UPCOMING PATCH AND MAINTENANCE - PLANNED FOR NOVEMBER 13 @ 7:00am CET
[p]Fellows! Thank you all for jumping into Fellowship during our first-ever Halloween event, and as always, thanks for your feedback!We wanted to give you all a heads up that Fellowship will be going into schedule Weekly Maintenance tomorrow, November 13, at 7:00am CET, so we can go out with a major patch. Reminder: Weekly Maintenance is at 7am CET every Thursday.
Maintenance Details:
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- [p]Start Time: 7:00 AM CET[/p][/*]
- [p]Servers: Offline during this time[/p][/*]
- [p]What’s This Maintenance For?[/p][/*]
- [p]This maintenance is for us to release a major patch that will bring bug fixes, balancing improvements for heroes and dungeons, and more.[/p][/*]
- [p]Patch Launch: Immediately following maintenance tomorrow [/p][/*]
- [p]See below for patch notes![/p][/*]
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PATCH NOTES - FOR THE NOVEMBER 13, 2025 PATCH
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End of the Haunting
[p]The ‘Haunting of Stronghold’ event is now over. Thank you to everyone who took part, the response has been very positive and it’s great to see so many players showing off their seasonal costumes.[/p]
GENERAL
- [p]Removed the ‘Haunting of Stronghold’ Event. [/p][/*]
- [p]Updated the Stronghold’s appearance.[/p][/*]
- [p]Updated the Stronghold music, emitters, and ambience.[/p][/*]
- [p]Updated Stronghold Loading Screen.[/p][/*]
- [p]Removed the ‘Caretaker of Fallen Heroes’[/p][/*]
UI
- [p]Added feedback so health bars on the party frame will now fade down when the other player is out of range, or line of sight to them is blocked. The distance check is based on the standard max range of ranged hero abilities.[/p][/*]
- [p]Added a ‘Refresh Regions’ button to the start menu to force the refresh of each region’s state. Previously players needed to restart the client.[/p][/*]
HEROES
[p]Cloth & Leather Armor Adjustments We have increased the amount of armor provided by Cloth and Leather items. Our intention is to have a noticeable difference in between the Armor Classes in the game - and to overtime supply players with a variation of ways to deal with encounters where Physical damage specifically becomes a problem for them as we continue expanding on the game's systems. However, we have noticed that the difference was larger than intended on higher difficulties and decided to increase the amount of armor found on Cloth and Leather items to reduce that gap. This will affect all cloaks and Rime and Ardeos (cloth) - and Sylvie, Mara, Elarion, and Meiko (leather). [/p]- [p]At 330 item level, Cloth heroes will now have around 25% physical damage reduction from their armor (was 14.5%).[/p][/*]
- [p]At 330 item level, Leather heroes will now have around 32% physical damage reduction from their armor (was 22%).[/p][/*]
- [p]\[Stone Shield] now increases Meiko's Armor by 20% (was 50%) per stone up to a maximum of 60% at 3 stones (was 150% at 3 stones).[/p][/*]
- [p]\[Spirited Armor] (spirit refund passive) now increases Meiko's Armor by 20% (was 30%).[/p][/*]
- [p]With no buffs or effects, Meiko now has 48.95% Physical DR (was 41.04%).[/p][/*]
- [p]With \[Stone Shield] at 3 charges, Meiko now has 68,17% Physical DR (was 66,95%).[/p][/*]
- [p]With \[Stone Shield] at 3 charges + \[Spirited Armor] proc Meiko now has 70.88% Physical DR (was 70.82%).[/p][/*]
- [p]With \[Stone Shield] at 3 charges + \[Resonance] from talent + \[Serenity] DR from legendary boots Meiko now has 83.45% Physical DR (was 82.23%).[/p][/*]
- [p]With \[Stone Shield] at 3 charges + \[Resonance] from talent + \[Serenity] DR from legendary boots + \[Spirited Armor] proc Meiko has 84.86% Physical DR (was 84.32%).[/p][/*]
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- [p]The direct damage dealt while channeling \[Incinerate] has been increased by 312%.[/p][/*]
- [p]The damage over time of \[Incinerate] now deals 62.5% increased damage.[/p][/*]
- [p]The damage over time of \[Incinerate] now gains +30% increased damage for each stack applied.[/p][/*]
- [p]\[Incinerate] now has a static channel time of 2.5 seconds, and its tick rate is now affected by your Haste.[/p][/*]
- [p]\[Incinerate] no longer generates Cinders. [/p][/*]
- [p]Note: Ardeos Spirit Ability, Incinerate, was underperforming and did not have enough of an impact beyond its ability to generate Cinders and extend the duration of his other damage over time effects. In addition to this, Ardeos'; ramp time has been a bit too long - especially in the early game. As such, the ability no longer generates cinders and deals heavy damage on its own, to allow Ardeos players to get into their big burst moment earlier.[/p][/*]
