[i]NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".[/i]
[img src="https://clan.akamai.steamstatic.com/images/36145520/943a73c10e94402826f9a7c561132c2d46fce92a.png"][/img]
[img src="https://clan.akamai.steamstatic.com/images/36145520/a0ac3fc0f695e310689b8bdcc332d8c553dc9467.png"][/img]
[b]### Added[/b]
- The list of mods used in a blueprint is not saved in a blueprint. This also means, going forward, if you load up a blueprint and miss one or more of the mods the blueprint was created with, you get a notification popup informing you about it
[b]### Fixed[/b]
- Fixed "Out of memory" error for some fireworks from the Workshop. Was a general thing, that could happen in some cases
- Fixed "Look" (Right Thumbstick on GamePad/Controller) so its not dependend on the frame per second, but move at constant speed no matter how fast the game runs
- Fixed (potentially) bug where some items could be left behind and never cleaned up after loading a blueprint many times or just spawning a lot of items. Not 100% sure it's fixed, but did see some potential causes for this and fixed that
[url="https://www.youtube.com/@laumania"]YouTube[/url] | [url="https://www.twitch.tv/laumania"]Twitch[/url] | [url="https://twitter.com/laumania"]Twitter[/url] | [url="https://discord.gg/SzZD77p"]Discord[/url]
- Happy testing, enjoy! ????????
[dynamiclink href="https://store.steampowered.com/app/1079260/Fireworks_Mania__An_Explosive_Simulator/"][/dynamiclink]
