News Liste Fellowship

Upcoming Patch & Maintenance Notice - Planned for October 30, 2025 @ 7:00am CET
Fellowship
Heute 03:02 Community Announcements

UPCOMING PATCH AND MAINTENANCE - PLANNED FOR OCTOBER 30 @ 7:00am CET

[p]Fellows! Thank you all so much again for your continued support and feedback, and we're thrilled you all are excited for tomorrow's Halloween Event (ICYMI: event details here!) We wanted to give you all a heads up that Fellowship will be going into maintenance tomorrow, October 30, at 7:00am CET, so we can go out with a major patch and also begin the Halloween event. Note: Weekly Maintenance will be at 7am CET every Thursday. [/p][p]Maintenance Details:[/p]
  • [p]Start Time: 7:00 AM CET[/p][/*]
  • [p]Servers: Offline during this time[/p][/*]
  • [p]What’s This Maintenance For?[/p][list]
  • [p]This maintenance is for us to release a major patch that will bring bug fixes, UI improvements, gameplay balancing improvements and more. It's also for us to go live with our first-ever Halloween event! [/p][/*]
[/*][*][p]Patch Launch: Immediately following maintenance tomorrow[/p]
  • [p]See below for patch notes![/p][/*]
[/*][/list][p]Thank you again for your patience, feedback, and ongoing support.[/p][p][/p][previewyoutube="tBmkp4wdVh8;full"][/previewyoutube]

DEV UPDATE

[p]
Before you completely dive into the Patch Notes below, check out the Dev Update above from our Community Director, Hamish Bode, for a quick update on the new Haunting of Stronghold event as well as the need-to-know additions and changes for the new patch.[/p][p][/p]

PATCH NOTES - FOR THE OCTOBER 30, 2025 PATCH

Fellowship Limited Event: The Haunting of Stronghold

(30th October - 13th November)

[p]During the week of our Early Access launch, our programmers and backend team worked tirelessly to stabilize servers, squash critical bugs, and smooth out the overall experience for everyone joining Fellowship.[/p][p]Meanwhile, deep in the art corner of the office, something was brewing. While new content was officially on hold during the stabilization period, the artists had... other ideas. What began as a lighthearted exercise to test and refine our cosmetic pipeline quickly turned into a full Halloween event.[/p][p]To show our appreciation for everyone who supported us through Fellowship’s first weeks, these limited Halloween cosmetics are earnable through in-game activities until November 13th.[/p][p][/p]

Updated Buff Tracking - Part 1

[p]We have heard your feedback in regards to how buffs and debuffs are currently tracked in the game. We are working on a customizable buff/debuff tracking feature, however there is still some work left before we have it ready. While we continue developing this feature, we wanted to make some updates to address some of the most common issues with the current UI.[/p][p][/p][p]“Important Hero Buff”-bar[/p][p]We have added a new bar to the UI called “Important Hero Buffs” which will only track buffs that come from each hero’s abilities and talents. This bar can be moved around and scaled separately from the normal “Buff bar”. For now, the “Important Hero Buff”-bar will track a preset list of buffs that we have curated for each hero.[/p][p]All the buffs that are tracked on the “Important Hero Buffs”-bar have been filtered out from the normal Buff-bar to further help with de-cluttering buff tracking.[/p][p]The next step we are working on is to allow you to have more control over specific weapon trait buffs, gem procs, and other buffs as we continue improving this feature. Stay tuned for updates.[/p][p][/p][p]Buff/Debuff “Growth Direction” setting added[/p][p]As a part of this update to the buff/debuff tracking UI, we have also added “growth direction” as an option for all 3 bars (Buffs, Debuffs, Important Hero Buffs). Here you can choose if you would like the buffs to grow to the left, right, up, down - or from the center (vertically, or horizontally).[/p][p][/p][p]Active Ability Timer[/p][p]Finally, another feature we are adding to help with tracking is the “Active Ability Timer”, which will display a yellow frame around abilities that have an active duration to help players track how much longer that ability is active.[/p][p]An example is Sylvie’s Life Petal. Now, when you press Life Petal, the duration of the Life Petal is shown to you on the ability button so that you don’t have to look around on the ground to see if the flower is still up.[/p][p]In this build, we have added the Active Ability Timer to a few abilities that we received the most feedback on in regards to tracking their up time.[/p]
  • [p]Sylvie’s \[Life Petal][/p][/*]
  • [p]Sylvie’s \[Heartbloom][/p][/*]
  • [p]Sylvie’s \[Safe Haven][/p][/*]
  • [p]Elarion’s \[Starfall Volley][/p][/*]
  • [p]Meiko’s \[Twin Souls: Bulwark] (the Earth Sibling)[/p][/*]
[p]We are planning to add this feature to more abilities in the near future.[/p][p][/p]

