News Liste Old School RuneScape

Remaining Getting Around Changes | April 1st
Old School RuneScape
01.04.26 09:46 Community Announcements
[i]This week brings the rest of the Getting Around Poll changes, along with tweaks to boat combat and Last Man Standing QoL improvements![/i] There will be [b]no game update next week[/b] as the team's focusing on getting everything ready for the Leagues VI: Demonic Pacts launch. We'll be back with our sixth League on Wednesday, April 15th! [hr][/hr]

Changelog - April 1st

[expand type=details expanded=false] [b]Remaining Getting Around Changes[/b]
  • The Perfected Quetzal Whistle has been given the same functionality as the Corrupted Bow of Faerdhinen: charging any Quetzal Whistle now contributes to the infinite Perfected Quetzal Whistle unlock.
  • Added a new canoe route along the River Dougne, with 5 new canoe stations: [list]
  • Near Castle Wars
  • West of Tree Gnome Village
  • South of Ardougne Zoo
  • East of Chaos Druid Tower
  • North of Combat Training Camp
[*]Made several Agility Shortcuts faster by shortening animations, removing pauses, and allowing stepping stones to be crossed with a single click:[/*]
  • Draynor to Port Sarim tunnel
  • Falador crumbled wall
  • Rocks north-west of Corsair Cove
  • Kalphite Queen entrance
  • Falador fence jump
  • Dwarven Mine crevice
  • Alchemical Hydra shortcut
[*]Added a new 'Favourites' right-click option for Fairy rings, if you have at least one destination marked as favourite. Hovering over this option will display a sub-menu of your favourite destinations, allowing you to teleport immediately with a single click.[/*] [*]Added a 'Last Destination' right-click option to Spirit Trees, with the exception of Spiritual Fairy Trees in the POH. Selecting this option will teleport you straight to the last location you travelled to using any Spirit Tree.[/*] [*]Added a toggle to the Lunar return orb so you can choose whether it immediately teleports you on left-click.[/*][/list] [b]Boat Combat Tweaks[/b]
  • Applied a buff to cannons when they are actively [i]manned by a player,[/i] ensuring that a player using a cannon is on par to the DPS of traditional combat +2 Crew members using cannons.
  • Reduced the HP of some sea creatures, especially for those that are smaller and lower-level, so that they are less tanky and their health is more thematically suitable.
  • In relation to the changes above, Bounty Task XP has been reduced by 25% so that the position of Bounty Task within the meta is kept intact.
  • Enabled ranged modifiers such as the Void Armour effect and Ranged Prayers to work in cannon combat, meaning your worn ranged gear will now correctly apply its stats to the overall damage.
[b]Last Man Standing QoL Tweaks[/b]
  • Increased the timer before a game is forcefully ended to 20 minutes, up from 16 minutes 15 seconds.
  • Venom effect from the Noxious Halberd and Burn effect from the Eclipse Set are now cleared from your player character when you win a fight in Last Man Standing.
  • You can now hold up to 2 Sanfew Serums in your Last Man Standing setup, rather than just 1.
  • Rebalanced the points awarded, increasing them for the end of the game. [list]
  • Increased placement points by 1 for the last 9 players standing.
  • Increased kill points by 1 for 3 kills and 5 kills.
  • This means that the new max points a player can get is now 9 points, in the case that the player places 1st (6 points) and scores 5 or more kills (3 points).
[/list] [b]Other Changes[/b]
  • Resolved a set of Z-buffer issues across the game: [list]
  • Verzik Vitur no longer clips into her throne.
  • The shield no longer clips into the arena at Inferno during the final stage.
  • Fixed flickering on the floor and cups clipping through a table at Cam Torum.
  • Water flowing from a Varlamore Ancient Fountainhead no longer cuts through the ground.
  • Clipping issues of bed models and the wish list at north Silvarea are fixed.
  • Fixed rendering issues at the Agility Pyramid.
  • Portals found at the Training Grounds during the Recruitment Drive quest no longer clip into the ground.
[*]The POH teleport nexus now shows the correct spell icon for Paddewwa Teleport for mobile users.[/*] [*]Some text referring to cannonballs has been made more consistent with the objects' names.[/*] [*]A typo has been fixed in the description of Armadyl brew(1).[/*] [*]A picture of a pink skirt has been removed from the Prayer skill guide.[/*][/list] [b]PvP Rota[/b] The PvP rota has moved to [b]Period B[/b]:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been [b][u]de-activated[/u][/b] with this rota. World 569 (AUS) for Bounty Hunter has been [b][u]de-activated[/u][/b] with this rota. The PvP Arena is using [b]'Max/Med'[/b] loadouts in Ranked Duels and Tournaments this week. [/expand] [hr][/hr]

