News Liste ICARUS

Icarus Week 211 Update | Spiders, Arachnophobia Mode and Double XP
ICARUS
1 Tag 02:47 Community Announcements
Welcome to Week 211.

This week grab your friends for a double XP event & Icarus on 90% off sale!

We also add a brand new creature - spiders, with all new attacks, resources, trophies an challenges.

For though players who prefer to avoid spiders, an Arachnophobia world setting has also been added which will disable spiders from spawning. World settings can be adjusted by admins on dedicated servers of the host in p2p play.

We also provide a small sneak peek at what is coming next week - a tameable and rideable mammoth.

Notable Improvements:


  • Fixed being unable to pickup pieces of Cake after the session is reloaded
  • Adjustments when brining mounts down from orbit so they spawn in a better area near the pod which fixes some cases where the terrain around the area was not suitable




This Week: Double XP



This week we're offering double XP to celebrate the holidays and to welcome the new players picking up Icarus in the Winter Sale at a massive 90% off! All DLC is also discounted if you've been waiting to pick up one of our expansions or item packs.




This Week: Spiders



This week, a new creature crawls its way into Icarus: Spiders. These nocturnal threats emerge after dark, keeping good company with our native Kiwi, and can be found lurking outside caves in the Forest and Grassland biomes across Olympus, Styx, and Prometheus.



Explorers should stay alert while traveling at night, as spiders bring a set of unique and dangerous attacks. If you venture too close, they will launch poisonous webs that slow movement, making escape more difficult and encounters far more deadly. Plan your expeditions carefully, keep your distance, and be ready for a fight when darkness falls.



Defeating spiders also comes with its own rewards. They drop a new resource - Spider Silk - which can be used in alternate crafting recipes, including new options for Rope and Platinum Weave, offering fresh ways to progress your gear and equipment.

As with all of our creatures spiders come with their own craftable trophy and unlockable bestiary entry.



This Week: Arachnophobia Mode



We’ve also unlocked the Custom World Settings menu, which we plan to expand with additional options in future updates. As part of this release, we’re introducing Arachnophobia Mode, which allows you to toggle spider spawning on or off. If you’re not a fan of eight-legged creatures, enabling this setting will prevent them from appearing in your world.



Arachnophobia Mode can be configured when creating a new Prospect (under the Difficulty section), or at any time from the Escape menu while in a Prospect (just above the Continue button). Please note that this option is only available to Hosts or Admins. If you’re playing as a client on a Dedicated Server, you’ll need to log in as an admin to access it.



For new Prospects, Arachnophobia Mode will default to Off. However, for existing Prospects, it will default to On. This is to avoid unexpectedly introducing these new creatures into established worlds without players’ awareness. You can opt in or out at any time via the Custom World Settings menu.

If you have any thoughts on other custom world settings you'd like to see in this menu, let us know!



Next Week: Rideable Woolly Mammoths



Next week, to celebrate the holidays we will be adding a brand new mount, the Woolly Mammoth.
Juvenile woolly mammoths with now spawn with their parents and can be captured and tamed in the normal way. As with all of our other creatures they come with their own unique talent tree. Be sure to check it out next week.



Your support makes these updates possible.



https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog 2.3.22.146311-rel-GreatHunts



