It’s been a little over a month since the Early Access journey of Fellowship started on Steam. It’s been nothing short of awesome seeing you battle your way through the dungeons, create content (livestreams, videos, guides, and more!) and chat plus share feedback in our Discord. Your feedback so far has been incredibly helpful for us in terms of bug fixing, game balancing changes, and what we should focus on next.
Today, Community Director Hamish is here to reflect on this first month of Early Access, to discuss what’s going well, areas of the game that need improvement, and what our next steps are in our effort to make Fellowship even better and the future ahead. So, without further ado:
[previewyoutube=rZz7cOzoCks;full][/previewyoutube]
In case you’re in a hurry, here are the main takeaways from the video above:
- Fellowship Early Access off to a huge start: 7.2M hours played, 9M+ Dungeons cleared, 49M+ player deaths.
- Player feedback has helped drive rapid updates: performance, UI, balance improvements.
- Eternal Queue / matchmaking fix in progress; targeted for Dec 11 patch (or earlier if ready).
- Whispers fix coming in today’s patch; broader social tools improvements being worked on at the moment.
- Long interview with Axel covering upcoming features: [list]
- December holiday event confirmed for December 11. More details to come – stay tuned!
- Pre-Season reset moved to Q1 2026 to coincide with a large content drop, including a new Hero.
- Reset wipes everything except Outfits and Mounts.
- Resets let players start fresh and enable flexibility for our Game Designers to make meaningful changes.
[*] Broader roadmap areas mentioned in the interview:
- More Weapon Traits, Legendaries, new Set Bonuses.
- More Curses, Heroes, Dungeons.
- Expanded social tools, matchmaking upgrades, titles, trims, account-wide expression.
- Better onboarding, communication, and difficulty clarity for new players.
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