HEALER TUNING
[p]Over the weekend we’ve looked at how you’ve been progressing with our new hero, Aeona. On reflection, we feel we haven't quite hit the mark with regards to her intended "downside" or "weakness", compared to our other healers; Sylvie and Vigour.[/p][p]Our intention was for Aeona to struggle with her Mana management, as her main downside. In her current state, we believe Mana management is not the right approach, considering how fun it is to put her full kit to use as much as possible. Rather than making Mana management harder, we have pivoted and are now reducing the Mana cost of all her abilities across the board. We have introduced a new downside for Aeona which we think is more interesting and opens up for more meaningful decisions in her gameplay.[/p][p]Aeona's healing from damage has been adjusted so that it no longer heals all players each time, but now instead heals 1 player per damage instance (the player with lowest health is always preferred). This puts more emphasis on her stagger clearing abilities, \[Amend Fate] and \[Restore Continuity], and gives more purpose to her defensive heals (\[Temporal Barrage] when targeting an ally, and \[Flash Revision]) when needed.
[/p][p]Our other two healers; Sylvie and Vigour, have also received some increases to their power, as from our internal testing both were still behind Aeona after the above adjustments to Aeona. We feel the 3 healers are more competitive now, and will keep an eye on healer balance if any further adjustments are needed as we work to find an even footing between all three.[/p][p]
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AEONA
- [p]Damage done by Aeona no longer heals all players - instead each damage instance will heal 1 player, preferring the ally with lowest health.[/p][/*]
- [p]\[Oblivion's Embrace] will still apply absorb to all players when overhealing 1 player.[/p][/*]
- [p]Mana costs for Aeona's abilities have been reduced across the board significantly.[/p][/*]
SYLVIE
- [p]The initial heal of \[Fluttercall: Restore Life] was increased by 40%.[/p][/*]
VIGOUR
- [p]\[Luminous Barrier] and \[Meticulous Runesmith] absorbs now reduce damage by 20% baseline (was 10%) and scales with intellect to around 50% at 330 item level (was 30%).[/p][/*]
- [p]The Legendary \[Treads of Resplendent Dawn] healing from \[Dawnflare] damage was increased to 100% (was 60%) and now passively increases \[Dawnflare's] damage by 20%, in addition to increasing \[Dawnflare's] cast speed.[/p][/*]
- [p]The Legendary \[Dawnbreaker's Cloak of Reverence] in addition to its previous effects now also passively increases \[Dawnbreaker Orb's] power by 25%.[/p][/*]
