News Liste ICARUS

Icarus Week 208 Update | Dangerous Horizons Expansion News & Wall Storage
ICARUS
28.11.25 03:12 Community Announcements
Welcome to Week 208.

This week we unveiled the Critical Mass trailer which acts as a teaser for our next major expansion Dangerous Horizons!

[previewyoutube=sIYx8FltCGs;full][/previewyoutube]
For our regular content this week we've added three new recipes to the existing storage cupboard blueprints to allow you to craft some new cupboards that can be put on your walls.

Next week is a very special week for us - it will mark four years since the official 1.0 launch of Icarus! We will be doing a developer livestream as well as releasing a brand new outpost.

Notable Improvements:


  • Improved the way Juveniles calculate their follow distance while you are mounted, which should prevent them getting under your feet as much
  • Improved Taming mechanics for trapped animals so that their progress is less likely to get stuck
  • Updated icons on juvenile taming tooltip to make shelter requirement look less like sleep, make it more obvious when tame is too hot or cold



Dangerous Horizons Announcement



As many of you may have guessed from recent weekly news posts and patch notes, we’ve been hard at work preparing for the release of our next major expansion: Dangerous Horizons.



Dangerous Horizons takes prospectors to a brand-new region on Icarus - Elysium, a fresh map filled with unique challenges. The expansion introduces a full narrative storyline and mission chain, the long-awaited Tech Tier 5, new biomes, new bosses, new armours, oil, creatures, tames, mounts, radiation, tools, and even a laser sidearm. It’s no exaggeration to say this may be our biggest expansion yet.



As with all our expansions, a substantial amount of free content will launch alongside the paid features. And, as always, if the host player owns the expansion or DLC, all players in the session can access the new content at no additional cost.



We’re excited to share more details through livestreams, patch posts, and hints in upcoming weekly updates. Wishlist Dangerous Horizons and make sure to check back each week to see what else we have in store.



This Week: Wall Storage



This week we’ve added three new small wall cupboards that can be attached to walls - offering more flexible storage options for your bases. The new cupboards come in three varieties: wood, refined wood, and metal. You won’t need any additional blueprint points to unlock them, as they use the existing cupboard blueprints. Each wall cupboard has roughly half the number of slots of its floor counterpart, costs about half as much, occupies less than half the space, and provides the added advantage of wall placement.



We’ve also performed a balance adjustment on the existing cupboards: refined wood cupboards (both the original floor-standing versions and the new wall variants) now sit between the regular wood and metal options in terms of inventory capacity - clearly defining a mid-tier category among deployables.



Next Week: Frostfall Outpost & Icarus 4 Year Anniversary



Join us on twitch.tv/rocketwerkz for a special livestream at 9am NZT where we reflect on four years of Icarus Weekly updates.

We will also be releasing our first multi-biome outpost called Frostfall. An experiment into how far we can push outposts and where we try our new world building techniques.



Your support makes these updates possible.



https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog 2.3.19.145194-rel-GreatHunts



New Content


[expand type=details expanded=false]
  • Setting up and unlocking small cupboards (Wood/Refined/Metal)
  • Adjusting Inventory Sizes for the Small Cupboards and interior cupboard so they are not tierified (wood
  • Small pass on Cupboard Crafting Times as they where slightly too quick
  • Small pass on T3 Tech Tree cleaning up spacing for new blueprints
  • New Small Wall Mounted Cupboard use the same unlock BP as the existing cupboards
  • Unlocked Metal_Cupboard_Small ItemTemplate and add DTValidation to processor recipes to detect active recipes with devlocked ItemsStatic/ItemTemplate rows
[/expand]

