Co-Op Devlog: Tech Tree is In, Fixes Continue, and Steam Sale Live! ????????️
[p][/p]Hello Martians!
[p]We’re back with another devlog to keep you in the loop as we continue improving and expanding Co-Op mode. There’s some great news this time — a long-awaited feature has finally made its way into the game… and it changes a lot![/p][p][/p]
???? Co-Op Tech Tree is Now Functional
[p]We’re happy to confirm that the Tech Tree now works in Co-Op mode — and it’s a game changer!Players can now earn experience and unlock new technologies together, but it also revealed how many systems are interconnected — scanning, drilling, growing plants, recycling, and even sleeping can all impact tech point generation.[/p][p]We’ve already implemented the core synchronization and fixed several edge cases — like points only going to the host, or desynced XP values between players. We’re still refining balancing and interactions, but overall… it's working, and it’s fun![/p][p]This also means Co-Op is feeling more like a full-featured game mode now — not just a sandbox playground.[/p][p][/p]
???? Fixes & Progress Update
[p]We’ve addressed a broad range of issues in the past week, including:[/p]- [p]Stuck players after respawn or save/load scenarios[/p][/*]
- [p]Invisible players, broken interactions or ghost items[/p][/*]
- [p]Desynced incubators, plants growing at different speeds[/p][/*]
- [p]Issues with grinding, planting, or harvesting mechanics in multiplayer[/p][/*]
- [p]Camera bugs, incorrect UI states, or “skybox” glitches[/p][/*]