Co-Op Devlog: Solid Progress, System Fixes and One Step Closer
Hey Martians! ????
Our internal Co-Op testing is steadily moving forward, and we’re excited to share the progress with you. While developing multiplayer for a complex sandbox like Occupy Mars is no small feat, we’re seeing real momentum — and this build brings us another big step closer to public testing.
???? Key Systems Polished in This Build
This week’s internal update focused on stability, synchronization, and multiplayer logic across various systems. Here’s what we’ve improved:
????️[b] Sleep system stability:[/b] We fixed many edge cases involving sleep mechanics — progress not triggering, incorrect max durations, interruptions caused by low oxygen/water despite having enough, and camera or UI issues during interactions.
???? [b]Save/load reliability:[/b] Improved spawn positions, inventory loading, session syncing, and addressed bugs with saves not overwriting properly.
???? [b]Cable & pipe syncing:[/b] Floating plugs, desynced cables, blocked interactions — now cleaned up and syncing correctly between host and clients.
???? [b]UI & interaction fixes:[/b] ESC/menu/board interactions work reliably again. No more getting stuck while configuring setups or trying to accept requests.
???? [b]Multiplayer connection stability:[/b] Better handling of joins, rejoins, and complex in-game actions like simultaneous saves or crash-recovery. More reliable all around!
???? Still in Progress
We’re still fine-tuning a few of the trickier bugs:
Plug and connector desyncs in very specific scenarios
Rare disconnects when 3rd player joins or rejoins
UI issues during rapid saving or loading by multiple players
????️What’s Next?
Once we’re confident in the build’s stability, we’ll invite small test groups to help us stress test the systems in real-world gameplay. When ready, Co-Op mode will be released as a free update for all existing Occupy Mars players.
Thanks for Your Support ????
We’re nearly there. Thanks for being patient while we build a rock-solid multiplayer experience. See you on Mars (with your crew) soon!
[i]Occupy Mars team[/i]
