News Liste Fellowship

Weekly Update
Fellowship
1 Tag 17:26 Community Announcements
[p]This week’s maintenance brings some quality of life bug fixes for Aeona, Xavian, and Vigour, together with some improvements to Rime and Ardeos’ build balance. We have also added a new “Curse Scaling Cap” system to the game that we intend to be working with in the near future to allow us to better tune various curses and how they evolve as the difficulty increases. For the time being this only affects difficulties above Eternal 30 as a starting point for us to work from. In the coming weeks we will continue keeping an eye on balancing in regards to Heroes, individual Dungeons, and Curses.[/p][p]
[/p]

HEROES

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Xavian

  • [p]Fixed an issue that sometimes caused Xavian’s \[Sky Crash] ability to fail, causing him to not travel to the targeted destination.[/p][/*]
  • [p]Xavian’s \[Solaris] no longer deals damage to enemies that are out of combat. It should no longer break stealth from overhealing from a healing over time effect while passing the enemies.[/p][/*]
  • [p]\[Ruptured Dawn] has been reworked to improve its handling of height differences. This should address most of the issues where the ability did not hit targets sometimes.[/p][/*]
  • [p]Two of Xavian’s Legendary items had the incorrect primary stat (Agility on one, and Intellect on the other) - both now have Strength. [/p][/*]

Aeona

  • [p]Fixed a bug causing Stagger in \[Deferred Fate] to not be cleared properly upon a player’s death - causing players to have massive Stagger at the start of fights once they took damage once - after having died (if they died with massive Stagger on them).[/p][/*]
  • [p]Fixed an issue with \[Amend Fate] causing Aeona to get locked out of her abilities when it was used on a NPC ally or Target Dummy with no stagger.[/p][list]
  • [p]This fix includes this issue triggering when used on the Stag from Everdawn Grove boss encounter.[/p][/*]
[/*][*][p]The damage over time effect applied by \[Chillgar’s] waves and whirlwinds now correctly interact with Aeona’s stagger mechanic. [/p][p][/p][/*][/list]

Rime

  • [p]\[Ice Comet] now has reduced damage beyond 12 targets (was 8 targets).[/p][/*]
  • [p]The Talent \[Glacial Assault], in addition to its previous effects, now also causes the next Glacial Blast to explode on impact, dealing 10% of its initial damage to other enemies near the target (damage reduced beyond 12 targets).[/p][/*]
  • [p]The Legendary \[Eldrin Amulet of Undulating Spirits] has been updated:[/p][list]
  • [p]Still grants “Your abilities have a 10% chance to grant you \[Undulating Spirits] for 12 seconds, causing your next \[Glacial Blast] and \[Ice Comet] to always trigger a \[Spirit Refund]”.[/p][/*]
  • [p]Now also grants “You start every Dungeon with 100 Spirit Points, and all your \[Spirit Refunds] now grant 3 Spirit Points”. [/p][/*]
[/*][/list]

Ardeos

  • [p]The Legendary \[Draconic Boots of the Devouring Flame’s] damage increase to enemies with your \[Engulfing Flames] active has been increased to 8% per application (was 6%). [/p][/*]

Vigour

  • [p]Fixed an issue causing the effect from the Legendary \[Neck] to be consumed in cases where it should not.[/p][/*]
  • [p]Fixed an issue where casting \[Luminous Orb] on multiple targets with the Talent \[Grand Design], sometimes caused the absorb to be removed from the target if they already had a previous \[Luminous Barrier] applied.[/p][p] [/p][/*]

WEAPONS

  • [p]\[Twilight Skybolt] damage and healing scaling on its ability tooltip was still displaying the old values from stacking \[Eclipse] (100% more damage per stack). Now shows the correct new value (30% per stack).[/p][list]
  • [p]For clarity: Weapon Ability tooltips do not include external bonus damage from for example Traits, like \[Heroic Brand].[/p][/*]
[/*][/list][p]
[/p]

WEAPON TRAITS

  • [p]The Major Trait \[Sapphire Aurastone] now attaches to your selected target (or to you if you have no target selected) and follows that character while active. If attached to an enemy and that enemy dies, the Aurastone will stay in the position where the enemy died.[/p][/*]
[p]
[/p]

CURSES

  • [p]Curses will no longer affect NPC allies.[/p][list]
  • [p]\[Meteor Rain] will no longer deal damage nor stun the Stag in \[Everdawn Grove], for example.[/p][/*]
[/*][/list][p]
[/p]