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- [p]\[Heavy Strike] damage increased by 50% and the static portion of its Fury Generation increased to 7% (was 4%).[/p][/*]
- [p]\[Face Breaker] damage increased by 50% and the static portion of its Fury Generation increased to 6% (was 5%).[/p][/*]
- [p]Wild Swing damage increased by 100%.[/p][/*]
- [p]Chain Lightning now deals damage 6 times baseline (was 5 times).[/p][/*]
- [p]Thunderstruck talent now grants Chain Lightning 2 additional bounces (was 3).[/p][/*]
- [p]Chain Lightning damage reduced by 50%.[/p][/*]
- [p]Skull Crusher damage increased by 10%.[/p][/*]
- [p]Culling Strike damage increased by 54%.[/p][/*]
- [p]The additional Lightning Damage dealt by Heavy Strike, Skull Crusher, and Hammer Storm during Thunder Call was reduced to 30% of the initial hit (was 50%).[/p][/*]
- [p]Schism talent now has 3.2 PPM (was 1.2 PPM) and the damage bonus has been reduced to +200% (was +300%).[/p][/*]
- [p]Bloodied Brass necklace (legendary necklace) now deals 350% of Face Breaker's damage to the target of 24 seconds (was 450%). [/p][/*]
- [p]Note: The lightning damage in Tariq's kit has been reduced, while the power of his other abilities have been increased. Overall, his total damage should be at a similar place as before, but more of the damage is coming from your non-lightning mechanics - with the intention of making other legendaries and talents more competitive.[/p][/*]
[/p]
- [p]Fixed an issue where \[Wrath of Winter] would cancel when Rime was being moved by a force push such as High Tide or the Rivers in Sailor’s Abyss.[/p][/*]
[/p]
- [p]Fixed an issue where spawning \[Life Petal] through \[Dryad’s Haven] (Legendary Boots) could cancel other abilities or be canceled by other abilities.[/p][/*]
[/p]
- [p]Fixed an issue where Vigour’s orb would pull enemies too far beneath him.[/p][/*]
DUNGEONS
[p]Dungeon Timer Adjustments[/p]
- [p]The Wyrmheart: +15 seconds[/p][/*]
- [p]Sailor's Abyss: +20 seconds[/p][/*]
- [p]Empyrean Sands: +20 seconds[/p][/*]
- [p]Urrak Markets: +20 seconds[/p][/*]
- [p]Godfall Quarry: +35 seconds[/p][/*]
- [p]Everdawn Grove: +48 seconds[/p][/*]
- [p]Silken Hollow: +50 seconds[/p][/*]
[/p]
- [p]Cithrel's \[Path of Oblivion] damage from the initial hit has been reduced by 20%.[/p][/*]
- [p]Cithrel's \[Bloodhunt] initial hit damage has been reduced by 10%.[/p][/*]
- [p]Cithrel's \[Bloodhunt] bleed damage has been reduced by 20%.[/p][/*]
- [p]Damage from the Blade of Cithrel's \[Spinning Blades] ability can now be Blocked, Dodged, and Parried.[/p][/*]
- [p]The Blade of Cithrel's \[Ice Breaker] ability now detaches from the player after 1 second - allowing players time to move out of the impact area.[/p][/*]
- [p]The Tundra Stalker's \[Rapid Fire] now has a 1.5 second precast (uninterruptable).[/p][/*]
[/p]
- [p]The Coldheart Assassin's \[Coldheart Poison] ability now has a 2 second, uninterruptable cast.[/p][/*]
- [p]The Coldheart Assassin's \[Wicked Strikes] now waits 1 tick after the stun to start stabbing the target.[/p][/*]
- [p]Damage from the Blade of Cithrel's \[Spinning Blades] ability can now be Blocked, Dodged, and Parried.[/p][/*]
- [p]The Blade of Cithrel's \[Ice Breaker] ability now detaches from the player after 1 second - allowing players time to move out of the impact area.[/p][/*]
- [p]The Tundra Stalker's \[Rapid Fire] now has a 1.5 second precast (uninterruptable).[/p][/*]
- [p]Fixed an issue where Cithrel’s ‘fly away’ animation would not play if one player reached the boss before the others.[/p][/*]
[/p]
- [p]Damage from the Tombguard Reaver's \[Whirlwind] ability can now be Blocked, Dodged, and Parried.[/p][/*]
- [p]Acolyte of Sinnari's \[Wrath of Sinnari] damage reduced by 59%.[/p][/*]
- [p]Sin-magir’s \[Ruinous Star] explosions can no longer be outranged by players.[/p][/*]
- [p]Sin-magir’s arena now has a barrier that activates in the doorway once the encounter has started.[/p][/*]
- [p]The damage of Sin-Magir's \[Ruinous Star] explosions has been reduced by 10%.[/p][/*]
- [p]The health of Sin-Magir's \[Ruinous Star] has been reduced by 15%.[/p][/*]
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- [p]Greedspawn Sentinel's \[Greed's Embrace] damage reduced by 30%.[/p][/*]
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- [p]The Enforcer's \[Piercing Strike] now has a 2 second pre cast (uninterruptable) and a new sound effect on both the pre-cast and the impact.[/p][/*]
- [p]The boss encounter will now reset correctly if a lone player starts the encounter and dies before other players join the fight.[/p][/*]
[/p]
- [p]Fixed an issue where players would not be able to detach from the mast if the team wiped during ‘Sinthara’s song phase.[/p][/*]
