Public Testing Update: Patch 1.0.14 is now available! ????
[p][/p][p]Hello Martians![/p][p]We’re back with another update! Patch 1.0.14 has just landed on the Public Testing Branch (public_testing in Steam’s properties of the game, Beta Tab). We’ve been pushing hard to get this one ready, and although it took a bit more time than usual, there it is.[/p][p][/p]???? Quick Look Ahead
[p]Before we dive into the details, here’s a snapshot of what’s coming: we are continuing our daily work on bug fixes while simultaneously developing the bigger 1.1 Update, which will focus heavily on the Campaign mode.[/p][p][/p][p][/p]
????️ Changelog 1.0.14
- [p]Fixed a bug preventing the repair of circuit boards on the Workbench.[/p][/*]
- [p]Fixed the issue with locked Heavy Suit and Kilopower blueprints (it’s temporary solution until the Campaign Update is released)[/p][/*]
- [p]Fixed an issue where quests wouldn't complete if a requirement was met before the quest was active.[/p][/*]
- [p]Resolved an issue with loading the Motorcross bike onto the Truck's trunk.[/p][/*]
- [p]Resolved a bug that caused players to get stuck inside the Heavy Rover’s interior.[/p][/*]
- [p]Addressed several desynchronization issues regarding rocks and the Crusher in Co-op mode.[/p][/*]
- [p]Fixed a bug where some indoor devices were missing from the Fuse Box, making it impossible to turn them off.[/p][/*]
- [p]Partially fixed an issue where Supply Drops would occasionally fail to fall.[/p][/*]
- [p]Fixed a glitch in the Tutorial Panel.[/p][/*]
- [p]Resolved several issues causing items to disappear from the player’s container.[/p][/*]
- [p]Fixed a bug where the scaffolding "ghost" (blueprint) could not be placed on the Launchpad in Co-op.[/p][/*]
- [p]Resolved issues with teleporting and missing cutscenes in the Intro Base.[/p][/*]
- [p]Fixed a bug where the Elevator required multiple clicks to start moving.[/p][/*]
- [p]Resolved an issue where the Corridor Elevator would stop working after saving and loading the game.[/p][/*]
- [p]Fixed a bug where the Rover’s Arm would suddenly stop functioning.[/p][/*]
- [p]Resolved issues with the Rover Arm’s welding tool and its interaction with the Rover's container.[/p][/*]
- [p]Fixed several general issues related to loading save files.[/p][/*]
- [p]Improved Co-op stability by fixing another set of player synchronization issues.[/p][/*]
- [p]Resolved an issue with the cursor getting stuck, which prevented players from clicking on UI elements.[/p][/*]
- [p]Fixed a bug causing textures to disappear from the Spotty in several situations.[/p][/*]
- [p]Resolved an issue where the Heavy Rover was unable to move after resetting.[/p][/*]
- [p]Fixed a compatibility bug where PlayStation controllers stopped working after the last update at all. (known bug: gamepad can't be used in lobby)[/p][/*]
- [p]Resolved an issue where players could start a reaction in the Chemlab without having enough storage space for the output products.[/p][/*]
- [p]Fixed a blocker in the Intro Base where players could exit the ITS rocket before completing all necessary quests inside.[/p][/*]
- [p]Fixed incorrect descriptions for Chemistry Pendrives.[/p][/*]
- [p]Resolved an issue where the Feedback Reporter didn’t confirm to the player that a bug report had been sent.[/p][/*]
- [p]Fixed some issues with the rock grabbing and the incorrect color of the pointer.[/p][/*]
- [p]Resolved audio glitches related to the Miners.[/p][/*]
- [p]Fixed a bug where Uranium Rods would disappear in Centrifuges after saving and loading the game.[/p][/*]
- [p]Resolved some issues with "infinite sleep" loops occurring in Co-op mode.[/p][/*]
????️ Our Future Plans & What’s Next
[p]Our commitment to Occupy Mars remains as strong as ever. Here is what we are currently focused on:[/p]- [p]Ongoing Hotfixes: We are continuously monitoring your reports and releasing patches to improve the overall stability of the game.[/p][/*]
- [p]Campaign Update 1.1.0: This will be a significant milestone focused primarily on Campaign fixes. Our goal is to resolve remaining quest-related issues while doing our absolute best to maintain compatibility with your existing save files.[/p][/*]
???? Join the Discussion
[p]We truly hope that these ongoing improvements are making your experience better and will be reflected in your reviews of the game. Your feedback is what drives us forward, so please keep it coming![/p]- [p]Follow us on Social Media to stay up to date with all our projects and plans.[/p][/*]
- [p]Join our Discord to chat directly with the developers and other colonists.[/p][/*]
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