This is a small patch to address various issues introduced in V1035.
Fixed T-posing after picking up a shotgun shell from the ground
Fixes for [b]AI hearing[/b], [b]smoke[/b], and [b]flee logic[/b]
[list]Their hearing has been restored, which fixes an issue with them not reacting to gunshots in some scenarios
AI will no longer freeze on the smoke logic tree which can cause an issue where they get stuck with a grenade out
Their morale meter has been tweaked to properly flee again when the morale is depleted
Updated navmesh for [b]Creek[/b] and [b]Tanker[/b] maps
[/*][*]Updated AI grenade cooldown period to be longer between grenades
[/*][*]Updated AI grenade logic to improve visibility trace prior to throw
[/*][*]Added [b]DedicatedServer.bat[/b] back in, so new dedicated server installs should work
[/*][*]Skylight override has had a first pass to help restore the darkness underground in [b]Storage Facility[/b] (further revisions will take place in the next major update)
[/*][*]Updated interaction radius of dropped firearms
Dropped sidearms (pistols) are no longer extremely difficult to pick up
Also fixes the extremely generous pick-up prompts for most primary weapons
Fixed issue with replication of doors on [b]The Farm[/b]'s shoothouse (online)
[/*][*]Fixed logic with [b]Vote Kick[/b] command failing
[/*][*]Updated UI color widgets for teams to be more readable
[/*][/list]