Fixed


[expand type=details expanded=false]
  • Fixed a number of typos
  • Changed F to Interact on a couple of umg strings
  • Fixed an issue where the Dribbo was incorrectly described as a herbivore
  • Updated icons on juvenile taming tooltip to make shelter requirement look less like sleep, make it more obvious when tame is too hot or cold
  • Glass master shader now has glass PM by default.
  • Add AlbedoColor multiplier for tinting the glass.
  • Fixed issue where AI that were dynamically spawned to eat from baited traps were being cleaned up when player moved too far away
  • Fixed issue where trapped AI would attempt to eat from other baited traps even though they couldn't reach, preventing them from eating nearby corpses instead
  • Remove additional check preventing materials from being in sync with Electric furnace state. Increase emissive texture resolution to 2k and tweaked material so the LCD looks better. Add additional supporting light for active state
  • Fix highlight issue on cake pieces by disabling collision on pieces that have been taken
  • Increased precise reach target height multiplier on juveniles to prevent them from getting too close when trying to follow a mounted player
  • Improve collision and LODs on MetaGel mesh, remove DF and optimize textures from 2k to 512.
  • Fixed dithering effect on alpha for the Mangrove Seedling leaf material
  • Mount saddles now always render if owning mount is currently rendered
  • Fix a hover debug tool isn't working on clients
[/expand]