GENERAL

[p]NEW - The 'Haunting of Stronghold' Event[/p][p]Ancient spirits haunt the Stronghold and bring spooky goods![/p]
  • [p]Updated the Stronghold music, emitters, and ambience.[/p][/*]
  • [p]Updated Stronghold Loading Screen.[/p][/*]
  • [p]Added the ‘Caretaker of Fallen Heroes’ NPC Vendor to the Stronghold with a slew of new cosmetics! Play 10 Dungeons of any difficulty with a hero to unlock their Halloween skin.[/p][list]
  • [p]Added \[Curse of the Fallen Knight] Helena Skin.[/p][/*]
  • [p]Added \[Ward of Dark Spiritbinding] Meiko Skin.[/p][/*]
  • [p]Added \[Tariqenstein Stitches] Tariq Skin.[/p][/*]
  • [p]Added \[Guise of the Skittering Coven] Mara Skin.[/p][/*]
  • [p]Added \[Embalmed Prince Wraps] Elarion Skin.[/p][/*]
  • [p]Added \[Emberjack Lord Regalia] Ardeos Skin.[/p][/*]
  • [p]Added \[Wargwitch Vestments] Rime Skin.[/p][/*]
  • [p]Added \[Infernal Heartbreaker] Sylvie Skin.[/p][/*]
  • [p]Added \[Shroud of Phantom Fright] Vigour Skin. [/p][/*]
  • [p]Added \[Haunted Broom] Mount.[/p][/*]
  • [p]Added \[Broomstick of the Wicked] Mount. [/p][/*]
[/*][/list]

General Fixes

  • [p]We have disabled Steam Profile pictures to prevent inappropriate images making their way in-game. The team is working on providing custom portrait pictures for greater personalisation in a future update.[/p][/*]
  • [p]Added additional information to AntiCheat to better identify false-positives.[/p][/*]
  • [p]Fixed an issue where players would get erratic positional correction if they dash with high ping.[/p][/*]
  • [p]Fixed an issue where swapping to Meiko from another hero would lead to parts of her combo point UI to be invisible.[/p][/*]
  • [p]Fixed an issue where Chicken auto-attacks were incorrectly listed in the Combat Log, they now appear as \[Attack].[/p][/*]
  • [p]Fixed various spelling and translation typos.[/p][/*]
  • [p]Updated Elarion's camera offset for a better experience.[/p][/*]
  • [p]General VFX performance improvements.[/p][/*]
  • [p]Added additional Loading Screen tips.[/p][p][/p][/*]

