COMMUNITY ISSUES OF NOTE ADDRESSED
- Multiple fixes made to Mission "Infiltrate the Data Link" - [url=https://issues.frontierstore.net/issue-detail/27268]Issue ID 27268[/url] Fixed the mission text which was incorrectly stating progress through the mission. The targeted Megaship is now correctly highlighted as a mission destination. The mission title has been updated to better describe the task of the mission (it no longer says "data link data link") Only one mission that targets a Megaship can now be held at a time.
- Fix applied to prevent game crashes on startup in VR following update 16 - [url=https://issues.frontierstore.net/issue-detail/60787]Issue ID 60787[/url]
- A fix has been applied to prevent some missions from giving out incorrect rewards - [url=https://issues.frontierstore.net/issue-detail/35910]Issue ID 35910[/url]
- A fix has been applied to address instances whereby Ax Settlement Restore Power Missions failed to complete - [url=https://issues.frontierstore.net/issue-detail/59529]Issue ID 59529[/url]
- A fix has been applied in order to address "Rubber Banding" when Captain views Gunner Lasers - [url=https://issues.frontierstore.net/issue-detail/11925]Issue ID 11925[/url].
- Sirius system permit will now be offered by Sirius Corp after obtaining full Ally status - [url=https://issues.frontierstore.net/issue-detail/60854]Issue ID 60854[/url] The team are aware of issues with acquiring additional specific permits and are on the case o7.
ADDITIONAL ISSUES OF NOTE ADDRESSED
- A fix has been implemented to prevent coral sap from teleporting into the air after being shot off a coral tree.
- A fix has been implemented for a crash that could happen if an unexpected communication with the server occurred, just before engaging your ship's hyperdrive.
- Ship shields now reform to their current recharge level when re-entering normal space from supercruise.
- Fixed impounded ship release cost appearing in the UI as the ship transfer time.
- Fixed duplication of nav panel distress signal after Commanders would disembark and re-board their ship.
- A fix has been implemented for the inability to be able to increase listing price of high value items by more than 5% in Fleet Carriers.
- Search & Rescue ships will no longer attempt to use repair limpets on damaged ships that are flying too close to the surface of a planet for them to confidently reach.
- Thargoid ships will no longer get stuck outside Starports because they are trying to engage targets trying to seek safety on the inside.
- Thargoid Scouts no longer fly away too quickly when dropping off new Revenants.
- A fix has been implemented to address a situation where interdictions during multi-crew sessions could sometimes become stuck.
- Hatch breaker limpets will now take better account of their target's velocity.
- The ability for a collector limpet to handle obtaining items from the ground has been improved.
- Fixed squadron rank name changes not working.
- Larceny missions will now allow you to consistently find the requested item.
- Fixed a rare issue where embarking your ship could disrupt the flow of a mission, potentially preventing it from being possible to then complete.
- A fix has been implemented for the French translation of the Cobra Mk III's 'Meteor Purple paintjob', suggesting it was green.
- A fix has been implemented for the French translation of damage types in the outfitting UI.
- Fixes have been implemented for some grammatical issues with Russian localised text for rescue missions.
- Fixes have been implemented for some grammatical issues in the English localised text for rescue missions.
- Alioth system permit will now be offered after obtaining friendly status with the Alliance - [url=https://issues.frontierstore.net/issue-detail/60974v]Issue ID 60974[/url]