Future Content


[expand type=details expanded=false]
  • Committing missed Steel Barrel Meshable Datatable update
  • Adding Dragonfly Nest Mesh to the Spawner Blueprint
  • Setting up Oil barrel so you can carry it correctly on you back using the new mesh
  • Updates Meshes in the Advanced OEI
  • Removing duplicated blueprints for the landing pad and OEI
  • wip far view radiation FX
  • PricklyPear: Add fiber to loot. Add new Raw_WetFood to recover even amount of Water and Food
  • Agave: Now gives small amount of Tree Sap (50% chance when harvested, 75% with axe)
  • Change Truffle surface type from Plastic to Cactus to better suit audio
  • Raptor mount should no longer idle on four legs
  • Added crouch support for Raptor that decreases it's threat and the cost of movement speed
  • Fixed an issue with Raptor where removing a modifier at the same time as dismounting would make the icon persist when you hopped back on
  • Both raptor mounts now start with their attack enabled, removed related talents from trees
  • Fixed a number of issues with raptor loco and animbp
  • Slightly adjusted hand target positioning for raptor mount
  • Added voxels in the Arctic Blue Quad, Elysium
  • Adding first pass batch of flesh sac floater audio files and events
  • Added UDA sign materials and textures, record art assets, and magazines for Eden set dressing
  • Ely - mesh placement in mission 3 cave and tweaked rotations of QMs to align doors with walls, red quad
  • Added first pass T5 metal alloy armor sk, textures and materials
  • Updated SK meshes for synthetic armor and added textures and materials. Also updated D_Armour - WIP
  • Fixed firefly FX culling on angles due to Fixed Bounds being too small
  • Update Fuel/Elec positions on Organic Extractor. Increasing some T5 Bench textures to 4k, reduce some to 2k
  • Clarify what organic matter is in Organic Extractor description
  • Fix Geothermal to Volcanic biome transition map painting
  • Added heavy attacks to Abomination
  • Fixed alert widget location on Abomination
  • Abomination now plays emerge montage on spawn
  • Added heavy hit reacts to Abomination upon reaching half health
  • Added sweep attack niagara particle to Abomination
  • Fixed Abomination swim height
  • Fix Raptor Mount status locator position
  • Tanks will now fully resist immobilize and 75% resist to slow.
  • Flying tank 33% projectile resist while Flightless gets 50% resist.
  • Increase flightless min health from 5500 to 7500.
  • Change carcass bones size to large for both tanks
  • Adding radiation level parameter for tracker or needle
  • Added textures for the TPS Spray Paint Decals for use in Elysium missions
  • Add 'Force Shallow Water Points' to WT_Lake / WT_Fishvolume for generation of water points in shallow water (like geothermals)
  • Adding various Radiation UI sounds. Injection consume sound and more appropriate blood transfusion table setup. Also adding potential radiation tracker event and radiation gauge audio
  • Added Cliffs and Landscape sculpt in the Arctic Red/Blue Quad, Elysium
  • Ely - added water points to geothermal lakes, red quad
  • ELY3 - Resaving Defence to adapt to new terrain
  • Fixing issue with the prebuilt code which was preventing splines from being saved
  • ELY4 - Rework of Mission 4
  • Syringe mesh now uses GLS shader which supports Panini for FP view.
  • Add new yellow syringe material for antiradiation injection mesh.
  • Antiradiation transfusion is no longer held up in FP (no mesh).
  • Add temporary mesh for Antiradiation tonic which is held up in FP
  • Fixed a number of issues with juvenile raptor AnimBP, Control rigs
  • Fixed Juvenile raptor not eating/sleeping properly
  • Ensured raptor idle anims are using the 2leg variants, not 4leg
  • Queen - Heavy attack now shoots a very quick barrage of pillars from the ground that then detract soon after
  • Added Cliffs and scree slope to the Arctic on Blue Quad
  • Added the flesh sack floater creature art assets to the project
  • Ely - mesh placement in mission 3 cave, red quad
  • Missed file in prior commit (multitasking poorly)
  • Ely - adjustments to rock meshes and added new variant of bat nest for radiation zones
  • Added a version of the Steel Barrel, called SM_DEP_Steel_Barrel_Back, for the player to carry on their back, with straps added
  • Don't spawn sulfur worms on top of other worms
  • Adding large batch of drone death vocalisations to add variation
  • Increase in volume to initial debuff radiation for better urgency and awareness to the player
  • Ghost Croc's submerged camera shake should no longer occur when stationary and should scale in intensity based on current speed