UI

[p]HUD[/p]
  • [p]NEW - Added an “Active Ability Timer” for abilities that are active with a duration, displaying the time left before they expire on the ability button as a yellow frame around it. Currently implemented for[/p][list]
  • [p]Sylvie’s \[Life Petal], \[Heart Bloom], and \[Safe Haven].[/p][/*]
  • [p]Elarion’s \[Starfall Volley].[/p][/*]
  • [p]Meiko’s \[Twin Souls: Bulwark].[/p][/*]
  • [p]More ability’s durations are planned to be added to this feature in the near future.[/p][/*]
[/*][*][p]NEW - Added a “Important Hero Buffs”-bar. This bar is always enabled and can be moved, scaled, etc. through the UI Edit mode. The bar will only show hero specific buffs applied to you that are of high importance for better tracking of hero ability and talent procs, etc. This is an intermediate solution while we work on the fully customizable buff/debuff bars for a later update.[/p][/*][*][p]NEW - Added four grow directions to the buff/debuff elements on the HUD. Can now grow up, down, vertically-centered, and horizontally-centered.[/p][/*][*][p]We have updated the Death Recap window to show a more complete, scrollable history of the last damage events applied to you before dying. This first iteration does not display healing or absorb events - we are working to add those events in the near future.[/p][/*][*][p]Nameplates of Interrupt Marked/Focus Targets now show the threat color warnings (eg. "Almost bad threat" and "bad threat") when they are present. Previously, the interrupt marking color was always shown on marked targets, no matter the threat state.[/p][/*][*][p]Added UI Option to set the scale/width for the 'target-of-target' unit frame.[/p][/*][*][p]Fixed an issue where debug widgets were visible in the UI Edit tool.[/p][/*][*][p]Fixed an issue where show/hide cloak, shoulder, and head slots were not being saved correctly when restarting clients.[/p][/*][*][p]Fixed an issue where HUD could be edited in the Main Menu and the Tutorial.[/p][/*][*][p]Fixed an issue on the Damage Meters where the 'Overall Damage Done' stat for DPS was reporting incorrectly.[/p][/*][*][p]Fixed an issue where camera rotation would not happen if the player mouse-clicked (and held) on a 1-pixel border on enemy nameplates.[/p][/*][*][p]Fixed an issue where the Ascensions & Curses would sometimes not show in the dungeon info UI whilst running the dungeon.[/p][/*][*][p]Fixed an issue where the Dungeon Summary animations were causing crashes.[/p][/*][*][p]Fixed a visual issue where the absorb bar had tearing artifacts.[/p][/*][/list][p]Screens[/p]
  • [p]Added Maintenance Window information to the Login flow.[/p][/*]
  • [p]Fixed an issue where no background was visible on the Rewards screen when viewed on ultrawide monitors.[/p][/*]
  • [p]Fixed an issue with the Stable where the game would crash if switching between mounts too quickly.[/p][/*]
  • [p]Fixed an issue where there were sometimes no mount selected, causing default information to be shown.[/p][/*]
  • [p]Updated the appearance of the Leaderboard elements to be cleaner and fit around text better.[/p][/*]
  • [p]Updated the arrows on screens with multiple pages to be clearer.[/p][p][/p][/*]

PROGRESSION

[p]Items[/p]
  • [p]Ardeos and Rime can now also get the Saltwash Elixir relic.[/p][/*]
  • [p]\[Torment of Bael’Aurum], the 2 set bonus from Wraithtide Vault, will no longer trigger more than once per cooldown.[/p][/*]
  • [p]\[Torment of Bael’Aurum], the 2 set bonus from Wraithtide Vault, now displays a debuff on the player once it triggers that helps keep track of its cooldown.[/p][/*]
[p]Weapons[/p]
  • [p]Improved the logic for \[Fated Strike’s] charge to make it more reliable.[/p][/*]
[p]Gems[/p]
  • [p]Fixed a visual issue where Amethyst 1-6 powers appeared to give a permanent benefit instead of conditionally applying only when the target was above 50% health.[/p][/*]
[p]Rewards [/p]
  • [p]Increased \[Gold] rewarded for Contender dungeons by 72% to 30% (the largest increase for the lowest difficulties).[/p][/*]
  • [p]Increased \[Gold] rewarded for Adept 1,2, 3, and 4 by 24% to 9% (the largest increase for the lowest difficulties).[/p][/*]
  • [p]Slightly reduced \[Materia] rewarded for dungeons across all difficulties.[/p][/*]
  • [p]Increased \[Magic Essence] rewarded for all dungeons across all difficulties.[/p][/*]
  • [p]Increased the rate at which \[Magic Essence] drops are increased in Eternal to make higher difficulty Eternal runs more rewarding.[/p][/*]
  • [p]Increased the chance for \[Marks of Fellowship] to drop in Eternal to 50% (was 15%).[/p][/*]
  • [p]Increased the chance for \[Supplies] to drop in Eternal to 35% (was 25%).[/p][/*]
  • [p]Increased the chance for \[Socketed Items] to drop in Eternal +5 and above.[/p][/*]
  • [p]Increased the chance for \[Empowered Socketed Items] (35% gem power bonus socket) to drop in Eternal +3 and above substantially.[/p][list]
  • [p]Eternal 10 now has a three times higher chance to drop \[Empowered Socketed Items].[/p][/*]
  • [p]Eternal 20 now has a five times higher chance to drop \[Empowered Socketed Items].[/p][/*]
[/*][/list]

