Champion Rework: Moji
Lore
While the rest of her kind have fled into the Burrows under the Enchanted Forest to avoid the war raging across the Realm, Moji took it upon herself to use her Leipori magic to fight for the world’s chance to recover. However, after Yagorath threatened the heart of her home, Moji realized she couldn’t wait for the healing process when her friends were in danger. Channeling all her energy into this new purpose, she returned to battle to support those in need. Riding atop her trusty familiar, Po-Li, she unleashes a befuddling mix of brilliant healing on her friends and a glimmering maelstrom on everyone else.Role: Support
Health : 2400
[url=https://clan.akamai.steamstatic.com/images/26305398/ba54695170216484ce6dd20bb5d600542d9a65d2.png]
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Weapon: Spit
Po spits out a magical projectile, dealing 500 damage every 0.85s that explodes in an 8-unit area on impact with an enemy. Fully effective up to 300 units, and the explosion up to 5. Pierces Allies. [url=https://clan.akamai.steamstatic.com/images/26305398/c787d1c8f32ca495c49b3cdfe456b25df9652c65.png]
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Alt-Fire: Sparkle
Li rapidly sprays magical energy up to 75 units away, dealing 15 damage every 0.08s to enemies while healing allies for 85 every 0.08s. Sparkle acts as weapon shots and apply Anti-Healing. Consumes 5 Sparkle every 0.08s, with a maximum Sparkle of 250, which recharges at a rate of 85 a second. While firing, your movement speed is reduced by 20%.Passive: Magic Mark
Hitting allies with Sparkle applies a stack of Magic Mark, up to 10, while hitting an ally with Spit detonates it. Detonating a Magic Mark Heals allies within 75 units of the target for up to 500 Health based on the amount of stacks consumed. At 10 stacks consumed, Heals allies for an additional 450 Health over 4s. [url=https://clan.akamai.steamstatic.com/images/26305398/b59200d13ea6190b0e09b803d75341cd7c4fb63c.png]
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Ability 1: Magic Shield
Channel for 2s and apply a 500 Shield to yourself and allies within 55 units, with 100 being applied instantly and 400 over 2s. Refire to cancel after 0.5s. [url=https://clan.akamai.steamstatic.com/images/26305398/617a225bb4ab7e411945314a4e4e3638531f7099.png]
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Ability 2: Scamper
Scamper forward indefinitely, increasing your Movement Speed by 100% but reducing your turning ability. Can be refired to cancel after 0.5s [url=https://clan.akamai.steamstatic.com/images/26305398/3b0d50f38e2a24e3d5236a86cb745ea0f06f2ce8.png]
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Ultimate: Bon Appetit
Cast an arcane spell that Transforms a single victim into a treat for 4s. Coming into contact with your Polymorphed victim Executes them and prevents ability-based Revival, while healing you for 50% of you maximum Health and ignoring Anti-Healing. The Transform has a 2s minimum duration. Effective up to 500 units.Talents
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Default: Spit Shine
Spit now heals them for 250 and increases their Movement Speed by 20% for 2s. [url=https://clan.akamai.steamstatic.com/images/26305398/8cc88f67059a3ec0fb7a917e964695b7693f1386.png]
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Level 2: Jubilation
Sparkle no longer Slows you while firing and now deals 35 damage a hit. [url=https://clan.akamai.steamstatic.com/images/26305398/8caecb1d5163b488c426afb25344ff09e314877f.png]
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Level 8: Realm Runner
When entering Scamper, leave a magical dust cloud behind that applies a lingering heal for 600 over 3s. Dust cloud lasts 4s.Cards
Weapons/Armor
Fluffy- Increase your maximum Health by {50|50}.
- Generate {0.4|0.4}% Ultimate Charge when triggering a max stack Magic Mark.
- Increase your Sparkle capacity by {6|6}%.
- Increase your Movement Speed by {5|5}% for 4s after getting an Elimination.
Sparkle
Dense Woods- Increase the duration of your Magic Marks by {0.8|0.8}s.
- When an ally receives max Magic Marks, they gain a {20|20} Health Shield while marked.
