UPCOMING PATCH AND MAINTENANCE - PLANNED FOR OCTOBER 18, 2025
[p]Fellows! Thank you all so much for your support since we launched in Early Access yesterday! We wanted to give you all a heads up that Fellowship will be going into maintenance tomorrow morning (Sweden time) so we can release our first patch for Fellowship in Early Access. We will share an update on the exact time maintenance will be and when the patch will be live once we've determined timing. [/p][p]In advance of tomorrow's patch, we'd like to share the Patch Notes with you all (see below!) [/p][p]Thank you again for your support! ????[/p]PATCH NOTES
[p]--- GENERAL --- [/p][p]Inventory "Dupe Bug" fixed[/p]- [p]The game was reading inventory data from different sources with slightly different information and during medium/high latency situations this lead to the game client getting confused about what items should be in which inventory / gear slot position.[/p][list]
- [p]Consequently, this could fill the inventory with "duped items" visually, or cause items to disappear from the inventory. No items were actually duped, nor deleted due to this desynchronized state - unless the item was scrapped by the player while the bug was active.[/p][/*]
- [p]We wanted to address this issue as quickly as possible, and landed on an initial quick fix to prevent user interaction with items that are currently being processed by the game server / backend. In most cases this should not be noticed. In high latency situations, you might see a loading overload covering the inventory, while items are being synchronized.[/p][/*]
- [p]With the above quick fix in for now, we will continue working to improve this incrementally in the coming weeks.[/p][/*]
- [p]Fixed an issue with the Leave Dungeon button in the top left corner after completing a dungeon. The button in the Top Left should activate when the game has found a Stronghold with enough slots to accommodate the entire group, to try to keep players together when leaving a dungeon. There was a bug causing the button to not activate properly upon finding a Stronghold for the group.[/p][list]
- [p]Note: Players can still use the "Escape Menu" button "Leave Dungeon" to leave a dungeon whenever they choose. When using the "Escape Menu" button the game will not attempt to find a Stronghold for the entire group - but rather send each player individually to the first open Stronghold slot it finds.[/p][/*]
- [p]Changed the color of the "Gems" & "Currency" buttons on the Hero Sheet UI to gold, to make them easier to find.[/p][/*]
- [p]Fixed a rare client crash that sometimes would occur when using Elarion's "Heartseeker Barrage" ability.[/p][/*]
- [p]Discovered and fixed an issue with Vigour's "Shimmering Brand" talent, causing it to only apply healing to Vigour. Should now correctly apply healing to the lowest health player in range.[/p][/*]
- [p]Added a 1.1 second “iFrame” to her toughness upon using her “Shields Up”-ability, causing her Toughness to not get reduced in that time window.[/p][list]
- [p]Adding this note to this patch note although the feature was already in the initial Early Access build that you have been playing. It is a mechanic that is a bit hidden from players at the moment - and we wanted to call it out.[/p][/*]
- [p]This change was made to make sure Helena is kept on par with Meiko who also has a 1.1 second iFrame window on her Stone Shield health upon using her “Stone Shield”-ability.[/p][/*]
- [p]Fixed an issue with Sinthara (boss) that sometimes caused her to become invisible half-way through the encounter.[/p][/*]