New Content


[expand type=details expanded=false]
  • Added Spider IK
  • Added turn BS to spider
  • Tweaked Spider rotation rates and blending
  • Removed swimming transform offset from spider
  • Fixed Spider loco speed
  • Added missing spider idle animation
  • Reworked spider attack BT
  • Fixed spider spit projectile not hitting targets
  • Temporarily added Spiders to caves in ELY for testing purposes
  • Forest spiders should only wander 2500 units from their target cave
  • Anchored wander distance can now be stat-driven
  • Removed various DH feature locks from spider content
  • Spiders should now only spawn at nighttime (same hours as kiwi)
  • Removed DH feature flag from Arachnophobia mode custom game stat
  • Fixed issue where custom game settings weren't being correctly populated by defaults
  • Fixed issue where applying custom game settings wouldn't clear previous configuration before adding again, resulting in duplicate stats
  • Hidden custom game settings should no longer have widgets created for them
  • Removed spiders from outpost_forest spawn config
  • Spiders should now be cleaned up after turning on arachnophobia mode
  • Arachnophobia mode will now be enabled for existing prospects. New prospects will have it turned off
  • Fixed spiders wandering too far from their nests
  • Fixed issue with arachnophobia mode being enabled on non-shipping test prospect info
  • Slightly increased min distance to players when spawning new cave spiders
  • Adding Spider Trophy Mesh Item and Deployable Setup, Taking and adding new Icons for Trophies, Adding Recipes
  • Adding Missed raw art images for spider silk and spider head item icons
  • Adding Spider Silk Icon and Spider Head icons, removing feature level lock from spider related items
  • Setting up spider Bestiary Entry and splitting from geothermal spider
  • Adding Spider Silk item and alternate recipes for platinum weave, bandages and rope
  • Spiders now drop spider silk instead of leather
[/expand]

Fixed


[expand type=details expanded=false]
  • Set Plains Equix to use Deer spawn rates. Set Bluebacks to use Buffalo spawn rates
  • Clean out AISpawnRules that are not valid for the SpawnConfig for that level (Polar Bears on Desert Outpost, etc). Add DT Validation for detecting SpawnRules invalid for SpawnConfig
  • Fix Cake pieces no longer being interactable after reload
[/expand]

