Notable Improvements:
- Iterated on the Mount UI and restored the Cargo / Talents Tab as the new UI was not as useable when dealing with larger amounts of item storage on mounts
- Mammoth Mount Adjustments - Doubled stomp radius in Crushing Blow
- Mammoth Mount Adjustments - Double damage when performing secondary attack
- Buffed the Dried Fish Spoil time from 800s -> 2000s so they now last longer before spoiling
- Adding Wolly Mammoths to Southern Prometheus Arctic
[hr][/hr]This Week: Tag Based Crafting
As we worked on Dangerous Horizons, we wanted to finally introduce tag-based crafting. This was primarily to address an issue we encountered when adding alternate recipes: if many recipes produce the same output but use different (yet similar) inputs, we end up needing a separate recipe entry for each item, which can make viewing recipes on a device confusing and cluttered. For example, when we introduced 60+ types of fish in Gallileo, we no longer had a single [i]'fish' [/i]item - we had 60+ individual ones. Because of this, if we wanted players to be able to cook fish on a campfire, we would have needed one recipe per fish type to craft it into [i]'steamed fish.'[/i] To address this during the Gallileo patch, we removed the [i]'steamed fish'[/i] item and replaced it with 'fish chunks', a new intermediate resource that all fish can be broken down into by right-clicking them in your inventory. While not ideal, this allowed us to retain a useful product for recipes without creating 60+ duplicate entries every time fish was needed as an ingredient. Tag-based crafting streamlines the entire process. We can now assign a [i][fish][/i] tag to any fish, allowing a recipe to accept any tagged item as input. This gives us the flexibility to make crafting smoother and more intuitive in situations like the one mentioned above and others like it. We don’t plan to convert all of our recipes at once, but we will use tag-based crafting on a case-by-case basis where we think it’s appropriate. If you have any suggestions for other ways we could use this system, please let us know.
[hr][/hr]This Week: Updated Fish Recipes
We’ve made several improvements to how fish and related recipes work, especially with the introduction of tag-based crafting. These changes should make crafting with fish more intuitive and reduce clutter in recipe lists. Below we have summarised the major changes.- Steamed Fish have Returned - these can now be crafted from any caught fish at campfires.
- Fish Chunk Conversion - Converting fish into Fish Chunks is now a recipe available on the Player as well as at the Butchery and Fishing Benches.
- Fillet Recipes - Saltwater and freshwater fish fillet recipes now use any fish with the [i][saltwater] [/i]or[i] [freshwater][/i] tag, instead of requiring individual recipes for each fish type.
- Filleting Station Update - The Filleting Station on the Fishing Bench is no longer an auto-crafter - you’ll now need to manually select recipes as now you can craft fish chunks as well as fish fillets there.
[hr][/hr]Next Week: Explorers backpack
Next week we will be introducing the Explorers backpack a new workshop item that has a focus on recovery and movement while traversing Icarus.
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