GROUND OF ACES OUT NOW
[p][/p][p]Take command of a remote military air base during World War II. Build your own airfield, manage iconic aircraft and oversee your crew’s well-being. Prepare them against air raids and send your pilots on dangerous missions. Survive and help the mighty Royal Air Force win the war![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/2308690/Ground_of_Aces/"][/dynamiclink][/p]MAIN FEATURES OF GROUND OF ACES:
- [p]Engulf yourself in the Second World War: Lead a Royal Air Force airfield during the Battle of Britain, collect iconic World War II aircraft, and defend your base from aerial threats.[/p][/*]
- [p]A base builder at heart: Design and expand your air base with complete freedom. Your base is laid out by your own choices and thus unique.[/p][/*]
- [p]A dream for aviation enthusiasts: Take command of a fleet of historically significant aircraft. Carefully select the right planes for each mission, maintain your fleet, and ensure your base is always ready for action.[/p][/*]
- [p]Your crew’s personal stories: Your crew is more than just numbers—they are individuals shaped by war. Witness their struggles and triumphs, and feel the weight of every loss.[/p][/*]
Use the in-game feedback tool to send us your reports about bugs and your thoughts about the game.[/p][p]
You can also join us on our Discord server to discuss your feedback with the dev team and other community members: https://discord.gg/MSu8eUkJZG
[/p][p]If you can write in a non-English language, and you want to help with translations, here is the online tool where you can add your own translations: https://crowdin.com/project/ground-of-aces[/p][p]A big thank you to our community members, who already helped us with translations![/p][p][/p]
New features added since Alpha 6:
- [p]14 airplanes are now available in the RAF roster![/p][list]
- [p]Gloster Gladiator[/p][/*]
- [p]Hawker Hurricane[/p][/*]
- [p]Bristol Beaufighter[/p][/*]
- [p]Supermarine Spitfire[/p][/*]
- [p]Hawker Typhoon[/p][/*]
- [p]Bristol Blenheim[/p][/*]
- [p]Boulton Paul Defiant[/p][/*]
- [p]Hawker Tempest[/p][/*]
- [p]Handley Page Hampden[/p][/*]
- [p]Short Stirling[/p][/*]
- [p]De Havilland Flamingo[/p][/*]
- [p]Avro Lancaster[/p][/*]
- [p]Westland Lysander[/p][/*]
- [p]Gloster Meteor[/p][/*]
- [p]"Organised Sleep" - Drawers and shelves improve mood while sleeping.[/p][/*]
- [p]"Extravagant" - Multiple Rugs improve energy while sleeping and chilling.[/p][/*]
- [p]"Sleep Privacy" - Curtains improve mood while sleeping.[/p][/*]
- [p]"Safer Sleep" - Sirens and radio improve confidence while sleeping. [/p][/*]
- [p]"Stinky" - Toilet near sleeping and eating spots has a negative mood while sleeping and eating.[/p][/*]
- [p]"Warm" - Fireplace improves mood while chilling. [/p][/*]
- [p]"Supportive" - Posters improve confidence while chilling. [/p][/*]
- [p]"Relaxing" - Chairs improve energy while eating and chilling.[/p][/*]
- [p]"Food placement" - Wooden tables improve mood while eating. [/p][/*]
- [p]"Tipsy" - Bar counter, barstool, liquor shelf improve mood while eating and chilling.[/p][/*]
- [p]"Loud" - Jukebox and gramophone bonus is decreased while playing piano or playing guitar.[/p][/*]
Many quality-of-life improvements for gameplay and user interface design, like:
- [p]Maximum plane limit increased from 10 to 24[/p][/*]
- [p]Improved loading screen transition to game[/p][/*]
- [p]New tutorial screens[/p][/*]
- [p]Reduced the amount of text that the video tutorials use and improved the popup texts that share tooltips[/p][/*]
- [p]Improved the sequence of taking of off planes[/p][/*]
- [p]When you hover over workbench recipes, it highlights the resources in the resource tab[/p][/*]
- [p]UI in the resource sidebar shows how resource amount changes based on the player’s actions.[/p][/*]
- [p]Roadmap with planned features updated[/p][/*]
- [p]We reworked and finetuned the animations for the NPCs and how they hold items[/p][/*]
- [p]Radio tower model reworked[/p][/*]
- [p]Siren on pole reworked[/p][/*]
- [p]New quests about harvest, workbenches, storage zones[/p][/*]
- [p]Pressing issues notifications improved (e.g. it warns you about “no water” because you need it for cooking and cement resource)[/p][/*]
- [p]Hangar doors are disabled in this version to avoid issues while building hangars. They will be added when our programmers finish their implementation.[/p][/*]
- [p]Runway upgrading now tells you the combined resource cost[/p][/*]
- [p]Balancing of roof and wall HP and damage effects[/p][/*]
- [p]More airplane sound effects[/p][/*]
- [p]More different character sound effects[/p][/*]
- [p]Runway construction now getting blocked on elevation[/p][/*]
Issues that got fixed since Alpha 6 demo:
- [p]NPC were not correctly facing the tree they werechopping down[/p][/*]
- [p]When you pushed your mouse forward while clicking to place down a poster, the poster got placed behind the wall[/p][/*]
- [p]Damage shader on structures were not updating correctly after repair [/p][/*]
- [p]Plane was considered to be on a mission but was actually grounded (the pilot was outside the plane, working normally) [/p][/*]
- [p]Bigger planes ignored trees (issues with NavMesh for large planes)[/p][/*]
- [p]After constructing a new parking spot, every pilot "reparked" the plane onto the same parking spot[/p][/*]
- [p]In the Pressing Issues list "Not enough beds/chairs" remained if you killed crew members[/p][/*]
- [p]"Construction blocked" notification didn’t disappear[/p][/*]
- [p]Planes couldn’t be parked on parking spots that had a plane wreck anymore[/p][/*]
- [p]Siren didn’t activate early, loading games that were saved during attacks was not possible anymore, forcing the player to restart[/p][/*]
- [p]Plane sounds were pitched too high on higher speed[/p][/*]
- [p]Destroyed planes were continuously emitting burn sounds heard globally[/p][/*]
- [p]Saving and loading while the shipment unloads froze it permanently[/p][/*]
- [p]Wall decorations were indestructible[/p][/*]
- [p]It was possible to build wall decorations on walls destroyed by damage and remained when it has been cleared up[/p][/*]
- [p]Weekly report goals tracked incorrectly[/p][/*]
- [p]Crew still manned destroyed equipment[/p][/*]
- [p]It was possible to build regular and hangar roofs interchangeably[/p][/*]
- [p]Large planes like the Blenheim tried to squeeze through metal fences[/p][/*]
- [p]Carpets snapped to the ground (below floors) while loading[/p][/*]
- [p]MG sound during air raids was too loud[/p][/*]
- [p]Structures disappeared when drawn over with a different structure piece twice[/p][/*]
- [p]Runways didn't level up if the surface was already the correct type and the material selection was used last[/p][/*]
- [p]Having destroyed planes when loading the game retriggered explosion[/p][/*]