Remaining Getting Around Changes

The final round of changes from the [u][url=https://secure.runescape.com/m=news/a=13/getting-around?oldschool=1]Getting Around Poll[/url][/u] are here! You can see the batches we've previously released from this [u][url=https://secure.runescape.com/m=news/a=13/holy-moleys-and-the-hooded-slayer-helm-are-here?oldschool=1]here[/url][/u], [u][url=https://secure.runescape.com/m=news/a=13/deadman-annihilation-tweaks-shellbane-gryphon-cas--more?oldschool=1]here[/url][/u], [u][url=https://secure.runescape.com/m=news/a=13/cow-boss-is-out-today?oldschool=1]here[/url][/u] and [u][url=https://secure.runescape.com/m=news/a=13/more-from-the-getting-around-poll?oldschool=1]here[/url][/u]. Before getting into the remaining changes from the poll, let's kick things off with a tweak for the Perfected Quetzal (i)...

Tweaking How the Perfected Quetzal Whistle Becomes Infinite

To start with, we're giving the Perfected Quetzal Whistle the same functionality as the Corrupted Bow of Faerdhinen. This means you can now work toward unlocking infinite charges gradually, rather than sticking with Hunter Rumours for extended periods before getting the most out of your whistle. Starting with this game update, charging any Quetzal Whistle will now contribute to the infinite unlock, counting toward the total requirement of 10,000 teleport charges worth of Hunter meat. You can check your progress towards the unlock by asking about the Perfected Quetzal (i) to Soar Leader Pitri and giving him some hunter meat. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/pitri1.png]here[/url]![/i] Once you've reached the total amount of charges required, you'll get an in-game notification informing you that you've unlocked the infinite version of the Perfected Quetzal, which you can get by showing the whistle to Pitri. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/pitri2.png]here[/url]![/i] Now, let's dive right into the remaining updates from the poll...

River Dougne Canoe Stations

[i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-01-08/canoe.jpg]here[/url]![/i] To make your travels across Kandarin smoother, we've added a new canoe route along the River Dougne, similar to the one along the River Lum. You'll find 5 new canoe stations added, connecting key locations across Kandarin while keeping the system rooted in its original design:
  • Near Castle Wars: Links up with the Ring of dueling and Balloon Network, and should be handy for Clue Scrolls.
  • West of Tree Gnome Village: Close to the Farming patch and Spirit Tree.
  • South of Ardougne Zoo: Provides easier access to central Ardougne, and also close to the Spirit Tree.
  • East of Chaos Druid Tower: Improves travel to the Fishing Guild and North Ardougne.
  • North of Combat Training Camp: Connects to Tree Gnome Stronghold and Barbarian Assault.
[i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/maps.png]here[/url]![/i] For consistency, the River Lum canoe station interface has been updated to match that of the River Dougne. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/lum.png]here[/url]![/i] Plus, you can now store and withdraw an axe at any canoe station along both the River Lum and River Dougne. Stored axes are shared across all stations, so once you’ve stored one, you’ll never have to worry about bringing an axe to use canoes again. You'll also find that you don't need to withdraw the axe to use it - just interact with the tree and you're good to go! [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/axe.png]here[/url]![/i] Note that existing canoe types and level requirements also apply to the River Dougne canoe stations.

Faster Agility Shortcuts

We feel that some Agility shortcuts can do with a bit of trimming to [i]really[/i] feel like shortcuts. For this reason, we've made the following changes:
  • Stepping stone shortcuts now require just a single click to cross, rather than having to click each stone.
  • Animations for certain Agility shortcuts have been shortened where they previously felt too long, so you’ll spend less time watching your character shuffle about.
  • Unnecessary delays have been removed. For example, your character won’t be left standing around before crossing.
We've made these changes the below shortcuts:
  • Draynor to Port Sarim tunnel
  • Falador crumbled wall
  • Rocks north-west of Corsair Cove
  • Kalphite Queen entrance
  • Falador fence jump
  • Dwarven Mine crevice
  • Alchemical Hydra shortcut
No more awkward pauses and unnecessary clicks at certain shortcuts, making them feel more worthwhile once you've unlocked them.

Fairy Ring Favourites

Previously, even if you've favourited destinations on a Fairy ring, you had to go through the Configure option first. With this change, we've removed a few unnecessary clicks and reduced the menu navigation for players who know where they’re going. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/fr.png?_gl=1]here[/url]![/i] You'll now see a new 'Favourites' right-click option added to Fairy rings, if you have at least one destination marked as favourite. Hovering over this option will display a sub-menu of your favourite destinations, allowing you to teleport immediately with a single click! If you don't see this option at Fairy rings, it just means you haven't saved any favourites yet.

