Hotfix #8 Patch Notes
- [p]Improve pathfinding to fix issues with people not being able to reach their destination if it’s far enough.[/p][/*]
- [p]Ordered planes should no longer visibly wait on the map edge to land.[/p][/*]
- [p]Fixed issue with mission timer not stopping when loading a saved game.[/p][/*]
- [p]Fixed certain actions being performed over a distance when a target cannot be reached.[/p][/*]
- [p]Fixed issue with roofs being affected by the deconstruct tool regardless of camera zoom on Perranporth map.[/p][/*]
- [p]Various fixes aimed to make previously broken save files work again.[/p][/*]
- [p]New Option: Add option to disable automatically showing mission results after missions.[/p][/*]
- [p]New Option: Add option to disable automatically changing game speed from high to low when missions arrive.[/p][/*]
Issues we are currently working on:
- [p]Alarm time and wake-up speed make it impossible to man Bofors in time for attacks → we are testing a new way when the game will alert the base so even without sirens and radio tower so that base defences become feasible in early game.[/p][/*]
- [p]When you delete a storage zone, resources that were part of it don't get sorted any more → We are working on figuring out how this state can happen.[/p][/*]
- [p]When you get two missions and one timer runs out, it can lock up the other.[/p][/*]
- [p]Adding the crew management popup to better manage who uses safety zones.[/p][/*]
- [p][/p][/*]