Future Content


[expand type=details expanded=false]
  • Added Cliffs to the Arctic Blue Quad, Elysium
  • Added Orbital Exchange Interface Landing Pad Icon
  • Added Clay Brick Building Piece icons
  • Adding mutation laugh audio and notify
  • Small geiger counter balance pass
  • Drones - Switched scout drone to new model. Switched hunter to new model and added new animbp for its new skeleton/anims
  • Update Juvenile Mammoth mesh, locomotion speed, animbp
  • Fixed mammoth LookAt ctrl rig and replaced usage of old lookat blendspace
  • BP_WyrmQueenEgg update on VFX
  • Adding woolly mammoth juvi flinch, death and idle vocal events and data table setup. Also adding unique Eden music background track
  • Updated saddle data table with correct anim bp for the mammoth saddle
  • Added first pass mammoth saddle asset and updated mammoth mount settings to work with the saddle
  • Radiation Modifier UI - Progress bar now updates based on values within players 'survival triggers' instead of hard coded values
  • Adding tesla coil charge, zap, powered audio events and BP logic
  • Dragonfly nest spawn rotation should now conform to terrain normal
  • Frostfall Replaced Cave Entrance with BP
  • Fixed issue with follower spawns that was causing some followers to spawn with 0 X/Y offset
  • Added Destructible states for Stone Fortifications
  • updated synthetic armour 1st person arms mesh, added the sleeves
  • Fixed issue with new OEI asset spawning mounts in mid air
  • Transport pod mount spawning will fall back to a close range navigable area in cases where a valid path to pod can't be found
  • Ely - added custom collision meshes for LC_Cliff_23-25
  • Fixed Frostfall Landscape Blocking
  • Eden cave drips adjustments
  • More additions to eden. Adding cave drips closer to the waterfall. Balance of waterfall to have slightly more impact. Adding more insects, added lower percent chance of npc saying something
  • Ely - removed references to DC_TreeDead FTs in Tundra, green
  • Ely - fixed and applied Z offset on SML Aspen trees, green + yellow
  • Ely - fixed floating cliff in NW volcanic, red
  • Fixed bright billboard albedo texture by checking on SRGB tickbox for HRB_Kumara_Wild_Var_1
  • wip orbital sequence FX
  • Updated DEP_Fortification_Stone_Gate, BP, destructible and animation
  • Adjusting DM_DEP_Fortification_Concrete_Gate
  • Updated DEP_Fortification_Cancrete_Gate with destructibles and animations
  • Fixed Raptor mount not attacking back in defensive mode
  • Added bite to Raptor's attack montage
  • Lots of drone updates for the carrier
  • Temporarily reverted drones in ELY mission 1 back to original drone logic until more work can be done on updated behaviours
  • Updated skinning on juvie mammoth bones
  • Adding drone hunter or carrier spot vocalisation event. Adding spot vocalisation as a variable so it can be adjusted per drone type
  • Clean out old Dev test prospect data for Mounts and ContentServer
  • Drones will now attempt to follow navmesh for periods of time when stuck, should help in instances where drones get stuck on large rocks etc
  • Fixed an issue where drone movement would sometimes seem to flicker after reaching target location
  • Limit Ghost Croc population to 1
  • Update Nailgun to support Building Upgrade logic
  • Added mammoth juvie bones and carcass art assets to the project
  • Ely - lighting pass in Eden, yellow quad
  • Adding additional audio events for drone alternatives. Pitching adjustments. More to come
  • Replace DC_Palm with CocoPalm in FLODSandbox level. Remove DC_Palm from FLOD DT and delete FTs so they don't get used
  • Fix up Desert Cave diorama blue->yellow fog. Tweak some voxel scales resulting in poor texel density. Remove many meshes that weren't visible. Delete BuiltData
  • Adjustments to eden music track. Adjustments to mutation laugh, adjustments to NPCs dialogue amounts, adding wind gust through grates etc
  • Remove references to unused foliage in Diorama_Cave_01 and delete instances outside of level bounds
  • Updated flesh sack floater opactiy map compression. Updated BP with new V2 mesh and animation. Created AnimBP. Updated joint names in AI setup DT
  • Queen - Fixed wyrm egg delay being unhooked
