Hotfix #1 Patch Notes
- [p]Addressed multiple issues of save games having problems loading[/p][/*]
- [p]Fixed issue of metal workbench projects going to other workbenches[/p][/*]
- [p]Fixed large crate delivery logic, so AA guns also get delivered if unload zone is blocked[/p][/*]
- [p]Fixed issues with the harvest highlighting when it came to resource pits and wrecks[/p][/*]
- [p]Increased plane repair, refuel and maintain trigger thresholds from 50% to 80%[/p][/*]
- [p]Fixed Bofors minimum fire threshold for high speed[/p][/*]
- [p]Addressed an issue that had crew members walk in place[/p][/*]
Known issues that we will tackle next:
- [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p][/*]
- [p]Save game is corrupted after an interception mission and removing an aircraft[/p][/*]
- [p]Inconsistency if building walls on occupied floor tiles work[/p][/*]
- [p]Old mission reports displaying results of new ones[/p][/*]
- [p]Crafting workbenches listing meals in the production queue[/p][/*]
- [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p][/*]
[/p][p]We keep a constant eye on incoming reports over the weekend.[/p][p][/p][p]Thank you for playing and happy weekend![/p]