Curse Scaling Cap

[p]Many curses now stop scaling at +30 Eternal difficulty. This is the first iteration of the feature. In the future, this allows us to tune Curses and how each one evolves as difficulty increases.[/p]
  • [p]\[Binding Ice] deals the same damage to players beyond +30 Eternal (damage to enemies keeps scaling).[/p][/*]
  • [p]\[Meteor Rain] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Storm Shield] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Shadow Lord] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Eira, the Winter Witch] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Ghorn, the Avalanche] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Shadow Lord] deals the same damage beyond +30 Eternal.[/p][/*]
  • [p]\[Anomalous Orbs] deal the same damage beyond +30 Eternal[/p][/*]
  • [p]\[Blood Shards] deal the same damage beyond +30 Eternal (ie: The Blood Shard spawned from an Executioner on +35 will deal the same damage as an Executioner’s Blood Shards on a +30).[/p][/*]
  • [p]\[Blood Shards] damage is now 2% of the enemies base health (is no longer affected by other bonuses such as Stoneskin or Empowered Minion health increases).[/p][/*]
  • [p]\[Empowered Minions] gain the same flat health increase beyond +30 Eternal.[/p][/*]
  • [p]\[Empowered Minions] gain approximately the same flat damage increase beyond +30 Eternal.[/p][/*]
  • [p]\[Stoneskin] enemies gain the same flat health bonus beyond +30 Eternal.[/p][/*]
  • [p]\[Stoneskin’s] damage over time effect deals the same damage to enemies beyond +30 Eternal.[/p][/*]
[p]
[/p]

ETERNAL

  • [p]Fixed an issue where \[Eternal Shards] unlocked by the group were not being seen by other members, preventing progress without disbanding and remaking the group.[/p][/*]
[p]
[/p]

UI

[p][/p]

Region Select

  • [p]Fixed an issue with the Region Selector on the Start Menu that caused it to sometimes change the selected region upon starting the game.[/p][/*]
  • [p]The Region Selector on the Start Menu has been moved. It is now found just below the Start button.[/p][/*]
  • [p]The Region Selector has more information and icons to communicate the status of servers. [/p][/*]

Party Frame

  • [p]Mara’s \[Matriarch Macabre] buff icon is no longer shown on the Party Frame. Mara’s \[Predator’s Rush] buff icon is no longer shown on the Party Frame.[/p][/*]
  • [p]Elarion’s \[Event Horizon] buff icon is no longer shown on the Party Frame.[/p][/*]
  • [p]The \[Spirit of Heroism] buff granted to players when using their \[Spirit Ability] is no longer shown on the Party Frame.[/p][/*]
  • [p]The \[Glorious Purpose] buff icon from the Weapon Ability \[Fated Strike] is no longer shown on the party frame.[/p][/*]
  • [p]The Heroic Weapon Trait \[Inspired Allegiance] is no longer shown on the party frame.[/p][/*]
  • [p]The Heroic Weapon Trait \[Seized Opportunity] is no longer shown on the party frame.[/p][/*]
[p][/p]

Tooltips

  • [p]Fixed Xavian’s tooltip for his \[Taunt] debuff so that it shows the correct icon and text.[/p][/*]
  • [p]Added information to \[Omega Reprieval’s] tooltip describing the Mana Replenishment it also provides when consumed by \[Brilliant Flash].[/p][/*]
  • [p]Sylvie’s \[Fluttercall: Protect] buff tooltip now displays the correct healing increase value.[/p][/*]
  • [p]The Defensive Weapon Trait \[Willful Momentum] no longer displays an incorrect duration value on its buff tooltip.[/p][/*]
  • [p]The Weapon Ability \[Al’zerac’s Shackle] no longer displays the incorrect Attack Speed modifier value in the debuff’s tooltip.[/p][/*]

General UI

  • [p]Fixed an issue where Xavian and Aeona’s developer names were still present in the EditHUD screen.[/p][/*]
  • [p]Fixed an issue where the Gem Bonus \[Harmonious Soul’s] buff timer got stuck at 0.1 when it had more than 2 stacks.[/p][/*]
  • [p]Fixed an issue in the store where players were unable to purchase items if they had been logged in for over an hour.[/p][/*]
  • [p]Updated translations for supported European and Asian languages.[/p][/*]
Logo for Fellowship
Release:16.10.2025 Genre: Massively Multiplayer Online Entwickler: Chief Rebel Vertrieb: Arc Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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