Last Destination option to Spirit Trees

To make Spirit Tree travels more convenient for those who regularly bounce between the same locations, we've added a 'Last Destination' option to them. Right-clicking a Spirit Tree and selecting this option will teleport you straight to the last location you travelled to using any Spirit Tree, without needing to open the full destination menu. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/lastdestination.png]here[/url]![/i]
  • The Last Destination is shared across all Spirit Trees.
  • If you haven’t travelled using a Spirit Tree yet, you’ll be told there’s no destination to return to.
  • If you’re already at your last destination, the game will let you know instead of teleporting you.
  • This option is available on all Spirit Trees except Spiritual Fairy Tree in the Player-Owned houses. In the POH, Spirit Trees share menu space with Fairy rings, leaving no room for the Last Destination option to be added.

Lunar Return Orb

In a similar vein, we've made a small tweak to the Lunar return orb. We've added a toggle to the Lunar return orb so you can choose whether it immediately teleports you on left-click. You can access this toggle by using the new right-click 'Ponder' option on the Return orb. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-31/ponder.png]here[/url]![/i] [i]You can enable the toggle by choosing the "Yes, and don't ask again" option. If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-31/orb.png]here[/url]![/i]
  • When the toggle is enabled, left-clicking the Return Orb will teleport you to Rellekka immediately, without opening a confirmation dialogue. This will offer a quicker option for those who frequently use the orb.
  • When the toggle is disabled, the Return Orb will behave exactly as it has always did, showing the confirmation dialogue before teleporting, for safeguard reasons.
  • The toggle is enabled by default, but can be switched off at any time, maintaining the previous behaviour available for players who prefer the extra confirmation.
And that's a wrap for the Getting Around Poll changes! Now that all of them have made their way into the game, we hope these changes make your journeys across Gielinor smoother and snappier. More convenience, less clicks! [hr][/hr]

Boat Combat Tweaks

Following your feedback, we've got further boat combat balancing changes, as we mentioned [u][url=https://secure.runescape.com/m=news/a=13/easter-2026--pvp-qol-improvements?oldschool=1#Sailing]last week[/url][/u]. We'll be closely monitoring how these changes feel in practice, so let us know your thoughts on our usual social channels.

Buff to Cannons Manned by Player

To start with, we've applied a buff to cannonballs and cannons when they are actively [i]manned by a player[/i]. Our goal here was to close the gap between cannons and player gear, ensuring that a player using a cannon is on par to the DPS of traditional combat +2 Crew members using cannons. You can expect max hits like [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/videowip.mp4]in this video[/url] while you man the Dragon Cannon. To clarify further, cannons and cannonballs now have new stats applied to them called Heavy Ranged Accuracy and Heavy Ranged Strength. These work as you expect - they add bonuses to your Heavy Ranged combat with cannons, on top of the existing stats. However, crewmates do not benefit from these new stats. [table] [tr] [td][b]Cannon[/b][/td] [td][b]Heavy Accuracy[/b][/td] [/tr] [tr] [td]Bronze[/td] [td]30[/td] [/tr] [tr] [td]Iron[/td] [td]40[/td] [/tr] [tr] [td]Steel[/td] [td]60[/td] [/tr] [tr] [td]Mithril[/td] [td]70[/td] [/tr] [tr] [td]Adamant[/td] [td]85[/td] [/tr] [tr] [td]Rune[/td] [td]110[/td] [/tr] [tr] [td]Dragon[/td] [td]150[/td] [/tr][/table]
[table] [tr] [td][b]Cannonballs[/b][/td] [td][b]Heavy Strength[/b][/td] [/tr] [tr] [td]Bronze[/td] [td]15[/td] [/tr] [tr] [td]Iron[/td] [td]30[/td] [/tr] [tr] [td]Steel[/td] [td]40[/td] [/tr] [tr] [td]Mithril[/td] [td]50[/td] [/tr] [tr] [td]Granite[/td] [td]65[/td] [/tr] [tr] [td]Adamant[/td] [td]80[/td] [/tr] [tr] [td]Rune[/td] [td]90[/td] [/tr] [tr] [td]Dragon[/td] [td]100[/td] [/tr][/table]

