Hi Fellows!
We’re finally ready to talk about what’s coming next for Fellowship. As you may have seen on Discord, [b]February 19[/b] is our current target for the upcoming update; marking the transition from Pre-Season 1 into Pre-Season 2.
This video is a high-level overview of what you can expect. We’ll be doing deeper dives on individual features in the coming weeks, but for now, here’s what’s on the way:
[previewyoutube="j3IHhsUmvks;full"][/previewyoutube][hr][/hr]What Carries Over?
With the move into Pre-Season 2, we’re doing a [b]full progression reset[/b] to ensure a fair and clean starting point for everyone.
[b]What resets:[/b]
Hero progression (gear, abilities, talents)
All currencies on your account
[b]What you keep:[/b]
Cosmetics you’ve earned or purchased
Event rewards
Vendor cosmetics
Mounts you’ve unlocked
[b]NOTE:[/b] Leaderboard Trims will reset, as they’re tied to seasonal progression. If you have unused currency, make sure to spend it before February 19 since it will not carry over.
This reset helps us keep progression balanced and avoids situations where stockpiled resources trivialize early seasonal play.
[hr][/hr]Two New Heroes Joining the Roster
We’re excited to confirm that [b]two new Heroes[/b] are on the way!
????️ A new [b]Tank[/b]
???? A new [b]Healer[/b]
A New Play Space: The Forest Meadow
One of our biggest focuses for this update is improving the [b]new player experience[/b], while also giving existing players something meaningful to do outside of Dungeons or while waiting in queue.
Enter the [b]Forest Meadow[/b] (just a working title that we'll change for the update).
This is a low-pressure, drop-in / drop-out play space designed to:
Help new players learn mechanics at their own pace
Let players experiment with Heroes, abilities, and builds
Give you something fun to do while waiting in queue
Unlock the left side of the Rewards track
Hero Balance & Talent Updates
We’re also making a pass on Hero balance across the existing roster.
Adjusting underperforming builds
Reworking certain mechanics (like Tariq's swing timer for example)
Making targeted improvements primarily at the Talent tree level
A full list of balance changes will be shared closer to February 19.
[hr][/hr]In-Game Store & New Cosmetics
The in-game store is arriving with this update.
New cosmetic options
A clearer way to support the game
We’ll share full details, and a dedicated preview, once everything is ready.
[hr][/hr]Communities
Some features won’t land exactly on day one, but will roll out shortly after as part of this update cycle.
One of the biggest is [b]Communities[/b].
Whether you’re pushing high-end content, learning at your own pace, or anything in between, Communities are designed to help you find your people.
You’ll be able to join multiple communities, set a primary one, and potentially display it on your profile; effectively acting as a lightweight guild or clan system with this early iteration of the feature.
[hr][/hr]Profile Customisation
Profile customisation is also on the way, possibly on February 19, or shortly after.
This will initially have options like:
Frames
Backgrounds
Titles
Icons
Quality-of-Life & UI Improvements
We’re continuing to make steady improvements across the game, including:
General UI polish
Gameplay flow improvements
[b]Hero-specific keybinds[/b] (FINALLLYYY!)
A full list will be shared closer to launch.
[hr][/hr]We’re fully committed to the long-term health and accessibility of the game, and we can’t wait for you to get your hands on what’s coming next.
The next few weeks will be packed with info so we'll see you again really soon!
Much love, The team from Chief Rebel