  • Adjusted lerp speed of Ghost Croc's sand mound mesh
  • Added dialogue rows for ELY character audiologs
  • Correcting ballistic audio data and raptor footstep range increase
  • Added Exotic and Set Dressing Cave on Yellow Quad, Elysium
  • Added player crafted OEI Landing Pad, including all SMs, SK for lights, and custom LODs, using existing materials and textured for the large landing pad. Also added a BP made from the existing landing pad and added the new meshes at half scale
  • Adjustments and balances for sulfur cave worms emerging so the water splash sounds are in line with the movement and emerge
  • Adding sound additional layer into geo area
  • Radiation Modifiers - Removed 'remove on death' checkbox so the players radiation and the poison modifier match after death
  • Mix and balance pass of abomination
  • Fixed Flare Gun item icon being too tiny
  • Reimported fixed abomination anim assets
  • Updated the Tundra monkey carcass textures
  • skinning issue quick fix for TEI NPCs
  • Fixed issue where oil geysers were duplicating on reload. Will not remove duplicates from existing prospects
  • More abomination audio notifys
  • Adding lots of additional abomination sounds and audio events to new and existing animations
  • Ely - removed cliff blocking entrance to mission 3 cave, red quad
  • ELY4 - Prepare Steps now have more information and are optional
  • ELY4 - Adjusting Prebuilt to have required Medical Equipment
  • Adding Spider to Geothermal Spawn Zones
  • Adding new stat and modifier to prevent certain objects from being saved as prebuilts which should deal with the issues with multiple versions of the same deployable appearing in when the level reloads
  • Adding Unobtainable modifiers to the ely communicator and landing pad
  • Adjusting Industrial Tool Stats so they have proper inheritance and are common rather than super bespoke
  • Adding Tooltypes for Chainsaws and Jackhammers so they inherit the correct stats
  • Setting up new tags for Chainsaws and Jackhammers for tooltype enum assignment
  • Slight Adjustments to Chainsaw and Jackhammer Stats
  • Adjusting Jackhammer Stats so they no longer have [DNT]
  • Fix LODs on new Stone fortification meshes.
  • Tidied and removed EventGraph logic overriding AnimBP seemingly unnecessarily causing new gates to not work.
  • Add missing bounds extension on Gate mesh as per validation
  • Added the Dragonfly Nest, including SM, Materials and Textures. Still needs to be implemented and added to the appropriate BP
  • Ghost Croc's sand mound and mesh now align to average terrain normal. Should reduce frequency of issues where mound or mesh stick out on steep inclines
  • Enabled root motion on irradiated abomination jump attack
  • Added carcass assets for the tundra monkey and updated it's carcass BP
  • Set Dressing & Adding Caves in Desert on Yellow Quad, Elysium
  • Lots of dialogue tweaks, adding NPC dialogue lines and distress call. Various tweaks to things within the mission
  • Fur card opacity option added
  • Ely - added mesh and materials for radiation zone rocks
  • Lithium shield now plays zap fx when dealing damage to attacker
  • Chew Mount - Removed root bone transform when swimming so saddle doesn't sink into model
  • Added latest irradiated abomination anims
  • Increase Raptor min health from 750 to 1500. Increase prime meat chance from 45 to 85%
  • Adding Low Tier Radiation Tonic that heals a small amount of radiation over time
  • Dialogue timing and placement adjustments
  • wip Lithium Shield zap FX
  • Updated prop monitor assets to use a second material on the screen, set to a reflective black material by default. Added 10 new screen materials for the different screen display images to be used for set dressing
  • Chew mount - Switched AnimBP to be chew instead of zebra. -added 'pet target' so hearts come from correct position. Changed default speeds to be walk speed
  • Added new Tundra Monkey anims into engine
  • 1/2 the amount of time that radiation accumulates
  • Added missing DT config for Storca, Tundra Monkey, Orka to make sure they can be tamed via snare trap
  • Fixed slinker eat montage having notifies out of order, preventing hunger from being sated
  • Fixed bug preventing Tundra Monkey from playing non-attack montages
  • Fixed issue with snare trap rope not attaching to correct bone on some of the newer creature assets
  • Fixed issue where trapped creatures wouldn't finish their eating montage (when eating bait)
  • Setting up Lithium Sledgehammer to generate terraforming dust when mining
  • Adjusting lithium sickle to only generate plant extra when reaping an edible food item
  • Adding first pass abomination laugh vocalisation and notify