Sea Creature HP

We've also reduced the HP of some sea creatures, especially for those that are smaller and lower-level, so that they are less tanky and their health is more thematically suitable. You can see the reduced Sea Creature HP as follows: [table] [tr] [td][b]Sea Creature[/b][/td] [td][b]New HP[/b][/td] [td][b]Old HP[/b][/td] [/tr] [tr] [td]Tern[/td] [td]22[/td] [td]46[/td] [/tr] [tr] [td]Dolphin[/td] [td]45[/td] [td]74[/td] [/tr] [tr] [td]Eagle Ray[/td] [td]55[/td] [td]74[/td] [/tr] [tr] [td]Sea Mogre[/td] [td]59[/td] [td]87[/td] [/tr] [tr] [td]Osprey[/td] [td]72[/td] [td]114[/td] [/tr] [tr] [td]Frigatebird[/td] [td]79[/td] [td]121[/td] [/tr] [tr] [td]Bull Shark[/td] [td]81[/td] [td]128[/td] [/tr] [tr] [td]Butterfly Ray[/td] [td]83[/td] [td]101[/td] [/tr] [tr] [td]Stingray[/td] [td]106[/td] [td]128[/td] [/tr] [tr] [td]Hammerhead Shark[/td] [td]125[/td] [td]128[/td] [/tr] [tr] [td]Albatross[/td] [td]135[/td] [td]179[/td] [/tr] [tr] [td]Pygmy Kraken[/td] [td]150[/td] [td]177[/td] [/tr] [tr] [td]Narwhal[/td] [td]187[/td] [td]220[/td] [/tr] [tr] [td]Manta Ray[/td] [td]194[/td] [td]225[/td] [/tr][/table]

Additional fixes and adjustments:

  • In relation to the changes above, we've adjusted the Bounty Task XP so that the position of Bounty Task within the meta is kept intact. As part of this, Bounty Task XP has been reduced by 25%.
  • We've also tackled an issue where the player's worn gear wasn't contributing as expected to the damage calculations. We've enabled ranged modifiers such as the Void Armour effect and Ranged Prayers to work in cannon combat, meaning your worn ranged gear will now correctly apply its stats to the overall damage.
We’re also aware that boat combat can feel overly intense against some high-level sea creatures, particularly as they’re currently fought in multi-combat areas. To address this, we’re working on introducing single-way combat encounters for the Vampyre Kraken, Armoured Kraken, and Great White Shark. While we don’t have an ETA just yet, we’re aiming to release this change in the coming weeks. [hr][/hr]

Last Man Standing QoL Tweaks

[u][url=https://secure.runescape.com/m=news/a=13/easter-2026--pvp-qol-improvements?oldschool=1#PvP]Last week[/url][/u], we released a series of PvP Quality of Life changes, including for the Last Man Standing minigame. After monitoring your feedback thoroughly, we've made the following tweaks:
  • Increased the timer before a game is forcefully ended to 20 minutes, up from 16 minutes 15 seconds.
  • Venom effect from the Noxious Halberd and Burn effect from the Eclipse Set are now cleared from your player character when you win a fight in Last Man Standing.
  • You can now hold up to 2 Sanfew Serums in your Last Man Standing setup, rather than just 1.
  • Rebalanced the points awarded, increasing them for the end of the game. [list]
  • Increased placement points by 1 for the last 9 players standing.
  • Increased kill points by 1 for 3 kills and 5 kills.
  • This means that the new max points a player can get is now 9 points, in the case that the player places 1st (6 points) and scores 5 or more kills (3 points).
[/list] [table] [tr] [td][b]Rank[/b][/td] [td][b]Updated Points[/b][/td] [td][b]Old Points[/b][/td] [/tr] [tr] [td]1st[/td] [td]6[/td] [td]5[/td] [/tr] [tr] [td]2nd[/td] [td]5[/td] [td]4[/td] [/tr] [tr] [td]3rd & 4th[/td] [td]4[/td] [td]3[/td] [/tr] [tr] [td]5th to 9th[/td] [td]3[/td] [td]2[/td] [/tr][/table] [table] [tr] [td][b]Kill Count[/b][/td] [td][b]Updated Points[/b][/td] [td][b]Old Points[/b][/td] [/tr] [tr] [td]3 kills[/td] [td]2[/td] [td]1[/td] [/tr] [tr] [td]5 kills[/td] [td]3[/td] [td]2[/td] [/tr][/table] We've got more [i]upcoming[/i] changes we'd like to make but didn't have time to implement this week, including:
  • For the "Max/Med" starter kit, replace the Rune Crossbow and diamond bolts (e) with a Dragon Crossobw and Opal dragon bolts (e).
  • Replace the Dragon dagger with Dragon claws in the "Max/Med" starter kit.
  • Add the Oathplate helm into the "Max/Med defensive" loot pool.
  • If the "Automatically smash empty vials" option is disabled, players will keep their vials in their Inventory once a potion is fully consumed. The vials will be cleared upon killing another player.
  • Adjust the default preset for players who have never played Last Man Standing before to have 3 Saradomin brews, 2 Sanfew serums and 10 sharks.
  • Set the default spellbook to Ancient Magicks if the player is brand new to the Last Man Standing gear setup.
  • Allow Zuriel's staff in Last Man Standing to autocast Ancient Magicks spells as well.
  • Replace the Berserker ring with the Berserker ring (i) in the starter kit for all builds.
In addition, an [i]upcoming[/i] tweak for Emir's Arena:
  • Add Ancient warriors' weapons to the list of items that can be used at Emir's Arena.
While these changes didn't make it in this week, we're aiming to release them as soon as possible. Appreciate your patience while we work on these changes, and we'll keep you updated. [hr][/hr]