  • Lots of drone audio adjustments. Adding correct collision hit event bones to ensure fall audio plays
  • New Drones - Cleaned up main BT and moved attack logic into 3 seperate files for each type
  • Updated mesh pack for the new armor sets and updated D_Meshable
  • Eden - adjusted various light settings, added new glow material for light meshes, reduced intensity of landing pad spotlights in BP
  • Removed duplicate raptor AnimBP for Juvenile, replaced with child class
  • Added twoleg and fourleg IK for raptor and striker
  • Fixed Swampbird IK not working
  • Updated the flesh sack floater opacity material. Added a version 2 of the flesh sack floater which is twice as large, a more detailed rig, and a better idle animation
  • Delete NavMeshBoundsVolumes mistakenly placed as NavModifierVolumes
  • Final eden ambient adjustments
  • Update icons for Crude Oil and Biofuel spline tools
  • Disable weather culling mesh on Building Wall Diagonal base class as its not needed and now matches Building Wall base class
  • Fixed incorrect relationship row for hopping creatures that was causing it to be a valid target for other NPCs
  • Fixed flare gun projectiles bouncing on ground
  • Reparented duplicate flare ballistic behaviour
  • Fixed flare smoke and sprite particles not fading or scaling correctly
  • Flare gun flare should now fade out before hitting ground
  • Reduced max speed of flare gun flares when descending
  • Repositioned lights and particles on skeletalitem_flare back to 0 (was previously offset to match flare arrow tip)
  • Lots of drone updates, additions and improvements. Adding drone carrier spot and drone hunter idle event etc
  • Dialogue and quest tweaks, various volume balances and adjustments - general mixing pass
  • Ely - fixed floating mesh and deep ore deposit in Tundra, green quad
  • Fixed a dialogue issue and some blue quest text for ELY6
  • Added variables to BP_IcarusPointLightActor and SpotLightActor for controlling intensity,color etc - reapplied custom settings to placed lights in Eden, yellow quad (they were reverting to default settings during sublevel generation)
  • Fixed an issue where the incorrect speaker was displayed in dialogue for ELY4
  • Priority adjustment for dialogue to ensure it plays
  • Fixed a number of typos, updated flavour text for items, updated quest text with specific faction references
  • Added Wall Clock props and security camera assets
  • Add Arctic Scorpions to Arctic Outpost spawn group
  • Fixed Highlightable on Geothermal Bat nest
  • Geothermal Spider now spawns in Geothermal areas like typical creature
  • Fix compression settings on Flesh Sac textures. Fix incorrect head joint name and default AI Setup row
  • Fixed DT validation with D_Saddles
  • Adjusted Woolly Mammoth saddle hand position
  • Removed standard saddle DT entry for Mammoth
  • Fixed missing Mammoth skill tree requirement link
  • Closer matched dialogue for theo, dialogue adjustments etc. Added wyrm death vocalisation to the ground animation etc
  • Fixed Bugs and Caves in the Arctic Blue Quad, Elysium
  • Feature locked mammoth talents relating to building
  • Added another inventory slot talent to mammoth tree
  • Saddles can now specify stats that must be true before it can be equipped on an NPC
  • Added new saddle items for Woolly Mammoth mount
  • Increased blend times on Mammoth idle and LookAt
  • Added talent and recipes for crafting mammoth saddles
  • WIP mammoth platforms will now appear when equipping heavy saddle
  • New Drones - Removed nodes that did nothing. Added additive attach montage to hunter drone. Fixed 'DroneType' not being set correctly causing all drones to count as the 0 drone type or 'standard'. New shoot task switches which anim to used based on enum
  • Tesla coil fine tunes
  • Dialogue tweaks for mission 4. making sure the last line plays. Radiation tweaks, removing reverb from geiger and slight reduction in volume of radiation zone
  • Removing reverb causing problems within cave drip event and ambient event
  • Mount UI - Hooked up new UI elements
  • Fixed Bugs and Landscape Blending in the Arctic Blue Quad, Elysium
