Hotfix #2 Patch Notes
- [p]New warning will tell you if you have more planes than parking spots[/p][/*]
- [p]Occupied parking spots cannot be manually destroyed by players until planes are relocated[/p][/*]
- [p]Mission window will now always pop up after mission end (an option to toggle this is planned)[/p][/*]
- [p]Destroyed resource piles that turned into trash will now be correctly removed from storage zones[/p][/*]
- [p]Lancaster motor description is added to British English localisation[/p][/*]
- [p]Rubble clean-up time shortened from 30 to 10 minutes [/p][/*]
List of known issues that we will tackle next:
- [p]Airplanes getting stuck on runway in remaining edge cases[/p][/*]
- [p]The use of radio towers and search lights is not explained clearly yet. We will add new tooltips and infos to the shipment screen.[/p][/*]
- [p]Save game is corrupted after an interception mission and removing an aircraft[/p][/*]
- [p]Inconsistency if building walls on occupied floor tiles work[/p][/*]
- [p]Old mission reports displaying results of new ones[/p][/*]
- [p]Crafting workbenches listing meals in the production queue[/p][/*]
- [p]Game frozen on reloading a save game when plane moved off from its parking spot[/p][/*]
- [p]Runway tier doesn't update properly when the surface is correct already when expanding[/p][/*]
[/p][p]We continue with checking the bug reports that are coming in via the feedback in-game tool (that’s the best way to inform us about bugs) and we read all of your reviews.
[/p][p]Thank you so much for playing![/p]