HEROES

[p]Elarion[/p]
  • [p]\[Celestial Shot] damage increased by 20%.[/p][/*]
  • [p]\[Highwind Arrow] damage increased by 20%.[/p][/*]
  • [p]\[Heartseeker Barrage] damage increased by 15%.[/p][/*]
  • [p]Ricochets now have 50% of the power of the initial hit for both \[Heartseeker Barrage] and \[Highwind Arrow].[/p][/*]
  • [p]\[Resurgent Winds] proc now stacks up to 2 times.[/p][/*]
  • [p]Fixed an issue causing \[Resurgent Winds] to only apply the 50% damage bonus on the first ricochet that hits a target with \[Lunarlight Mark] active.[/p][/*]
  • [p]Fixed an issue with the \[Resurgent Winds] talent, causing the initial hit of \[Highwind Arrow] to always deal 50% increased damage against targets with \[Lunarlight Mark]. Now correctly only applies the 50% damage bonus when \[Highwind Arrow] was cast while the \[Resurgent Winds] proc was active.[/p][/*]
  • [p]Shimmering Silver Cape (Legendary) - The duration of \[Shimmer] has been increased to 9 seconds (was 5 seconds).[/p][/*]
  • [p]Chain of Starstriker’s Ascent (Legendary) - \[Skystriker’s Ascent] will no longer affect \[Highwind Arrows] that are in mid-flight. It will only affect \[Highwind Arrows] that are fired off after you gain the \[Starstriker’s Ascent] buff.[/p][/*]
  • [p]\[Starfall Volley’s] active duration is now indicated on the ability button via a yellow frame.[/p][/*]
  • [p]Fixed an issue with \[Disrupt] visuals where the impact effect appeared as a grey box.[/p][/*]
[p]Meiko[/p]
  • [p]The damage of all Meiko's hero abilities has been increased by 25% - except for \[Stonefist Barrage], \[Lashing Stormkick], \[Spirited Vortex], \[Stone Stomp] and \[Twin Souls: Army of One] which are listed below.[/p][/*]
  • [p]\[Stone Stomp] is unchanged.[/p][/*]
  • [p]\[Twin Souls: Army of One] damage was reduced by 30%.[/p][/*]
  • [p]\[Stonefist Barrage] damage was increased by 110% (87.5% increase in addition to a correction for the 12% damage increase from last patch that had not been properly applied).[/p][/*]
  • [p]\[Lashing Stormkick] damage was increased by 87.5%.[/p][/*]
  • [p]\[Stonefist Barrage] and \[Lashing Stormkick] damage now heals Meiko for 100% of the damage dealt (down from 200%).[/p][/*]
  • [p]Spirited Vortex damage was increased by 35%.[/p][/*]
  • [p]Fixed an issue causing \[Serenity] to heal for “0” when it was cast without having any charges built up.[/p][/*]
  • [p]\[Twin Souls: Bulwark] now visually displays the duration of the \[Sibling of Earth] on the ability button as a yellow frame.[/p][/*]
  • [p]Fixed an issue with \[Unwavering Spirit] that could cause Meiko to infinitely grow her Armor value.[/p][/*]
  • [p]\[Perfect Storm’s] extra \[Lashing Stormkick] now has 60% of the power of the initial kick (was 50%).[/p][/*]
  • [p]\[Peacefield] healing reduced to 30% of \[Serenity’s] heal value (was 40%).[/p][/*]
  • [p]\[Stoneguard] now replenishes \[Stone Shield] for 10% of any self-healing you take (was 8%).[/p][/*]
  • [p]Shattering Obelisk Drape (Legendary) - Now causes the \[Sibling of Earth] to accumulate 18% of all damage it takes (was 15%) and the damage it deals is now reduced beyond 5 targets (was 1).[/p][/*]
  • [p]Necklace of Tectonic Impact (Legendary) - Now increases the damage of the final strike of \[Stonefist Barrage] when consuming another \[Earthfall] charge by 60% (was 100%).[/p][/*]
  • [p]Boots of Everlasting Spirit (Legendary) will now always trigger its damage, even when \[Everlasting Spirit] is overwritten by a reapplication.[/p][/*]
[p]Helena[/p]
  • [p]The damage of all Helena's hero abilities has been increased by 20%.[/p][/*]
  • [p]Fixed an issue causing Helena to sometimes reset her \[Toughness] to zero.[/p][/*]
[p]Vigour[/p]
  • [p]The damage of all Vigour's hero abilities has been increased by 25%.[/p][/*]
  • [p]Fixed an issue causing \[Dawnflare] to not play its VFX while players had Treads of Resplendent Dawn (Legendary) equipped.[/p][/*]
[p]Sylvie[/p]
  • [p]The damage of all Sylvie's hero abilities has been increased by 25%.[/p][/*]
  • [p]\[Shroomsplosion] damage is now reduced beyond 8 targets (was 5).[/p][/*]
  • [p]\[Bloomin' Boomshrooms] now sends up to 5 Boomshrooms when casting on an ally (up from 3).[/p][/*]
  • [p]\[Life Petal], \[Heartbloom], and \[Safe Haven] abilities now visually display the duration of their effects on the ability button as a yellow frame.[/p][/*]
[p]Tariq[/p]
  • [p]Fixed an issue preventing players from using \[Hammer Storm] under certain circumstances. The issue was caused by the \[Face Breaker] ability, whenever it was used while out of range or facing the wrong direction.[/p][/*]
[p]Ardeos[/p]
  • [p]Fixed an issue causing the visuals for \[Apocalypse] to continue playing after being interrupted or having canceled the cast.[/p][p] [/p][/*]

