General Updates
Ska’Drin Celebration Event Pass
For our final Event Pass of this year, we've commissioned community artists for our 2D cosmetics as well as created 5 recolors in the Event Pass that bring some Limited Skins forward with new looks!- Makilla Makoa (Volcanic)
- Shaman Grohk (Chieftan)
- Exhortation Fernando (Ultimatum)
- Infernal Lord Drogoz (Abyssal Lord)
- Coastline Cony Rei (Beach Bunny)
Merry Mayhem Returns!
The Ska’Drin aren’t the only ones celebrating! Merry Mayhem returns as a Special questline for the holidays, allowing players to earn some exclusive rewards as well as Chests and Gold. Here’s the order of things you’ll be asked to complete and the rewards:- Play 1 Match [list]
- Limited “Happy Holidays!” Title
- 750 Gold
- 750 Gold
- 1500 Gold
- 2500 Gold
- 50 Crystals
- Flair & Style Chest
- Golden Cache
- Festive Presents Chest
- Limited “has saved Realm-mas!” Title
Crowd Control, Debuff, and Status Conveyance
Across the game, we’ve added highlights and callouts to various effects and unified how we describe them across all Champions. There are a few new examples as well as changes to existing effects:- Zhin’s new version of Yomi (spoilers) uses the word Ignite instead of Burn. This is to indicate that the flames he attaches to a target deal no damage & instead act as a damage amp for him.
- Displacement effects have been broken up into the following subcategories: Knockback, Knockup, Push, Pull, and Lift. Knock and Push effects are currently countered by Sentinel and Pull and Lift effects by Unbound.
- Older instances of phrases that mean the same as an Effect have been replaced by that Effect (e.g “reduces Movement Speed” have been replaced with Slows) for clarity.
Mode Updates
Siege
- When looking for a match, casual Siege will now prioritize matching parties of 3 or less with each other. Parties of 4 or 5 will be prioritized towards other larger parties. After a significant time in the queue, this restriction will be dropped.
Limited Time Modes
New
[b]TDM Roulette[/b]- Draft your team carefully in this Gun Game-inspired Throne TDM! Everytime you die, randomly swap to another Champion on your team and quickly adapt to overcome your opponents!
Updated
[b]Truly Talented[/b] Champions- Added Atlas to the Champion Pool. [list]
- Flashback Fissure: Activating Second Chance leaves behind an unstable fissure that explodes after 3s, dealing 1,000 damage.
- Starting Credits decreased from 500 ➡️ 400
- Credit earn rate from the Objective has been reduced from 4 ➡️ 2
- Replaced certain maps with their Classic variations [list]
- Stone Keep
- Warder’s Gate
- Timber Mill
- Frozen Guard
- Dawnforge
- Fixed an issue where certain Talents were not available for players to select, softlocking them.
Balance
General
Damage Types
- Refactored various weapons & abilities to properly use the correct damage type between Direct & Area.
- Added new callouts on various effects to note when they swap damage type due to Talent selection. [list]
- Example: Ash’s Slug Shot Talent now informs players it swaps her weapon from Area to Direct damage.
[*] Moved a select number of abilities from one type to another to accommodate new consistency guidelines. - Example: Azaan’s Conviction now is classified as Area, Lian’s Valor is now classified as Direct. Our guideline on abilities that hit multiple targets is whether it deals the damage in a single fire (e.g. dashes, Piercing) or if it’s firing multiple smaller attacks for each person (e.g. Valor, shotguns)
Items
Returning Item: Blast Shields
- Reduce your damage taken from Area of Effect attacks by 6|6%.
- Costs 300|300 Credits, replaces Arcane Warding.
Returning Item: Haven
- Reduce your damage taken from Direct attacks by 6|6%.
- Costs 300|300 Credits, replaces Armor Plating.
Hoard
- Gain 5|5 ➡️ 7|7 Credits on getting an Elimination.
- Now transforms at Level 3 to instead provide 10% Movement, Mount, Cooldown, and Ultimate Charge speed.
- Cost increased from 150|300|600 ➡️ 200|400|1750 Credits.