  • Added Deep Ore and Respawn Pods in Desert on Yellow Quad, Elysium
  • Adjustments to chew mount data table to point to correct creature at specific moments to play correct sounds. Removing unused events
  • Adding correct BT to mount version of Chew BP so that it doesn't play incorrect audio when attacking
  • Adjustments, fine tunes and additions to abomination audio
  • Tundra Monkey dodge anim now correctly uses root motion
  • Add some more (dev only) convenience cheat buttons to bestiary UI
  • Added additional corkboards posters, and document folders for set dressing
  • Updated radiation material and added sphere mesh with flipped face for testing
  • Added Meshes to the RAD Area in the Desert, remove in foliage transition and fixed bugs in the Arctic Blue Quad, Elysium
  • Dialogue volume tweak
  • tweaked emissive settings on some radioactive material variants, WIP radiation zone in NW volcanic, red quad
  • abomination adjustments and music setup
  • removed emissive on smoke VFXs for T5 oil deployables and geothermal steam
  • Updated sk mesh, textures and materials for synthetic armor
  • Queen - Adjusted distance check for ranged attack
  • Dialogue timing and placement adjustments for m4
  • Adjusted montage notify timing on Tundra Monkey drink montage to hopefully fix issues where it doesn't successfully drink
  • Adjustments to Storca/Slinker IK to hopefully prevent stuttering movement and feet sinking through terrain
  • Tweaked capsule sizes on Storca BPs
  • Fixed Orka not being able to eat due to incorrect montage setup
  • Queen - Spike attack now has random offset
  • Fixed damage not being dealt.
  • Fixed spikes stopping right on you, it now assumes you're slightly further away.
  • Changed attack order so there's a melee and ranged 'phase' so the queen wont try to walk to you before ranged attacking
  • Removing threat levels from mounts for audio
  • Ely - mesh, landscape, decals around entrance to mission 3 cave, red quad
  • Added Exotic/Deep Ore Deposit/Respawn Ship Placement in the Arctic Blue Quad, Elysium
  • Various adjustments to radiation UI
  • TotalMaxDistance is now replicated with the correct values for radiation queries
  • Lots of mix pass adjustments. Adding raptor aggro state audio event. Adjustments to ducking when dialogue is playing to ensure dialogue is always audible etc
  • New outpost prebuilt structure set dressing added for undefined logistics mission
  • Adjustment to storca threat level audio
  • Added Mini Hippo and Raptor irradiated skeleton Assets with blob growths for set dressing in the irradiated areas, including SMs, materials and textures
  • Adding flesh sac floater movement audio event and notify. Data table setup etc
  • Added destroyed version of the Dragonfly Nest, with SM, material and textures
  • fixed WT_Lake17 (geothermal, red quad) water points generation for sulfur worm spawns
  • Attempting to fix fmod after yesterdays crash left it in an odd state with missing files
  • Fixed 2 collision meshes that were named incorrectly on SM_DEP_OEI_LandingPad_T4_Base_Metal
  • Fixing Unobtainable cheat buttons
  • ELY3 - Quick Pass on Lab with new layout
  • Adjustment of Specter Spawn Locations
  • Adding Cheat for making all deployables and buildings place indestructible and unobtainable for prebuilt structures
  • Decreasing radiation accumulation - now 0.8 per second meaning a player can stand for ~20mins in an a radioactive zone until reaching max radiation
  • Increasing Radiation Falloff from 2000 -> 3500 meaning it will affect a larger area
  • Adding Radiation0 Modifier
  • Adjusting Survival triggers for radiation so you the radiation effects are delayed until 200/1000 giving zone in which there is no negative effects
  • Removing Uranium node in the Mission 3 Bunker
  • Changed the name of Terraforming Dust to Ionic Dust
  • Bone now only counts towards the Lithium Knife Bone -> Carbon Paste Conversion, Leather is still removed
  • Added new Gameplay config stat for bone -> Carbon paste conversion rate
  • Lithium Knife Carbonpaste conversion rate now actually rolls the value rather than it being a binary 0 or 1 if they stat exists to perform the conversion
  • Adding missing icons on curved building piece talents
  • Adding Destruction State to Dragonfly Nest
  • Adding Dragonfly nest to the spawner cheat
  • Adjusting Dragonfly spawn locations on the nest
  • ELY3 - Swapping over new Set dressing for base
  • Adding Icons for new props
  • Adding new Props and Items Setup [Cone, Monitor, Radio, Record Player, Specimen, Dissected Roach
  • ELY3 - Increase Agro range of Specters in the bunker