Other Changes

  • Resolved a set of Z-buffer issues across the game: [list]
  • Verzik Vitur no longer clips into her throne.
  • The shield no longer clips into the arena at Inferno during the final stage.
  • Fixed flickering on the floor and cups clipping through a table at Cam Torum.
  • Water flowing from a Varlamore Ancient Fountainhead no longer cuts through the ground.
  • Clipping issues of bed models and the wish list at north Silvarea are fixed.
  • Fixed rendering issues at the Agility Pyramid.
  • Portals found at the Training Grounds during the Recruitment Drive quest no longer clip into the ground.
[*]The POH teleport nexus now shows the correct spell icon for Paddewwa Teleport for mobile users.[/*] [*]Some text referring to cannonballs has been made more consistent with the objects' names.[/*] [*]A typo has been fixed in the description of Armadyl brew(1).[/*] [*]A picture of a pink skirt has been removed from the Prayer skill guide.[/*][/list] [hr][/hr]

Easter Livestream

[i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-03-25/livestream.png]here[/url]![/i] Mark your calendars for our Easter 2026 Livestream TOMORROW!
  • [b]When:[/b] April 2nd, 15:30 UTC
  • [b]Where:[/b] Our official [u][url=https://www.twitch.tv/oldschoolrs]Twitch channel[/url][/u]
  • We'll be sailing across Gielinor in Easter fashionscape on World 520.
  • The finalists of the egg decoration competition will be polled by the Twitch chat.
  • We'll be playing Hide and Seek with you live on Twitch.
  • Mass Nex event with Mod Rach on World 521
Check out our sail route map below: [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/eastermap.png]here[/url]![/i] See you tomorrow! [hr][/hr]

Organised Chaos: Mass Nex

As part of our [u][url=https://secure.runescape.com/m=news/the-organised-chaos-saga?oldschool=1]Organised Choas[/url][/u] event series, we’re kicking things off with a mass Nex over on world 520. [i]If you can’t see the image above, click [url=https://cdn.runescape.com/assets/img/external/oldschool/2026/Newsposts/2026-04-01/nexbanner.png]here[/url]![/i] Join Community Manager Mod Rach, Mod Lenny (one of the developers behind Nex’s creation), and community creator Muts as we take on Nex together on mass. Expect a relaxed, low-pressure sesh, plenty of players, and the kind of chaos that comes with it. [b]When?[/b]
  • April 10th, 15:00 - 16:00 UTC (16:00 BST, 11:00 ET, 08:00 PT, 01:00 AET)
[b]Where?[/b] We'll start over on world 520, if this world gets full, we'll move over to 521, 522 and so on. We’ll be live over on [u][url=http://twitch.tv/oldschoolrs]twitch.tv/oldschoolrs[/url][/u] - but this stream will be less formal and structured than our usual broadcasts - so expect something more relaxed here. You can read more about Organised Chaos and what to expect in our [u][url=https://secure.runescape.com/m=news/the-organised-chaos-saga?oldschool=1]dedicated blog[/url][/u]. We may grab a few questions for Mod Lenny and Muts during the event, so if there’s something you’re curious about, feel free to share it in advance and we’ll see what we can cover. Let’s just try not to kick off the series by ending Muts’ Grandmaster Hardcore account, please… [hr][/hr]