Nimble
- Increased scaling from 7|14|21% to 10|20|30%
Cards
- Various cards that were equivalent to raw damage amplification have been reworked. [list]
- Betty La Bomba’s Ride the Rocket
- Kasumi’s Essence Drain and Deadly Traps
- Nyx’s Center of Combat
- Omen’s More More More and Void Choke
- Saati
- Rei
Champions
Barik
Talents- Forgefire [list]
- Increased single turret damage from 350 ➡️ 400
- Increased double turret, single target damage from 450 ➡️ 666
- Increased range from 22 ➡️ 30 units
- Now is Barik’s Level 8 Talent
- Now is Barik’s Level 1 Talent
Betty La Bomba
Ultimate- Long Live the Queen [list]
- Now provides CC Immunity during windup
- Once Betty dismounts, the Rockets speed increases from 80 units/s ➡️ 100 units/s
- Ride the Rocket [list]
- Reworked to “Increase the projectile speed of Cluster Bomb by 6|6%”
Bomb King
Talent- Accelerant [list]
- Now also deals 200% bonus damage to Shields
Evie
Talents- Snow Globe [list]
- Decreases Slow on Ice Storm from 60% ➡️ 30%
- Cold Acclimation [list]
- Reworked to “While within your Ice Storm, Heal for 32|32 every 1s and gain 10|10% Movement Speed. The Movement Speed lingers for 3s after leaving Ice Storm.”
Grover
Cards- Chopper [list]
- Increased scaling from 50|50 to 100|100
Io
Ultimate- Begone [list]
- No longer explodes on walls, instead will continue along wall after dropping targets on collision for a few seconds.
Kasumi
Weapon- Yokai Doll [list]
- Adjusted targetter to be more precise, allowing aim control in scenarios with multiple targets.
- Decreased effective range from 100 ➡️ 80 units
- Increased max range from 100 ➡️ 120 units
- Reduced overall cone size from 6 ➡️ 1 [list]
- Against most Characters, Kasumi will be required to aim within 1 unit of their body. She’ll maintain a level of forgiveness in close quarters, but at range will ask more to land blows.
- Haunted Ground [list]
- Decreased cooldown after activation from 8s ➡️ 6s.
- Deadly Traps [list]
- Reworked to “Increase the duration of Spirit Trap's Crowd Control effects by {0.2|0.2}s.”
- Reworked to “Increase your Movement Speed by {6|6}% for 3s after using Savage Tear.”
Lex
Weapon- Magnums [list]
- Reduced camera shake while firing by 65%
- Heroism [list]
- Reworked to “Gain Crowd Control Immunity during Combat Slide”.
- Adjusted camera shake to mirror base Magnum changes
Mal’Damba
Cards- Pungent Gourd [list]
- Increased scaling from 5|5 ➡️ 8|8%
Nyx
Cards- Center of Combat [list]
- Reworked to “Royal Presence’s Poison now lingers on enemies for 0.8|0.8s”
Omen
Weapon- Aphotic Reaver [list]
- Reduced number of shots to enter Anteumbra Mode from 2 ➡️ 1
- Everlasting Power [list]
- Reworked to “Whenever you mark an unmarked enemy with Ominous Brand, gain 8|8% Movement Speed for 3s.”
- Reworked to “While at least 2 enemies are marked by Ominous Brand, heal for 60|60 every 1s.”
- Reworked to “Increase the lift height of Gravity Vice by 30|30%.”
Rei
Passive [*] NEW: Mana Drain- Hitting enemies with Sigil reduce the cooldown of your next Chain Heal by .4s. This effect stacks.
- Spirit Link [list]
- Increased time to break from 2.25s ➡️ 3s
- Removed damage done while close to enemies.
- Increased Jump Height bonus from 50% ➡️ 75%
- Focus [list]
- Reduced Link duration from 4s ➡️ 3s.
- Reduced cooldown from 7s ➡️ 6s
- Arcane Maelstrom [list]
- Increased scaling from 4|4% to 7|7%
- Increased scaling from .3|.3s to .8|.8s
- Increased scaling from 50|50 to 80|80
- Reworded & shifted to “Decrease the maximum damage taken per instance during Envelop to 255|-20”.
