UPCOMING PATCH AND MAINTENANCE - PLANNED FOR NOVEMBER 6 @ 7:00am CET
[p]Fellows! Thank you all for jumping into Fellowship during our first-ever Halloween event, and as always, thanks for your feedback! [/p][p]We wanted to give you all a heads up that Fellowship will be going into schedule Weekly Maintenance tomorrow, November 6, at 7:00am CET, so we can go out with a major patch. Reminder: Weekly Maintenance is at 7am CET every Thursday. [/p][p]Maintenance Details:[/p]- [p]Start Time: 7:00 AM CET[/p][/*]
- [p]Servers: Offline during this time[/p][/*]
- [p]What’s This Maintenance For?[/p][list]
- [p]This maintenance is for us to release a major patch that will bring bug fixes, UI improvements, gameplay balancing improvements and more. [/p][/*]
- [p]See below for patch notes![/p][/*]
PATCH NOTES - FOR THE NOVEMBER 6, 2025 PATCH
[p][/p]GENERAL
- [p]Fixed an issue causing enemies to sometimes desync on their patrol paths - making them invisible to players until they suddenly appeared on top of them. This should resolve the most common situations that caused enemies to become “invisible”.[/p][/*]
- [p]Fixed an issue where “Targeted ground abilities” would sometimes cause the aiming circle to disappear or get centered on your character when the cursor was pointing at a wall or steep slope.[/p][/*]
PROGRESSION
[p]Matchmaking item level requirement adjustments[/p][p]We have adjusted the item level required to match make in Adept, Champion, and Paragon leagues. The biggest change was made to Adept to smooth out the jump in difficulty that comes with the added enemy and boss mechanics. While our goal was (and is) for Adept to be a step up in challenge and complexity, the league ended up being more punishing toward mistakes than we were aiming for. We will be listening for your feedback on this change, and looking at how it affects the overall player experience.[/p]
- [p]Increased the minimum item level required to matchmake in Adept to 80 (was 60).[/p][/*]
- [p]Increased the minimum item level required to matchmake in Champion to 130 (was 120).[/p][/*]
- [p]Increased the minimum item level required to matchmake in Paragon to 190 (was 180).[/p][/*]
- [p]Fixed an issue with the \[Dark Prophecy] set bonus proc so that it no longer triggers on "non-hero" actions, such as emotes and interacting with camp fires.[/p][/*]
- [p]The \[Ancient Wardstone] relic now provides High Haste and Low Expertise.[/p][/*]
- [p]The \[Chalice Al'Zerac's Essence] relic now provides Spirit and Haste.[/p][/*]
- [p]Fixed an issue where Meiko’s \[Crusader Longcloak] was incorrectly named for two different items.[/p][/*]
- [p]Fixed an issue where Vigor’s \[Lamellar Helm] was incorrectly set as a pair of gloves.[/p][/*]
- [p]Fixed various Uncommon and Rare items that had their rarity set incorrectly.[/p][/*]
- [p]Fixed an issue where Vendor gear was always set to Common rarity. That gear now correctly reflects the league they are assigned to.[/p][/*]
- [p]Fixed various item typos.[/p][/*]
- [p]\[Fated Strike] hit delay was reduced to 0.15 seconds (was 0.3 seconds) when used in melee range.[/p][/*]
- [p]The \[Latent Resurgence] trait healing has been increased by 50%.[/p][/*]
- [p]Fixed an issue where \[Repository of Light] was not properly removed from other players whenever the source died.[/p][/*]
Helena[/p]
- [p]Helena's health gained from Stamina was increased by 10%.[/p][/*]
- [p]\[Hold the Line] tooltip was updated to reflect the recent hot fix, causing her Toughness to not be reduced while the absorb from \[Empowered Shield Slam] is active on her.[/p][/*]
- [p]The absorb effect from \[Empowered Shield Slam] has been renamed to "Empowered Shield Slam: Barrier" (was "Hold the Line").[/p][/*]
- [p]The bleed from \[Sweeping Strikes] now reduces all damage dealt by afflicted enemies by 10% for its duration.[/p][/*]
- [p]The \[Sibling of Earth] from Meiko's \[Twin Souls: Bulwark] now has health equal to Meiko's max health, increased by 2% for every 1% critical strike, haste, expertise, and spirit she has (was not increased by secondary stats previously).[/p][/*]