PvP World Rota

The PvP rota has moved to [b]Period B[/b]:
  • 560 - (UK) - PvP World
  • 319 - (US) - Bounty Hunter World
  • 579 - (US) - High-Risk PvP World
  • 561 - (UK) - Free-to-Play PvP World
  • 580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been [b][u]de-activated[/u][/b] with this rota. World 569 (AUS) for Bounty Hunter has been [b][u]de-activated[/u][/b] with this rota. The PvP Arena is using [b]'Max/Med'[/b] loadouts in Ranked Duels and Tournaments this week. [hr][/hr] You can also discuss this update on the [url=https://www.reddit.com/r/2007scape/]2007Scape subreddit[/url], the [url=https://steamcommunity.com/app/1343370/discussions/]Steam forums[/url], or the community-led [url=http://discord.gg/OSRS]OSRS Discord[/url] in the #gameupdate channel. For more info on the above content, check out the official [url=http://oldschool.runescape.wiki/]Old School Wiki[/url]. [b]Mods Abe, Abyss, Acorn, Ape, Arcane, Archie, Argo, Ash, Asherz, Ayiza, BigRig, Blighted, Blossom, Boko, Brooksie, Bruno, Chilly, Criminal, Curse, Daizong, Default, Ed, Elena, Enigma, Entropi, Freddie, Frogs, Fuzz, Gecko, Gizmo, Goblin, Grace, Grub, Halo, Harold, Hend, Hornet, Husky, Ivory, Jalo, Jamesy, Jerv, Keyser, Kieren, Kirby, Kurotou, Leebleh, Lenny, Light, Liron, Lykos, Lotus, Mack, Manked, Markos, Maylea, Mobius, Moogle, Morty, Moz, Necro, Nin, Nixon, Nox, Nylu, Ori, Other, Otter, Philomel, Pork, Pumpkin, Puppi, Rach, Redfield, Rice, Romy, Roy, Ry, Saiyan, Sarnie, Schmidt, Shogun, Shroom, Sigma, Skylark, Smithy, Sova, Spyro, Squid, Starry, Stilrush, Suharun, Surma, Sween, Tide, Titania, Titus, TJ, Tomb, Tsourorf, Tyran, Veda, Vegard, West, Wolfy, Yozora & Yume[/b] [i]The Old School Team.[/i]
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Old School RuneScape
11.03.26 10:46 Community Announcements
Cow Boss and Skill Guide & Level-Up Changes | March 4th
Old School RuneScape
04.03.26 10:46 Community Announcements
Cow Boss is Out Today!
Old School RuneScape
25.02.26 10:48 Community Announcements
25th Anniversary Event: 25 Years, 25 Mementos | February 18th
Old School RuneScape
18.02.26 10:47 Community Announcements
Music System Improvements & Deadman Tweaks | February 11th
Old School RuneScape
11.02.26 10:47 Community Announcements
DMM Tweaks, Shellbane Gryphon CAs & More! | February 4th
Old School RuneScape
04.02.26 10:46 Community Announcements
Deadman: Annihilation Drops This Friday!
Old School RuneScape
28.01.26 10:47 Community Announcements
Holy Moleys & The Hooded Slayer Helm are Here! | January 21st
Old School RuneScape
21.01.26 10:47 Community Announcements
25 Years of RuneScape | January 15th
Old School RuneScape
15.01.26 14:03 Community Announcements
New Player Improvements Round 2 | January 14th
Old School RuneScape
14.01.26 10:47 Community Announcements
QoL Tweaks & Fixes | January 7th
Old School RuneScape
07.01.26 10:51 Community Announcements
More Sailing & Interface Changes | December 17th
Old School RuneScape
17.12.25 10:45 Community Announcements
Christmas 2025 Event | December 10th
Old School RuneScape
10.12.25 10:45 Community Announcements
Sailing XP Review & Further Fixes
Old School RuneScape
03.12.25 10:45 Community Announcements
Sailing Changes & Fixes
Old School RuneScape
26.11.25 11:27 Community Announcements
Sailing is OUT TODAY! | November 19th
Old School RuneScape
19.11.25 07:16 Community Announcements
Sailing Technical Pre-Release | November 5th
Old School RuneScape
05.11.25 10:31 Community Announcements
New Renderer Beta Pause | October 29th
Old School RuneScape
29.10.25 10:45 Community Announcements
Grid Master Rewards, Poll & New Player Improvements | October 22nd
Old School RuneScape
22.10.25 09:45 Community Announcements
Grid Master Out Today! | October 15th
Old School RuneScape
15.10.25 08:59 Community Announcements
Interface Uplift Round II | October 1st
Old School RuneScape
01.10.25 10:28 Community Announcements
Interface Uplift Changes - Batch I | September 24th
Old School RuneScape
24.09.25 09:46 Community Announcements
More Poll 85 - Bridges, Boots, Ropes & Roots | September 17th
Old School RuneScape
17.09.25 10:30 Community Announcements
Poll 85 and More | September 10th
Old School RuneScape
10.09.25 09:56 Community Announcements
Doom Combat Achievements | September 3rd
