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No Rest for the Wicked Together Patch Notes - Patch 1
No Rest for the Wicked
1 Tag 19:24 Community Announcements
[p]????️ Early Access Patch Notes - Together Patch 1[/p][p][/p][p]Hey folks,

This update comes straight from community feedback:[/p][p]PvP Duels, Text Chat, Callouts, Realm Diary, the Comfort System. [/p][p]This one’s yours.[/p][p][/p][p]Before we head down the final stretch toward launch, we wanted to get this into your hands. Early Access only works if we listen - and we are.[/p][p][/p][p]Go duel your friends. Decorate your home. Show us what you’ve got![/p][p][/p][p]No Rest for the Wicked is evolving into an even deeper, more skill-driven experience - and this is just the beginning.[/p][p]And don’t forget: No Rest for the Wicked is 30% off on Steam. Bring your friends. Let’s go!!!

[/p][p]????️ Performance:[/p]
  • [p]Performance pass on VFX graphs batching/instancing[/p][/*]
  • [p]Fixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge pool[/p][/*]
  • [p]Expanded gib pieces pool count[/p][/*]
  • [p]Null utility runes in pool when going back to main menu [/p][/*]
[p]????️ Quality of Life:[/p]
  • [p]Rune Menu Update[/p][list]
  • [p]Rune Menu at Eleanor now allows you to swap the slots of runes![/p][/*]
[/*][*][p]Gestures Radial Wheel Update[/p]
  • [p]Gestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession![/p][/*]
  • [p]All new visuals for the Gesture Wheel and callouts[/p][/*]
[/*][*][p]Added some additional contextual text for inviting others to realms on the invite screen[/p][/*][*][p]Updated the loading screen to include the realm name & the character name & level that is currently being used[/p][/*][*][p]Added UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays
[/p][/*][/list][p]???? Multiplayer:[/p]
  • [p]PvP Duels[/p][list]
  • [p]Challenge your friends to a DUEL![/p][/*]
  • [p]You can find this option by interacting with them, the same interaction used to find the trade menu.[/p][/*]
  • [p]Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels![/p][/*]
  • [p]The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.[/p][/*]
[/*][*][p]Realm Diary[/p]
  • [p]Your realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.[/p][/*]
  • [p]Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.[/p][/*]
[/*][*][p]Text Chat[/p]
  • [p]Send messages with fellow realm citizens via the new Text chat.[/p][/*]
  • [p]All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.[/p][/*]
  • [p]All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.[/p][/*]
[/*][*][p]Callouts[/p]
  • [p]Use Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.[/p][/*]
  • [p]Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat. [/p][/*]
[/*][/list][p]????️ Systems:[/p]
  • [p]Comfort System[/p][list]
  • [p]Increase your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.[/p][/*]
  • [p]Higher-quality housing items will give higher levels of comfort.[/p][/*]
  • [p]You get bonus comfort points by placing varied items in your home.[/p][/*]
  • [p]A higher comfort level will grant you increased and additional benefits when you sleep:[/p][list]
  • [p]Bare (Required Comfort 0) [/p][list]
  • [p]30 mins[/p][/*]
  • [p]+20 Max Health[/p][/*]
[/*][*][p]Basic (Required Comfort 25)[/p]
  • [p]40 mins[/p][/*]
  • [p]+30 Max Health, +5 Max Stamina[/p][/*]
[/*][*][p]Comfortable (Required Comfort 50)[/p]
  • [p]50 mins[/p][/*]
  • [p]+40 Max Health, +5 Max Stamina, +20 Max Focus[/p][/*]
[/*][*][p]Cozy (Required Comfort 100)[/p]
  • [p]60 mins[/p][/*]
  • [p]+50 Max Health, +10 Max Stamina, +25 Max Focus[/p][/*]
[/*][*][p]Luxurious (Required Comfort 150)[/p]
  • [p]75 mins[/p][/*]
  • [p]+60 Max Health, +10 Max Stamina, +35 Max Focus[/p][/*]
[/*][*][p]Opulent (Required Comfort 250)[/p]
  • [p]90 mins[/p][/*]
  • [p]+70 Max Health, +15 Max Stamina, +50 Max Focus[/p][/*]
[/*][/list][/*][/list][/*][/list][p][/p][p]????️ Balance:[/p][p]These changes focus on reducing extreme outliers, improving build diversity, and making combat interactions more consistent across the board.[/p]
  • [p]Facets[/p][list]
  • [p]Rebalanced various facets based on player feedback.[/p][/*]
[/*][*][p]Enchantments[/p]
  • [p]Rebalanced various enchantments to reduce extreme scaling and improve build diversity.[/p][/*]
[/*][*][p]Rings[/p]
  • [p]Adjusted ring enchantments to create clearer build identities and reduce extreme outliers.[/p][/*]
[/*][*][p]Vials[/p]
  • [p]Vials of Defense now grant +10 Poise at all tiers[/p][/*]
  • [p]Adjusted vial scaling to better align survivability and resource gain across tiers.[/p][/*]
[/*][*][p]Bows Rework[/p]
  • [p]Reworked bow behavior to create more intentional positioning and skill-based ranged combat.[/p][list]
  • [p]Bows deal full damage within a certain range, but gradually lose effectiveness at longer distances[/p][/*]
[/*][*][p]Introduced projectile gravity for bows[/p]
  • [p]Arrows now curve downward toward the end of their range instead of traveling in a perfectly straight line[/p][/*]