  • Queen - Switched order of phases now ground->submerged->flight. Wyrm transitions now count as attacks so if the wyrm dives into ground it will hurt players. Fixed wyrm flight rotation not working and stalling forever. Fixed phase transition not working properly. Fixed phase beginning on 2nd phase. Fixed submerge phase stalling for many loops even after its phase has ended
  • wip radiation particles FX
  • reworking IMP layer in the Arctic Blue Quad, Elysium
  • Lots more wyrm queen notifications and adding attack wing whoosh and footsteps
  • Added new computer screen materials for the reactor control room and updated cropping on one of the existing ones
  • Added various art assets to be used for set dressing
  • Updates to how many uranium nodes can play at once. Stopping audio if further away than 150m
  • Ely - radiation zone set dressing in NW volcanic, red quad
  • Ely - added radioactive blob SMs as separate assets, various radioactive material variants
  • Dialogue placement adjustments for quest 4
  • Set Dressing the Uranium Area in Desert on Yellow Quad, Elysium
  • Added more exterior features to outpost prebuilt structure on undefined logistics mission
  • Wyrm queen wing audio and events and various first pass notifications etc
  • Small audio mix tweaks and adjustments to music stopping setup combat
  • Added new Mount and Tame map icons
  • Mix balance adjustment to eating sounds for creature to better match its size
  • ELY4 - Updating the outpost Iris is at
  • ELy4 - Removing Quest Delay after defeating drones
  • ELY4 - Updating First Outpost in the Radiation Area
  • Adding new Eden Mag props
  • Fixing Radiation Display - the variables where to small
  • Added the Radiation Sphere to the Aura and attached it the owner so the effect can be seen in world
  • Alpha Mange Wolf health increased (1250/2000 > 2500/3500) damage increased (50/100 > 80/130). Mange Wolf health increase (200/600 > 600/900) damage increased (35/80 > 50/80). Increased character mass for both
  • Moved Shaped Ruby recipe from T4 Material Processor to T3 Glassworking Bench but gated talent unlock behind level 35 (not used until T5 (level 40)). Shuffled some BP unlock nodes around to make room. Recipe now takes 30s instead of 20s
[/expand]
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Icarus Week 152 Update | New Tier 3 Windmill upgrade from Mortar & Pestle
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01.11.24 04:08 Community Announcements
Hotfix 2.2.26.129046-rel-Laika
ICARUS
26.10.24 07:19 Community Announcements
Icarus Week 151 Update | Reinforced Wood: Out. Beeswax Wood: In
ICARUS
25.10.24 04:13 Community Announcements
Icarus Week 150 Update | 12+ fixes and improvements for Null Sector
ICARUS
18.10.24 00:04 Community Announcements
Icarus Week 149 Update | Welcome to the Null Sector
ICARUS
11.10.24 03:28 Community Announcements
Hotfix Version: 2.2.23.128261-rel-Laika
ICARUS
05.10.24 05:19 Community Announcements
Icarus Week 148 Update | QoL improvements, 1 week before Null Sector
ICARUS
04.10.24 01:44 Community Announcements
Icarus Week 147 Update | Massive new item encyclopedia in the Field Guide
ICARUS
27.09.24 02:42 Community Announcements
Icarus Week 146 Update | 15 more Operations in Olympus converted from Missions
ICARUS
20.09.24 04:25 Community Announcements
2.2.20.127215-rel-Laika
ICARUS
13.09.24 07:54 Community Announcements
Icarus Week 145 Update | New Arctic and Desert Saddle variants
ICARUS
13.09.24 02:23 Community Announcements
Icarus Week 144 Update | Encounter the new Arctic Vesper
ICARUS
06.09.24 05:38 Community Announcements
Icarus Week 143 Update | Sugar, Strawberry Hard Candy, and Watermelon Lollipops
ICARUS
30.08.24 03:20 Community Announcements
Icarus Week 142 Update | New Corner & Half Stair building pieces
ICARUS
23.08.24 04:04 Community Announcements
Icarus Week 141 Update | Performance Optimizations, Reinforced Glass and more
ICARUS
16.08.24 05:17 Community Announcements
Hotfix Version: 2.2.15.125724-rel-Laika
ICARUS
10.08.24 03:07 Community Announcements
Icarus Week 140 Update | Project Clinic #2
ICARUS
09.08.24 05:32 Community Announcements
Icarus Week 139 Update | Encounter the new ‘Dribbo’ on Icarus
ICARUS
02.08.24 02:37 Community Announcements
Icarus Week 138 Update | New Semi-Automatic Pistol and Crude Ammo in Tier 2
ICARUS
26.07.24 02:37 Community Announcements
Icarus Week 137 Update | New Farmers Satchel with 16 storage slots
ICARUS
19.07.24 03:27 Community Announcements
Icarus Week 136 Update | Changes to weather's impact on crops
ICARUS
12.07.24 02:37 Community Announcements
Icarus Week 135 Update | New Stone Brick Building Aesthetic
ICARUS
04.07.24 23:31 Community Announcements