Old School RuneScape
03.09.25 10:01 Community Announcements
Summer Sweep Up Slayer Changes | August 27th
Old School RuneScape
27.08.25 09:47 Community Announcements
More Doom Tweaks, Poll 84, & Summer Sweep Up Changes | August 20th
Old School RuneScape
20.08.25 09:47 Community Announcements
POH Recode & More | August 13th
Old School RuneScape
13.08.25 09:47 Community Announcements
Varlamore & Summer Sweep-Up Combat Tweaks
Old School RuneScape
06.08.25 09:45 Community Announcements
Varlamore: The Final Dawn Tweaks | July 30th
Old School RuneScape
30.07.25 09:45 Community Announcements
Varlamore: The Final Dawn is Out Now!
Old School RuneScape
23.07.25 08:50 Community Announcements
New Renderer Beta is Out Today! | July 9th
Old School RuneScape
09.07.25 09:45 Community Announcements
Stackable Clues | July 2nd
Old School RuneScape
02.07.25 09:45 Community Announcements
Summer Sweep Up: Combat & Loot
Old School RuneScape
25.06.25 09:45 Community Announcements
BTS Prep & Small Fixes | June 18th
Old School RuneScape
18.06.25 09:45 Community Announcements
Misc Galore & Yama Tweaks | June 11th
Old School RuneScape
11.06.25 10:01 Community Announcements
Poll 84, AFK Timer & More! | June 4th
Old School RuneScape
04.06.25 09:45 Community Announcements
Yama Combat Achievements & More! | May 29th
Old School RuneScape
29.05.25 09:45 Community Announcements
The Calm Before the Contract Storm | May 22nd
Old School RuneScape
22.05.25 09:45 Community Announcements
Yama Is OUT TODAY! | May 14th
Old School RuneScape
14.05.25 09:45 Community Announcements
More on Poll 84 | May 7th
Old School RuneScape
07.05.25 09:45 Community Announcements
Poll 84: Batch II | April 30th
Old School RuneScape
30.04.25 09:45 Community Announcements
Poll 84: Misc Mayhem | April 23rd
Old School RuneScape
23.04.25 09:45 Community Announcements
Easter 2025 Event | April 16th
Old School RuneScape
16.04.25 09:45 Community Announcements
Farming & Autocast QoL Changes
Old School RuneScape
09.04.25 09:46 Community Announcements
Poll 83: Castle Wars Update
Old School RuneScape
02.04.25 09:45 Community Announcements
Poll 83 QoL Changes | March 26th
Old School RuneScape
26.03.25 10:45 Community Announcements
Sailing Alpha Out Now! | March 20th
Old School RuneScape
20.03.25 11:00 Community Announcements
Clan Event Improvements
Old School RuneScape
19.03.25 10:45 Community Announcements
Permanent Deadman: World 345 Improvements
Old School RuneScape
12.03.25 10:45 Community Announcements
Game Jam: Charges QoL Improvements | March 5th
Old School RuneScape
05.03.25 10:45 Community Announcements
Game Jam: PoH Improvements | February 26th
Old School RuneScape
26.02.25 10:47 Community Announcements
Royal Titans Combat Achievements & Birthday Rewards | February 18th
Old School RuneScape
18.02.25 10:45 Community Announcements
Royal Titans Feedback & 12th Birthday Celebrations | February 12th
Old School RuneScape
12.02.25 10:46 Community Announcements
Royal Titans is Out Today! | February 5th
Old School RuneScape
05.02.25 10:53 Community Announcements
Bounty Hunter Changes, Collection Log & Emote Improvements | January 29th
Old School RuneScape
30.01.25 11:18 Community Announcements
Bank QoL & Mini-menu Improvements | January 22nd
Old School RuneScape
22.01.25 10:46 Community Announcements
Leagues V: Raging Echoes Rewards Are Here! | January 15th
Old School RuneScape
15.01.25 10:45 Community Announcements
Run Energy Changes | January 8th
Old School RuneScape
08.01.25 10:48 Community Announcements
Christmas 2024 Event | December 10th
Old School RuneScape
10.12.24 10:46 Community Announcements
More on Leagues V: Raging Echoes | December 4th
Old School RuneScape
04.12.24 10:50 Community Announcements
Leagues V: Raging Echoes is OUT TODAY! | November 27th
Old School RuneScape
27.11.24 11:03 Community Announcements
Guardians of the Rift Update | November 13th
Old School RuneScape
13.11.24 10:50 Community Announcements
Curse of Arrav & Mobile Anniversary Update
Old School RuneScape
06.11.24 10:48 Community Announcements
Halloween Fixes & Miscellaneous Changes | October 23rd
Old School RuneScape
23.10.24 09:46 Community Announcements
Halloween 2024
Old School RuneScape
16.10.24 10:17 Community Announcements
Wintertodt Updates & Varlamore: The Rising Darkness Drop Rates | October 9th