  • Adding additional cook dialogue lines. Adding water fluid dripping through vent parts. Various adjustments. Removing a couple of unwanted lines
  • Committed Mount UI change again as last commit didn't go through
  • Updated D_Meshable for armor mesh packs
  • Fix Lithium Sledgehammer pointing to wrong tool damage row
  • Disable Spider spawning in Oly Conifer Easy area
  • Refreshed nodes in Hunting GOAP BPs to hopefully fix build validation
  • Ely - fixed crevasse and landscape seams in Geothermal, red quad
  • Eden - light color adjustments, moved some lights and meshes from persistent level, yellow quad - added wet rock decal texture+material
  • Slinkers and Batdogs have their max hunting distance halved if player target is within an active spawn blocker
  • Added missing mesh packs for the armor sets
  • Added missing Storca tame talent name/description
  • Changed Mount UI Layout
  • Updated Juvie mammoth corpse BP with correct art assets and Gfur culling on skinning
  • Updated flesh sack floater idle animation to inflate and deflate quicker
  • SulfurWorm Trophy setup
  • Disable Rain processing on Arctic Winds weather actions with 0 values
  • Add new Atmospheres (DesertEly, Coastal, Tundra Geothermal) to PlayerEffectsComponent when calculating current biome influence for Debris, fixing the missing Debris effects in these new atmospheres
  • Fixed Bugs and Caves in the Arctic Blue/Yellow Quad, Elysium
  • Queen - increased melee damage on eggs and reduced proj damage
  • Mount UI - Duped current mount UI as not intended to be live, going to revert original mount interface back to old regular version
  • Mount UI - Fixed build error - Missing stats column
  • Drone adjustments and fine tunes
  • Ely - tweaked some lighting, added welcome sign to Eden - fixed some floating trees and deep ore node elsewhere in yellow quad
  • Added Eden welcome sign mesh, material, textures
  • Add DT validation (and tidied) for missing creature images in Bestiary. Hide unused pins for structs in Bestiary BPs to improve searchability
  • Added version upgrade logic for custom game settings
  • Added Ghost Croc Bestiary image
  • Added Reaver Bestiary image
  • Added Giant Roach Bestiary image
  • Added Flying Tank Bestiary image
  • Added Bounder Bestiary image
  • Added Sand Scuttler Bestiary image
  • Added Tundra Deer Bestiary image
  • Added Flightless Tank Bestiary image
  • Added Raptor Bestiary image
  • Added Slinker Bestiary image
  • Added Tundra Monkey Bestiary image, including new Tundra BG images
  • Adding drone crit hit audio and extra strong point audio to better signal to the player where to shoot them. Adjusting the areas to cover the correct parts of the drones
  • Added hidden SettingsVersion stat to CustomGameStats DT
  • Mission six orbital sequence WIP timing of FX setup
  • Added SkeletalMesh to Unapproved Actors List, Set Dressing Eden in Desert Yellow Quad, Elysium
  • Undoing changes to existing MountInterface widgets, new changes will be done on duplicate widget(s) instead
  • Rebuilding banks and various volume adjustments
  • Updating Custom Gameplay Settings UI so it matches the general settings rather than using the debug UI
  • Blocking Out Rad Caves in the Arctic Green Quad, Elysium
  • NPCs inheriting from BP_Mission_NPC now correctly register with speaker subsystem
  • Fixed bug in ELY_Story_4 where Iris' speaker audiocomponent was being deregistered before audio was played
  • Queen - Changed modifier icons to new ones.
  • Added extra damage to laser/fire/melee and reduced projectile resistance on the eggs.
  • Changed scaling on the eggs from 6 per person to 4 + 50% per player (no change solo).
  • Reduced egg aura damage from 25 +/- 5 to 15 +/- 5
  • Added 6 new damaged screen materials for use with the monitor set dressing props
  • Add new AI Spawn Map area 'RightOutsideEden' to thin density, lower levels and remove some apex predators
  • Big mix pass. Re routed bark lines out SFX bus to avoid ducking making the bark lines feel important. Adjusted mission 4 to have correct end dialogue. various mixing balances of creatures and other things
  • Ely - fixed floating uranium nodes in NW volcanic
  • Player animbp will now blend between fast and slow riding poses depending on mount's speed