Icarus Week 134 Update | New Matariki Operation and Kiwi bird spawning on Icarus
ICARUS
27.06.24 01:24 Community Announcements
Icarus Week 133 Update | 3 new Styx Operations added to Open World
ICARUS
21.06.24 03:28 Community Announcements
Icarus Week 132 Update | New fast-fire CHAC Pistol
ICARUS
14.06.24 02:32 Community Announcements
Icarus Week 131 Update | New Automated Pistol Turret
ICARUS
07.06.24 05:33 Community Announcements
Icarus Week 130 Update | Two new pooches - Laika herself and Pugs
ICARUS
31.05.24 05:25 Community Announcements
Icarus Week 129 Update | Late Game Hitching Fix
ICARUS
24.05.24 04:02 Community Announcements
Icarus Week 128 Update | Farming carts are now rideable
ICARUS
17.05.24 03:37 Community Announcements
Icarus Week 127 Update | Foliage Regeneration
ICARUS
10.05.24 08:58 Community Announcements
Hotfix v2.2.1.122455-rel-Laika
ICARUS
06.05.24 05:29 Community Announcements
Icarus Week 126 Update | A ton of Laika improvements and brand new content
ICARUS
03.05.24 05:40 Community Announcements
Hotfix v2.2.0.122038-rel-Laika
ICARUS
28.04.24 05:57 Community Announcements
Icarus Week 125 Update | Free Laika Update
ICARUS
25.04.24 23:57 Community Announcements
Icarus Week 124 Update | New Operation and faster weekly patches
ICARUS
18.04.24 03:53 Community Announcements
Icarus Week 123 Update | New MXC Cot in the Orbital Workshop
ICARUS
12.04.24 02:53 Community Announcements
Icarus Week 122 Update | New Coziness system for a good night's sleep
ICARUS
05.04.24 04:01 Community Announcements
Icarus Week 121 Update | QoL pass and new workshop water purification tablet
ICARUS
28.03.24 03:24 Community Announcements
Icarus Week 120 Update | New water quality and purification process
ICARUS
22.03.24 03:55 Community Announcements
Icarus Week 119 Update | Grow, harvest and deploy the new Bramble Defenses
ICARUS
14.03.24 23:57 Community Announcements
Icarus Week 118 Update | Improvements and Balances to Resource Network
ICARUS
08.03.24 02:11 Community Announcements
Icarus Week 117 Update | Batteries and a full network upgrade
ICARUS
29.02.24 23:46 Community Announcements
Icarus Week 116 Update | NEW Trench Shotgun that packs a wallop
ICARUS
22.02.24 23:09 Community Announcements
Icarus Week 115 Update | New Cold Steel, Miasmic and Obsidian Shotgun Shells
ICARUS
15.02.24 23:45 Community Announcements
Icarus Week 114 Update | New Ion Backpack with Electroshock modifier
ICARUS
09.02.24 01:14 Community Announcements
Icarus Week 113 Update | Two new rugs and the calming of the Bees
ICARUS
02.02.24 00:21 Community Announcements
Icarus Week 112 Update | Bees, Beehives, Beeswax, Honey & Recipes
ICARUS
26.01.24 00:02 Community Announcements
Icarus Week 111 Update | New Tier 3 Smoker and nine unique recipes
ICARUS
19.01.24 02:21 Community Announcements
Icarus Week 110 Update | New Titanium Tower Shield with massive area of coverage
ICARUS
12.01.24 04:13 Community Announcements
Icarus Week 109 Update | New Creature: Ignari now found in the Volcanic Biome
ICARUS
04.01.24 23:16 Community Announcements
Icarus Week 108 Update | New Tachyon Armor added to the Orbital Workshop
ICARUS
29.12.23 00:32 Community Announcements
Icarus Week 107 Update | New Jaguar and Snow Leopard Rugs to craft
ICARUS
22.12.23 01:21 Community Announcements
Icarus Week 106 Update | Biomore Backpack for the team medic with 3 active auras
ICARUS
14.12.23 22:41 Community Announcements
The Day After Survival Sale Bundle
ICARUS
12.12.23 18:41 Community Announcements
Icarus Week 105 Update | 3 new Rustic Signs and an upcoming content sneak peek
ICARUS
07.12.23 22:54 Community Announcements
Come join our Free Weekend to celebrate 2 years of Icarus!
ICARUS
30.11.23 18:41 Community Announcements
Icarus Week 104 Update | New Seed Pouches for storing your seeds
ICARUS
30.11.23 05:46 Community Announcements
Icarus Week 103 Update | Polar Bear and Brown Bear Rugs
ICARUS
24.11.23 03:14 Community Announcements
Icarus Week 102 Update | Rare high tier Ores now found in Deep Ore Veins
ICARUS
17.11.23 01:36 Community Announcements
Hypatia Part II | Olympus Operations and respawning Exotics
ICARUS
10.11.23 00:34 Community Announcements
Icarus Week One Hundred Update | The XENON Backpack is here for the hunters
ICARUS
02.11.23 23:35 Community Announcements
Icarus Week Ninety Nine Update | New Vestiges and a rebalanced Bestiary
ICARUS
26.10.23 23:48 Community Announcements
Icarus Week Ninety Eight Update | New powerful ‘Tusker’ Mount to tame
ICARUS
19.10.23 22:58 Community Announcements
Icarus Hypatia: Part I Update | 19 new Operations in Styx Open World to play
ICARUS
13.10.23 03:58 Community Announcements
Icarus Week Ninety Six Update | New Brown Bear Armor Set
ICARUS
06.10.23 01:31 Community Announcements