[b]Dear Martians,[/b]
We are happy to announce that we have just released a new [b]hotfix update[/b] addressing the most urgent issues you have reported. We hope these changes will improve your gameplay experience. Some of the problems may still occur, but we continue to collect your feedback and are already working on further updates. In the [b]What’s New[/b] section you can also read about our initial plans moving forward.
[b]???? Changelog [/b]- Update v0.240.7
Fixed problems with unlocking technology blueprints from drop events
Fixed incorrect durability info of blowtorch after fixing the tool on workbench
Fixed problem with weather occuring once again after loading save created during dust devils
Solved the problem with weather effect sound that didn't end
Fixed some cases of blocked interactions after picking up pickable
Fixed several cases of blocked interactions after picking up a ready to load rock
Fixed sabatier/tank grinding issues
Fixed broken external oxygen fill indicator
Solved issue with game client stuck on screen "The Lobby has been closed(...)"
Fixed problems with gamepad that was inactive in coop lobby
Added simplified Co-Op Lobby UI
Fixed problems with the game trying to connect to multiplayer servers too early and blocking the main menu (Playfab login Issue)
???????? [b]What's next?[/b]
Work is well underway on our next major content drop, and it’s shaping up to be a big one! We are currently focusing on the [b]Chemistry system[/b], [b]Spotty[/b], and the new [b]Grid Building system[/b]. Additionally, we are working hard to enable the remaining missing technologies in Co-Op mode.
Stay tuned, Colonists!
[b]The [i]Occupy Mars[/i] Team[/b]
P.S. our friends from [b]Drago Entertainment [/b]just released v1.0 of their [b]Winter Survival[/b], so there's a promotion bundle available for those who want to try it:[b] [/b] [dynamiclink href="https://store.steampowered.com/bundle/39274/Occupy_Winter/"][/dynamiclink]