DUNGEONS

[p]Everdawn Grove[/p]
  • [p]Added a new ability \[Kill Shot] to Malgut the Fetid that is only used to one-shot Akari if all players are dead.[/p][/*]
  • [p]Fixed an issue where Malgut the Fetid didn't reset the encounter as expected.[/p][/*]
  • [p]Fixed an issue where Malgut the Fetid’s \[Corrupting Shot] would instantly explode when he is defeated.[/p][/*]
  • [p]Fixed an issue where Bloodstone Goliath \[Earthcore Upheaval] warning circles weren’t disappearing when the ability was cancelled.[/p][/*]
  • [p]The Outrunner’s \[Bola Throw] ability damage was reduced by 40%.[/p][/*]
  • [p]Removed floating bushes in the boss arena. [/p][/*]
[p]Sailor’s Abyss[/p]
  • [p]Fixed an issue with Sinthara’s \[Siren Song] that allowed movement abilities to evade the ‘mind-controlled walk off the ledge’ mechanic.[/p][p][/p][/*]
[p]Urrak Markets[/p]
  • [p]Fixed an issue where Fleshbroker Draz’hul’s \[Conjure Scythe] is cast at the wrong position.[/p][/*]
  • [p]The Outrunner’s \[Bola Throw] ability damage was reduced by 40%.[/p][p][/p][/*]
[p]Empyrean Sands[/p]
  • [p]Fixed an issue where a Gravebreaker Brute was being duplicated at the same position.[/p][/*]
  • [p]Optimised Sandsworn Husk to reduce stuttering at the beginning of the Dungeon.[/p][p][/p][/*]
[p]Silken Hollow[/p]
  • [p]Removed the invisible collision that was causing issues in the later part of the dungeon.[/p][/*]
  • [p]Vexira's \[Mother's Milk] particles now disappear more quickly and do not bounce, further optimising the performance. [/p][/*]
[p]Cithrel's Fall[/p]
  • [p]Fixed an issue with Noor, The Betrayer’s \[Betrayer's Arrow] ability so that it prefers to not pick the same target twice in a row.[/p][/*]
[p]
[/p][p]Heart of Tuzari[/p]
  • [p]Sickle’s \[Throw Dagger] damage has been reduced by 38%. [/p][/*]
[p]Wraithtide Vault[/p]
  • [p]Fixed an issue where Scuttlejack Cannoneer would not lose aggro when players die and respawn.[/p][/*]
  • [p]Scuttlejack Cannoneer's \[Shackle Shot] debuff is removed on Death.[/p][/*]
  • [p]Optimised Saltsworn Scallywag to reduce stuttering at the beginning of the Dungeon.[/p][p][/p][/*]
[p]Ransack of Drakheim[/p]
  • [p]Fixed an issue where Frenzied Looter’s spawned Treasure was being destroyed by enemy collision.[/p][/*]
[p][/p][p]KNOWN ISSUES[/p]
  • [p]We are aware that whispers do not work across different instances and are working on a fix.[/p][/*]
  • [p]We’ve seen reports of AFK timer still kicking players while in queue and are working on a fix.[/p][/*]
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