  • Added bestiary lore text for DH creatures
  • Adjusted woolly mammoth mount status indicator position
  • Removed one of the two mammoth eat animations
  • Added missing mammoth eat montage notifies
  • Adding floater audio to new animation. Various creature balance tweaks
  • Disabled LookAt on Raptor's sleep montage
  • Fix Mammoth Mount pointing to wrong health curve. Doubled Juvenile Mammoth health to 600
  • Moved Stone Fortification crafting to Masonry Bench and 4x recipe time
  • Unparent Wood Hedgehog unlock from Wood Fortifications. Parent Stone Foritifcations to Masonry Bench. Shuffled many unlock nodes to fix overlap, alignment, and cramping issues
  • STandard drone balance audio mixing pass
  • Added Trophy, including BP, and Bestiary image for Swamp Hopping Creature
  • Added bestiary image for Raptor Desert variant
  • Added bestiary image for Storca
  • Added Flightless Tank Trophy, including BP
  • Fix socket rotations and LOD settings on new Fortifcations
  • Fixed Cliff Bugs in Swamp on Orange Quad, Elysium
  • Improve LOD quality and collision accuracy on T4 Armor Bench. Increase texture res on B Albedo
  • Updated mammoth arctic explorer saddle art assets
  • Ely - removed radiation zones from both arctic regions, green+ blue quads
  • Adding orbital laser sounds into dialogue event. also adding lots of low mid distortion events to be used in project
  • Add chance for Sulfur ore to Geothermal Spider loot
  • Improve LOD screensize setting on CactusB meshes. Add unique Sickle harvest rewards which gives Organic Resin and TreeSap (was just Fiber)
  • Change Geothermal Spider name to Sulfuric Spider
  • Ely - set various LC cliffs to not generate navmesh
  • Update Bestiary images for new Creatures and setup Biome/Terrain info for Spiders
  • Ely - fixed wheat growing out of rocks in Tundra, green quad
  • Small balance pass for the drips in eden to not feel louder than the waterfall itself
  • Polished FX for orbital laser destruction sequence
[/expand]
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11.10.24 03:28 Community Announcements
Hotfix Version: 2.2.23.128261-rel-Laika
ICARUS
05.10.24 05:19 Community Announcements
Icarus Week 148 Update | QoL improvements, 1 week before Null Sector
ICARUS
04.10.24 01:44 Community Announcements
Icarus Week 147 Update | Massive new item encyclopedia in the Field Guide
ICARUS
27.09.24 02:42 Community Announcements
Icarus Week 146 Update | 15 more Operations in Olympus converted from Missions
ICARUS
20.09.24 04:25 Community Announcements
2.2.20.127215-rel-Laika
ICARUS
13.09.24 07:54 Community Announcements
Icarus Week 145 Update | New Arctic and Desert Saddle variants
ICARUS
13.09.24 02:23 Community Announcements
Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Icarus Week 143 Update | Sugar, Strawberry Hard Candy, and Watermelon Lollipops
ICARUS
30.08.24 03:20 Community Announcements
Icarus Week 142 Update | New Corner & Half Stair building pieces
ICARUS
23.08.24 04:04 Community Announcements
Icarus Week 141 Update | Performance Optimizations, Reinforced Glass and more
ICARUS
16.08.24 05:17 Community Announcements
Hotfix Version: 2.2.15.125724-rel-Laika
ICARUS
10.08.24 03:07 Community Announcements
Icarus Week 140 Update | Project Clinic #2
ICARUS
09.08.24 05:32 Community Announcements
Icarus Week 139 Update | Encounter the new ‘Dribbo’ on Icarus
ICARUS
02.08.24 02:37 Community Announcements
Icarus Week 138 Update | New Semi-Automatic Pistol and Crude Ammo in Tier 2
ICARUS
26.07.24 02:37 Community Announcements
Icarus Week 137 Update | New Farmers Satchel with 16 storage slots
ICARUS
19.07.24 03:27 Community Announcements
Icarus Week 136 Update | Changes to weather's impact on crops
ICARUS
12.07.24 02:37 Community Announcements
Icarus Week 135 Update | New Stone Brick Building Aesthetic
ICARUS
04.07.24 23:31 Community Announcements
Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus
ICARUS
27.06.24 01:24 Community Announcements
Icarus Week 133 Update | 3 new Styx Operations added to Open World
ICARUS
21.06.24 03:28 Community Announcements
Icarus Week 132 Update | New fast-fire CHAC Pistol
ICARUS
14.06.24 02:32 Community Announcements
Icarus Week 131 Update | New Automated Pistol Turret
ICARUS