[/*][/list][/*][*][p]Updated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.[/p][/*][*][p]Updated shock behavior to prevent unintended multi-hit stacking in a single action.[/p][/*][*][p]Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.[/p][/*][*][p]Adjusted Lifesteal scaling to better align with overall combat pacing[/p][/*][*][p]Slightly reduced the damage of the Multishot rune to bring it in line with other options[/p][/*][*][p]Increased Skyfall Shot rune Focus cost to 100 to better match its power[/p][/*][*][p]Increased Arrowstorm rune’s area and damage radius[/p][/*][*][p]Increased stamina cost for Siren’s Call and Pale Ash run attacks due to their invulnerability frames[/p][/*][/list][p][/p][p]????️ Bug Fixes[/p]
  • [p]Fixed unlocks getting relocked (such as Utility runes and Plague Ichor unlocks) if certain item limits are reached[/p][/*]
  • [p]Fixed fog of war not resetting on small areas within zones which resulted in some enemies/resources never respawning[/p][/*]
  • [p]Fixed zones being unable to have Pestilence Outbreaks naturally over time[/p][/*]
  • [p]Fixed enemies disappearing on death[/p][/*]
  • [p]Fixed hard lock not enabling if moving the right analog stick[/p][/*]
  • [p]Fixed Echo Knight’s plagued projectiles sometimes being invisible[/p][/*]
  • [p]Fixed players being unable to progress to the crucible reward room if they died at the same time as Echo Knight[/p][/*]
  • [p]Fixed enemies very rarely dealing multiple damage instances instead of 1[/p][/*]
  • [p]Fixed elemental gems still granting enchantment power in items, even if you had other elemental gems in gear[/p][/*]
  • [p]Fixed thorns being able to give health back if you have Lifesteal[/p][/*]
  • [p]Fixed the Execute infected low health enemies on damage dealt enchantment not counting as a kill[/p][/*]
  • [p]Fixed Death’s Spite echo dealing 1 explosion damage[/p][/*]
  • [p]Fixed offhand items losing durability on death while wielding a bow[/p][/*]
  • [p]Fixed being able to get a Gather and Give challenge, which required an item that wasn’t available in the game[/p][/*]
  • [p]Fixed being unable to progress dialog when the input for it was rebound to other bindings[/p][/*]
  • [p]Fixed Skyfall Shot being unable to give health if you have Lifesteal[/p][/*]
  • [p]Fixed Plague Smite being unable to give health if you have Lifesteal[/p][/*]
  • [p]Fixed Nith Grovebinders’ 2nd & 4th attacks often not hitting certain enemy hitboxes[/p][/*]
  • [p]Fixed being unable to slot Ilaria’s stamina-based runes into Bows[/p][/*]
  • [p]Fixed Ground Slam rune’s hitbox being too big[/p][/*]
  • [p]Fixed Fetid Club’s charged attack hitbox being extremely large[/p][/*]
  • [p]Fixed bow model coming away from character during Firefall rune[/p][/*]
  • [p]Fixed Hunter’s Mark buff disappearing when player unequipped a quiver[/p][/*]
  • [p]Fixed barrier getting removed when changing the quick-use item[/p][/*]
  • [p]Fixed bosses being able to drop multiple of the same unique item[/p][/*]
  • [p]Fixed the lava geysers in Nameless Pass during Faith & Flame not dealing any initial damage and only applying fire buildup[/p][/*]
  • [p]Fixed the Primus Bainbridge cutscene post-deserters pulling other plays into it, even when they weren’t nearby[/p][/*]
  • [p]Fixed arrows that are embedded in players showing during cutscenes[/p][/*]
  • [p]Fixed discovery tutorials showing up as an additional side tutorial again[/p][/*]
  • [p]Fixed friendly map markers disappearing if a player leaves the session and re-joins[/p][/*]
  • [p]Fixed the Scribe Table’s use prompt not being localized[/p][/*]
  • [p]Fixed issues with Ultrawide aspect ratios not working correctly[/p][/*]
  • [p]Fixed rune input overlapping with run input & consuming stamina if held[/p][/*]
  • [p]Removed food recipe loading screen hint[/p][/*]
  • [p]Fixed grammar errors of multiple loading screen hints[/p][/*]
  • [p]Fixed Torn Grubhosts exploding multiple times when the received damage at the same time via Thorns or other enchantments[/p][/*]
  • [p]Fixed being able to hear other players change crucible chambers while outside of the crucible[/p][/*]
  • [p]Fixed multiple colliders & lighting in areas & cinematics[/p][/*]
  • [p]Fixed an issue with multiple areas where you could see out of world if you were at certain angles/distances due to recent updates to performance[/p][/*]
  • [p]Fixed being able to climb trees & get out of bounds in Marin Woods[/p][/*]
  • [p]Fixed being able to climb Balak Taw nest platforms and get out of world[/p][/*]
  • [p]Fixed being able to climb rocks above lumber mill and get out of bounds areas in Lowland Meadows[/p][/*]
  • [p]Fixed being able to get into the hunter’s camp elevator too early by jumping into it from the cliff above[/p][/*]
  • [p]Fixed a dog’s patrol path post Faith and Flame, to stop it walking into a barricade[/p][/*]
  • [p]Fixed being able to get completely stuck by jumping behind one of the wooden posts near the Mountain Gate in Nameless Pass[/p][/*]
  • [p]Fixed being able to get stuck behind a tree in Orban Glades[/p][/*]
  • [p]Fixed being able to get stuck in falling animation and then stuck outside The Knot house[/p][/*]
  • [p]Fixed being able to get stuck in falling animation behind Gordon’s Pantry[/p][/*]
  • [p]Fixed being able to get stuck in the rocks by jumping from The Rookery[/p][/*]
Logo for No Rest for the Wicked
Release:18.04.2024 Genre: Action-Rollenspiel Entwickler: Moon Studios GmbH Vertrieb: Private Division Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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