Hotfix #7 Patch Notes
- [p]Fixed two major issues with pathfinding[/p][list]
- [p]We changed the calculation system for our pathfinding and consolidated it through our system.[/p][/*]
- [p]Planes should now more reliably find their parking spots and not park on the runway[/p][/*]
- [p]This can result in planes taxiing through each other occasionally[/p][/*]
- [p]People should stop showing their behaviour of walking in place for others to finish tasks[/p][/*]
- [p]We hope both of these adjustments will make the overall feel of the base way better. Since this is a systemic change, it could result in some unforeseen interaction, so let us know via the report tool if something unusual happens.[/p][/*]
Issues we are currently working on:
- [p]Interruptions through missions results → we are working on an option that lets you decide how you want to be informed about the mission results (full report getting displayed automatically, or you click yourself on the notification to see the report)[/p][/*]
- [p]Alarm time and wake-up speed make it impossible to man Bofors in time for attacks → we are testing a new way when the game will alert the base so even without sirens and alarm towers base defences become feasible in early game[/p][/*]
- [p]Spawned planes are visibly waiting on the map border → Should not break the game, but we will try to hide that better.[/p][/*]
- [p]When you delete a storage zone, resources that were part of it don’t get sorted any more → We are working on figuring out how this state can happen. [/p][/*]
[/p][p]Thank you so much for playing![/p]