07.06.24 05:33 Community Announcements
Icarus Week 130 Update | Two new pooches - Laika herself and Pugs
ICARUS
31.05.24 05:25 Community Announcements
Icarus Week 129 Update | Late Game Hitching Fix
ICARUS
24.05.24 04:02 Community Announcements
Icarus Week 128 Update | Farming carts are now rideable
ICARUS
17.05.24 03:37 Community Announcements
Icarus Week 127 Update | Foliage Regeneration
ICARUS
10.05.24 08:58 Community Announcements
Hotfix v2.2.1.122455-rel-Laika
ICARUS
06.05.24 05:29 Community Announcements
Icarus Week 126 Update | A ton of Laika improvements and brand new content
ICARUS
03.05.24 05:40 Community Announcements
Hotfix v2.2.0.122038-rel-Laika
ICARUS
28.04.24 05:57 Community Announcements
Icarus Week 125 Update | Free Laika Update
ICARUS
25.04.24 23:57 Community Announcements
Icarus Week 124 Update | New Operation and faster weekly patches
ICARUS
18.04.24 03:53 Community Announcements
Icarus Week 123 Update | New MXC Cot in the Orbital Workshop
ICARUS
12.04.24 02:53 Community Announcements
Icarus Week 122 Update | New Coziness system for a good night's sleep
ICARUS
05.04.24 04:01 Community Announcements
Icarus Week 121 Update | QoL pass and new workshop water purification tablet
ICARUS
28.03.24 03:24 Community Announcements
Icarus Week 120 Update | New water quality and purification process
ICARUS
22.03.24 03:55 Community Announcements
Icarus Week 119 Update | Grow, harvest and deploy the new Bramble Defenses
ICARUS
14.03.24 23:57 Community Announcements
Icarus Week 118 Update | Improvements and Balances to Resource Network
ICARUS
08.03.24 02:11 Community Announcements
Icarus Week 117 Update | Batteries and a full network upgrade
ICARUS
29.02.24 23:46 Community Announcements
Icarus Week 116 Update | NEW Trench Shotgun that packs a wallop
ICARUS
22.02.24 23:09 Community Announcements
Icarus Week 115 Update | New Cold Steel, Miasmic and Obsidian Shotgun Shells
ICARUS
15.02.24 23:45 Community Announcements
Icarus Week 114 Update | New Ion Backpack with Electroshock modifier
ICARUS
09.02.24 01:14 Community Announcements
Icarus Week 113 Update | Two new rugs and the calming of the Bees
ICARUS
02.02.24 00:21 Community Announcements
Icarus Week 112 Update | Bees, Beehives, Beeswax, Honey & Recipes
ICARUS
26.01.24 00:02 Community Announcements
Icarus Week 111 Update | New Tier 3 Smoker and nine unique recipes
ICARUS
19.01.24 02:21 Community Announcements
Icarus Week 110 Update | New Titanium Tower Shield with massive area of coverage
ICARUS
12.01.24 04:13 Community Announcements
Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome
ICARUS
04.01.24 23:16 Community Announcements
Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop
ICARUS
29.12.23 00:32 Community Announcements
Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft
ICARUS
22.12.23 01:21 Community Announcements
Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras
ICARUS
14.12.23 22:41 Community Announcements
The Day After Survival Sale Bundle
ICARUS
12.12.23 18:41 Community Announcements
Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek
ICARUS
07.12.23 22:54 Community Announcements
Come join our Free Weekend to celebrate 2 years of Icarus!
ICARUS
30.11.23 18:41 Community Announcements
Icarus Week 104 Update | New Seed Pouches for storing your seeds
ICARUS
30.11.23 05:46 Community Announcements
Icarus Week 103 Update | Polar Bear and Brown Bear Rugs
ICARUS
24.11.23 03:14 Community Announcements
Icarus Week 102 Update | Rare high tier Ores now found in Deep Ore Veins
ICARUS
17.11.23 01:36 Community Announcements
Hypatia Part II | Olympus Operations and respawning Exotics
ICARUS
10.11.23 00:34 Community Announcements
Icarus Week One Hundred Update | The XENON Backpack is here for the hunters
ICARUS
02.11.23 23:35 Community Announcements
Icarus Week Ninety Nine Update | New Vestiges and a rebalanced Bestiary
ICARUS
26.10.23 23:48 Community Announcements
Icarus Week Ninety Eight Update | New powerful ‘Tusker’ Mount to tame
ICARUS
19.10.23 22:58 Community Announcements
Icarus Hypatia: Part I Update | 19 new Operations in Styx Open World to play
ICARUS
13.10.23 03:58 Community Announcements
Icarus Week Ninety Six Update | New Brown Bear Armor Set
ICARUS
06.10.23 01:31 Community Announcements