- [p]Introduced new functionality to prevent 'claim sniping'. When the primary port is completed in a newly colonised system, an exclusive lock on making claims FROM that system's colonisation contact will be enforced for a short period[/p][list]
- [p]The System Architect may exclusively make claims from the system for 30 minutes [/p][/*]
- [p]After this 30 minutes expires, anyone within the System Architect's Squadron may make a claim for the next 23.5 hours[/p][list]
- [p]This will function even if the System Architect is in their own solo Squadron[/p][/*]
- [p]Note that if the System Architect is not in a squadron, then only the 30 minute lockout applies[/p][/*]
- [p]Facility construction effort requirements info has been included in the /market endpoint [/p][/*]
- [p]Fixed the main cause of the faction simulation (BGS) becoming stuck in some situations. This should resolve most instances of conflicts/expansion/influence etc. not functioning as intended. (Issue IDs: 73217, 78523, 69655, 73348, 78112) [/p][/*]
- [p]Fixed instances of a physics issue that could cause ships to explode[/p][/*]
- [p]Fixed multiple issues with transferring cargo from your ship to fleet carrier inventory [/p][/*]
- [p]Fixed instances when transferring cargo to fleet carrier inventory, the transfer can sometimes silently fail with items "lost" on both the carrier and ship until a relog (Issue ID: 78801) [/p][/*]
- [p]Fixed instances of transferring all cargo at once from ship to fleet carrier inventory to fail [/p][/*]