tech level: -66%[/p][/*]
- [p]Wealth: -70%[/p][/*]
- [p]Refinery contacts have been re-enabled.[/p][/*]
- [p]The cargo insurance perk has been re-enabled and reworked. It will now instead restore 50% of lost cargo to your ship when re-bought, instead of returning 50% of the value in credits.[/p][/*]
- [p]Resolved Powerplay Care Package panel becoming corrupt when the player has a large number to claim. (Issue ID: 73928)[/p][/*]
- [p]Added UI acceleration on transfer amount when moving commodities to fleet carriers. (Issue ID: 73535)[/p][/*]
- [p]Resolved apostrophes being blocked when renaming a System Colonisation facility. (Issue ID: 74767)[/p][/*]
- [p]Resolved issues with cargo not transferring correctly to Fleet Carriers. (Issue ID: 79568)[/p][/*]
- [p]Resolved instances where the amount of required commodities was more than on the pre-purchase screen when selecting a facility for System Colonisation. (Issue ID: 72180)[/p][/*]
- [p]Resolved instances where squadron aligned factions were not present in System Colonisation claimed systems. (Issue ID: 72330)[/p][/*]
- [p]Resolved instances where the Cobra Mk V was triggering hostile reactions at settlements when landing. (Issue ID: 73325)[/p][/*]
- [p]Resolved certain commodities being flagged as illegal in Aisling Duval systems. (Issue ID: 73224)[/p][/*]
- [p]Resolved an exploit undermining with low value commodities. (Issue ID: 78128)[/p][/*]
- [p]Resolved instances of missions incorrectly impacting the BGS during Elections in Powerplay systems. (Issue ID: 71049)[/p][/*]
- [p]Resolved instances where some of the players ships were not accessible after upgrading to Odyssey. (Issue ID: 79094)[/p][/*]
- [p]Adjustments made to Type-11 Prospector underside rear hardpoints. (Issue ID: 79095)[/p][/*]
- [p]Adjustments made to Merit rewards for selling individual commodities rather than in bulk. (Issue ID: 77553)[/p][/*]
- [p]Resolved newly colonized systems not triggering conflicts at settlements. (Issue ID: 75738)[/p][/*]
- [p]Adjustments made to the cockpit camera movement in the Panther Clipper MkII when rolling. (Issue ID: 77211)[/p][/*]
- [p]Improvements made to Powerplay digest data resulting in quicker load times.[/p][/*]
- [p]Resolved instances of a crash that could occur when receiving a Power Merits notification.[/p][/*]
- [p]Resolved incorrect merit reward being displayed when handing in Powerplay Data or Powerplay Commodities to a Power Contact.[/p][/*]
- [p]Made adjustments to player assignments where the Rescue Escape Pods were active.[/p][list]
- [p]Removed all variants of the collect escape pods assignments.[/p][/*]
- [p]Rank 0 Commanders who had been assigned with collect escape pods are now assigned hand in salvage instead.[/p][/*]
- [p]Anyone currently with collect escape pods for undermining has been given hand in salvage for undermining.[/p][/*]
- [p]Anyone with collect escape pods for reinforcement has been given hand in salvage for reinforcement.[/p][/*]
- [p]Collect escape pods for acquisition doesn't have an equivalent in hand in salvage, therefore it has been deleted from anyone who had it as an active assignment.[/p][/*]
- [p]The 2b Sub-Surface Extraction Missile is not included in this as it's not for mining gameplay, it was a dedicated module for Titan gameplay.[/p][/*]