Old School RuneScape
09.10.24 09:45 Community Announcements
Varlamore: The Rising Darkness Changes | October 2nd
Old School RuneScape
02.10.24 09:47 Community Announcements
Varlamore: The Rising Darkness | September 25th
Old School RuneScape
25.09.24 08:48 Community Announcements
Araxxor Combat Achievements, Poll 82 & More
Old School RuneScape
11.09.24 10:19 Community Announcements
Poll 82 Updates & Araxxor Fixes | September 4th
Old School RuneScape
04.09.24 09:46 Community Announcements
Miscellaneous Fixes | August 21st
Old School RuneScape
21.08.24 09:46 Community Announcements
Slayer Partners | August 14th
Old School RuneScape
14.08.24 09:46 Community Announcements
Poll 82 Changes | August 7th
Old School RuneScape
07.08.24 09:45 Community Announcements
QoL Improvements & Further Deadman: Armageddon Tweaks | July 31st
Old School RuneScape
31.07.24 09:45 Community Announcements
Deadman: Armageddon & While Guthix Sleeps Tweaks | July 24th
Old School RuneScape
24.07.24 09:45 Community Announcements
While Guthix Sleeps Changes & Deadman: Armageddon Preparation | July 17th
Old School RuneScape
17.07.24 09:46 Community Announcements
While Guthix Sleeps | July 10th
Old School RuneScape
10.07.24 08:49 Community Announcements
Colosseum NPC Clickboxes & More | June 26th
Old School RuneScape
26.06.24 09:45 Community Announcements
Hallowed Sepulchre Instances & More | June 19th
Old School RuneScape
19.06.24 10:46 Community Announcements
Miscellaneous Changes | June 12th
Old School RuneScape
12.06.24 09:45 Community Announcements
Pride Event 2024 | June 5th
Old School RuneScape
05.06.24 09:46 Community Announcements
Project Rebalane: Combat Changes | May 29th
Old School RuneScape
29.05.24 09:51 Community Announcements
Further Project Rebalance: Skilling Tweaks & Minigame Improvements | May 23rd
Old School RuneScape
23.05.24 09:47 Community Announcements
Project Rebalance: Skilling & Varlamore Tweaks | May 15th
Old School RuneScape
15.05.24 09:45 Community Announcements
Project Rebalance: Skilling Improvements & Mage Training Arena Changes | May 8th
Old School RuneScape
08.05.24 10:06 Community Announcements
Further Varlamore Tweaks & Game Jam | April 24th
Old School RuneScape
24.04.24 09:45 Community Announcements
Undead Pirates Tweaks, Varlamore CAs & More | April 17th
Old School RuneScape
17.04.24 10:00 Community Announcements
Undead Pirates & More! | April 10th
Old School RuneScape
10.04.24 09:49 Community Announcements
Varlamore: Part One Tweaks | April 3rd
Old School RuneScape
03.04.24 09:46 Community Announcements
Easter 2024 | March 27th
Old School RuneScape
27.03.24 11:31 Community Announcements
Varlamore: Part One | March 20th
Old School RuneScape
20.03.24 09:53 Community Announcements
QOL Improvements | March 6th
Old School RuneScape
06.03.24 10:46 Community Announcements
Defender of Varrock Concepts & QoL Updates | February 28th
Old School RuneScape
28.02.24 10:46 Community Announcements
Defender of Varrock | February 21st
Old School RuneScape
21.02.24 10:46 Community Announcements
Barbarian Training, Forestry & More | February 14th
Old School RuneScape
14.02.24 10:45 Community Announcements
Poll 80 Changes: Wildy Bosses & More | February 7th
Old School RuneScape
07.02.24 10:45 Community Announcements
Scurrius & DT2 Combat Achievements | January 31st
Old School RuneScape
31.01.24 10:46 Community Announcements
Scurrius, the Rat King | January 24th
Old School RuneScape
24.01.24 10:45 Community Announcements
Scythe and Fang Changes | January 17th
Old School RuneScape
17.01.24 10:46 Community Announcements
Children of the Sun | January 10th
Old School RuneScape
10.01.24 10:45 Community Announcements
Christmas 2023 | December 6th
Old School RuneScape
12.12.23 10:45 Community Announcements
More Leagues IV Changes | December 6th
Old School RuneScape
06.12.23 10:46 Community Announcements
Chambers of Xeric | November 29rd
Old School RuneScape
29.11.23 10:46 Community Announcements
Leagues IV Post-Launch | November 23rd
Old School RuneScape
23.11.23 10:45 Community Announcements
Leagues IV - Trailblazer Reloaded | November 15th
Old School RuneScape
15.11.23 10:38 Community Announcements
Forestry, Security & More! | November 2nd
Old School RuneScape
01.11.23 10:46 Community Announcements