- [p]The \[Shattering Obelisk Drape] (legendary cloak) now accumulates 10% of all damage it takes and pulses it out as damage on intervals (was 18%).[/p][list]
- [p]Note: The \[Shattering Obelisk Drape's] damage accumulation needed to be toned down considering the rather large increase to the \[Sibling of Earth's] health. In overall, the \[Shattering Obelist Drape] is dealing more damage now, when taking all the above changes into account.[/p][/*]
- [p]The healing of \[Fluttercall: Heal] has been increased by 25%.[/p][/*]
- [p]The healing of \[Fluttercall: Restore Life] has been increased by 25%.[/p][/*]
- [p]\[Heartbloom] now accumulates 12% of all Flutterfly Healing (was 15%)[/p][/*]
- [p]\[Flower Power] now causes \[Heartbloom] to accumulate 8% of all Flutterfly Healing (was 10%).[/p][list]
- [p]Note: Sylvie's baseline healing from Flutterflies were a bit lower than intended overall. Heartbloom was toned down slightly to keep its power similar to before.[/p][/*]
- [p]Note: Natural Protector as a 3 point talent was underperforming.[/p][/*]
- [p]\[Soulbrand] damage has been increased by 20%.[/p][/*]
- [p]\[Dawnbreaker Orb] damage has been increased by 35%.[/p][/*]
- [p]\[Radiant Blast] damage and healing has been increased by 15%.[/p][/*]
- [p]Fixed an issue with \[Grand Design] talent causing \[Rune of Renewal] (when overcharged) to only increase the direct healing by 100% on targets that already had \[Rune of Renewal] active, when it should be increasing the direct healing by 200%.[/p][/*]
- [p]Tooltip updated for \[Levitate]. Movement abilities do not benefit from Cooldown Acceleration based on health. The text has been removed (the ability has not been changed).[/p][/*]
- [p]\[Harmonizing Refractions] (Legendary Necklace) now stacks up to 2 times to mitigate situations where 2 procs in a row would cause the first proc to be overwritten and effectively lost. [/p][/*]
- [p]\[Heavy Strike] can no longer be spammed to trigger proc effects. Now only triggers proc effects once the \[Heavy Strike] starts its swing.[/p][/*]
- [p]The \[Bloodied Brass Necklace] legendary now deals 450% of \[Face Breaker's] damage (was 150%), dealt over 24 seconds (was 18 seconds).[/p][/*]
- [p]The bleed from \[Bloodied Brass Necklace] can no longer critical strike, and no longer double dips in Damage% bonuses, Expertise, etc.[/p][/*]
- [p]\[Ruinharrow Necklace of Spoils] had Strength on it. Now only has Stamina like all necklaces.[/p][/*]
- [p]Fixed an issue causing the \[Engulfing Flames] applied by \[Pyromania] to not generate \[Cinders].[/p][/*]
UI
[p]New "Active Ability Timers" added[/p][p]In our continued work on Active Ability Timers, the following abilities now show a yellow frame to indicate the remaining duration of its effect.[/p]- [p]Relics[/p][list]
- [p]Sanctuary[/p][/*]
- [p]Bloodrite Drums[/p][/*]
- [p]Repository of Light[/p][/*]
- [p]Sahril's Wrath[/p][/*]
- [p]Sahril's Aegis[/p][/*]
- [p]Voidbringer's Touch[/p][/*]
- [p]Shields Up[/p][/*]
- [p]Iron Wall[/p][/*]
- [p]Seigebreaker[/p][/*]
- [p]Twin Souls: Army of One[/p][/*]
- [p]Frost Ward[/p][/*]
- [p]Ice Blitz[/p][/*]
- [p]Flight of Navir[/p][/*]
- [p]Winter's Blessing[/p][/*]
- [p]Wrath of Winter[/p][/*]
- [p]Wildfire[/p][/*]
- [p]Flame Ward[/p][/*]
- [p]Skystrider's Supremacy[/p][/*]
- [p]Fervent Supremacy[/p][/*]
- [p]Skystrider's Grace[/p][/*]
- [p]Event Horizon[/p][/*]
- [p]Pathfinder's Resilience[/p][/*]
- [p]Maiden of Death[/p][/*]
- [p]Veil of Shadows[/p][/*]
- [p]Matriarch Macabre[/p][/*]
- [p]Thundercall[/p][/*]
- [p]Unbreakable Will[/p][/*]
- [p]Focused Wrath[/p][/*]
- [p]Raging Tempest[/p][/*]
- [p]Levitate[/p][/*]
- [p]Lightshaper's Ward[/p][/*]
- [p]Runic Proliferation[/p][/*]
- [p]Avatar of Light[/p][/*]
- [p]Hidden Trail[/p][/*]
- [p]Ironleaf Ward[/p][/*]
- [p]Enfeebling Rootsap[/p][/*]
- [p]Fluttercall: Jubilee [/p][/*]
DUNGEONS
[p]Sailor’s Abyss[/p]- [p]Fixed an issue with Hollowed Corsairs, causing them to play their voice over too often.[/p][/*]
- [p]Fixed an issue with the Tide Witches, causing the \[Sunken Gale] visuals to be rotated and move in the wrong direction for players sometimes.[/p][/*]