- Reworked to “Increase your Healing received by {5|5}% while at or below 50% Health”.
- Reduced scaling from 4|4 ➡️ 3|3 [list]
- Threat and Subject [list]
- Increased scaling from 8|8% to 10|10%
Saati
Abilities- Ricochet [list]
- Reduced number of shots from 4 ➡️ 1
- Increased explosion damage from 550 ➡️ 750
- Decreased explosion radius from 35 ➡️ 25 units [list]
- The description currently in game that says 10 units is incorrect.
- Spare Change [list]
- Shifted effect to “Ricochet now costs 2 Pips and earning any Elimination grants you 2 Pips.”
- Costly Physics [list]
- Reworked to “Increase the damage radius of Ricochet’s explosion by 8|8%.”
- Increased scaling from 3|3% for 2.5s to 4|4% for 3s.
- Increased scaling from 4|4 ➡️ 8|8
Seris
Passive- Soul Collector [list]
- Integrated Rend Soul’s healing and the Talent Soul Collector into a unified passive in base.
- Each Soul Orb charge you detonate Heals you for 12% of your maximum Health, as well as increases your maximum Health and weapon damage by 1.5% until you die. Buff effects stack up to 16 times.
- NEW: Resuscitate [list]
- Increase your Soul Collector Health and Weapon DMG bonus to 2% per charge.
- Replaces Soul Collector
- Bane [list]
- Adjusted description to accurately describe its effect. [list]
- Every Soul Orb charge you detonate increases your Movement Speed by 1|1% for 5s, up to 16|16%. Detonating a charge refreshes the timer.
Torvald
General- Health [list]
- Decreased base Health from 3000 ➡️ 2800
- Increased base Shield from 2500 ➡️ 2700
- Recharge [list]
- Increased Shields provided from 2500 ➡️ 2700
- Reduced Shield amount from 550 ➡️ 500
- Induction [list]
- Reworked to “Reduce Protection CD by 0.4|0.4s after using Recharge”
- Reworked to “Heals for 30|30 every 0.5s while channeling Nullify”
Willo
Talents- Nightshade [list]
- Now also refund 25% of the cooldown on hit
- Now also states “Secondary Seedlings now deal 1500 damage over 2s to any deployable shield hit.”
Ying
Cards- Shuffle [list]
- Increased scaling from 10|10% ➡️ 20|20%
Zhin
Talents- Guillotine [list]
- Now refunds 20% Ult Charge if used as a Killing Blow.
- Reworked to “Whirl now Ignites enemies for 3s. Your Inferno Blade deals 20% bonus damage to targets who are Burning or Ignited.”
Bug Fixes
General
Cosmetics
- Fixed an issue where Defragged Inara wasn’t using the proper weapon death FX. [list]
- We’ve also granted Salt Io access to these death effects!
Champions
Caspian
- Fixed an unintended issue where It's Got Some Heft would apply its bonus damage om the first target hit.
Drogoz
- Updated W.Y.R.M Jets description to properly convey how it augments Booster.
Grover
- Wisps of Sylvanus now properly provides a Movement Speed increase to both Grover and his allies.
Maps
Dawnforge
- Fixed an issue where Dawnforge would not play mode-specific music, only ambient audio.
Known Issues
- The new skins added this update are using the original skins icons. This will be fixed in a subsequent update.
- The Play 3 Arcade Games step of the Merry Mayhem quest incorrectly says 2 in its title. The progress bar & functionality is correct at 3.
- Trials is still showing and rewarding the previous set of challenges' Title. This will be fixed in a subsequent update & players who earn past this point will be granted the new Title.
- Coastline Cony Rei has remnants of the original skin's grooves on her legs. This will be fixed in a subsequent update.
- We're still investigating various pre-patch issues such as some Movement Speed effects masking each other strangely, highly selective login issues, and Chests displaying the wrong reward during opening. We'll update this section with more info as it's discovered!
