- [p]The RAF Coastal Command B-17 Fortress MK.II[/p][list]
- [p]This variant of the iconic B-17 was delivered to the RAF Coastal Command and modified for long-range maritime patrol, submarine hunting and meteorological reconnaissance.[/p][/*]
- [p]This plane is a 12 victory points cost, tier 5 runway airplane with very high bombing power, great defence capabilities and great recon capabilities.[/p][/*]
- [p]It comes with 8 personnel and the RAF coastal guard livery.[/p][/*]
- [p]The stats card and wallpapers of the B-17 have also been added to the Ground of Aces supporter pack.[/p][/*]
- [p]If you want to read more about this special version of the B-17 and how we made it, GO HERE to get a look behind-the-scenes![/p][/*]
Other improvements:
- [p]Major improvement to the games' cell shading[/p][list]
- [p]Our new shader creates nicer ramp shades for an even more graphic novel colouring effect like in our inspirations.[/p][/*]
- [p]The game will now more carefully create saves and autosaves. This should improve the stability of saves overall.[/p][/*]
- [p]By popular demand, autosaves will now not happen while players are managing things and are scheduled to happen during the nighttime.[/p][/*]
- [p]You can also allow saves to happen during the daytime in the options.[/p][/*]
- [p]Those Brits were into snooker, so we remade the table to reflect that. [/p][/*]
Other fixes and changes:
- [p]Overworked the 2D art for Hurricane, Blenheim and Lancaster to more accurately reflect the 3D types and livery.[/p][/*]
- [p]Created a nicer 3D model and particle effect for the outdoor fireplace asset[/p][/*]
- [p]Fixed a cause for the camera movement in the main menu going to a black screen.[/p][/*]
- [p]Fixed an issue with planes being stuck on "On mission" and preventing others from returning.[/p][/*]
- [p]Fixed an issue with the Hurricane being off-centre in the 3D tech tree preview.[/p][/*]
- [p]Fixed an issue where you could save the game during the game over screen and keep playing with your bad base.[/p][/*]
- [p]Fixed additional issues that were causing troubles with save and load functionalities.[/p][/*]
- [p]Fixed an issue with the dead rising from their graves due to save game problems[/p][/*]
Issues we are currently working on:
- [p]Planes parking in the middle of the runway → We are currently testing different taxi solutions to deal with this issue.[/p][/*]
- [p]Interruptions through missions results → We are working on an option that lets you decide how you want to be informed about the mission results (full report getting displayed automatically, or you click yourself on the notification to see the report).[/p][/*]
- [p]Switching workbenches between produce until and repeat can lock them up → we are investigating some cases where workbenches could stop producing like this.[/p][/*]
- [p]Alarm time and wake-up speed make it impossible to man Bofors in time for attacks → we are testing a new way when the game will alert the base so even without sirens and alarm towers base defences become feasible in early game.$[/p][/*]
- [p]Issues with the pathfinding of NPCs (i.e. getting stuck at doorways)[/p][/*]