- Enemies hit by Sparkle are Slowed by {5|5}% for 0.5s.
- Allies gain {5|5}% Movement Speed for 3s after being hit by Familiar Spray.
Magic Shield
Cozy- Magic Shield Heals allies for {6|6} every 0.25s while its being channeled.
- Reduce Magic Shield’s Cooldown by {0.2|0.2}s when detonating a max stack Magic Mark.
- Regenerate {3|1}% Sparkle and Ammo for affected allies every 0.25s while channeling Magic Barrier.
- Allies affected by Magic Barrier gain {3|3}% Crowd Control resistance for 4s.
Scamper
Boop- Increase your Movement Speed by {8|8}% for 2s after using Scamper.
- Reduce the damage you take during Scamper by {4|4}%.
- Heal for {20|20} every 0.3s during Scamper.
- Gain {10|10}% Slow resistance while using Scamper.
Feudal Fables Event Pass
Stories travel far and come from Realms familiar and unknown, as Feudal Fables emerges as our latest Event Pass, harmonizing Japanese folklore with European fairytales for a truly mythical experience.
Red Ridin' Moji embodies the little girl who conquered her fears, riding atop an Okami she now considers her friend. The recolor further leans into the visual style one would expect from a Big Bad Wolf and a lost grandchild.
Meanwhile, Shrine Guardian Furia embraces a vision of a Pyre devout to defending the gateways between Realms, carrying with her a sword capable of banishing demons. These two skins and their recolors join a whole suite of themed cosmetics available in this Event Pass!
General Updates
Skin Recolor Selector
Those familiar with the Radiant Stars skin line will remember a color selector system that allows players to select from a range of recolors of a single skin. Starting in this update, we’ve expanded this tech to more Champions across the game, both to tidy past collections as well as make room for future ideas. Here are the Champions & Skins being put under this tech: Default Androxus- Wraith
- Foreman
- Summit
- Coral
- Tinder
- Evocation
- Daring
- Autumn
- Lawbringer
- Vagrant
- Montego
- Cursed
- Sulfur
- Sprocket
- Taboo
- Bravado
- Arcanist
- Alluvial
- Code Green Grenadier
- Code Green Bandolier
- Code Green Commando
- Bluebell
- Seer
New Player Questline
It’s been a long while since we revisited how players are onboarded into Paladins so we wanted to both make it easier for players to hop into the Realm as well as have a more obvious path for them to follow to get to know the game. As such, we’ve added the following Quests: Play 3 Matches of Siege Training- In the Training Tab, learn Siege Basics
- Reward: 1250 Gold
- In the Training Tab, learn additional modes
- Reward: 1250 Gold
- Play Training Matches & Learn Champions
- Reward: 1 Free Champion Token
- Create a Card loadout
- Reward: 25 Crystals
- Unlock Ranked
- Reward: 1 Free Champion Token
30,000 Gold/200 Crystals down to 15,000 Gold/100 Crystals
- Sha Lin
- Tyra
- Torvald
- Inara
- Willo
- Zhin
- Lian
60,000 Gold/300 Crystals down to 30,000 Gold/200 Crystals
- Moji
- Koga
- Dredge
- Imani
- Atlas
- Io
Ranked Requirements
After watching the launch of Season 7 & hearing feedback from players, we’ve decided to also make a change to Ranked requirements alongside improvements to the player onboarding experience. Starting in Feudal Fables, players will need to be account level 20 to enter Ranked. While that may not sound like a significant increase from level 15, the XP between 15 and 20 is an additional 75% of what it takes to get from 1 to 15. That means players will have to play significantly more to enter Ranked and will still be required to hit the Champion ownership requirement. We’re looking forward to continuing to watch the queue as we continue Split 1 through Feudal Fables & Split 2 will arrive in the following update!New Limited Time Modes
Truly Talented | May 24th - 27th
Explore a whole new selection of Talents from the games' past as well as some never released before! This LTM puts players in Siege with a limited cast of older Champions who have access to removed/broken/not even finished Talents at their disposal. From Firing Line Khan to Cursed Revolved Androxus, there are many infamous builds returning exclusively in this mode so check it out while it’s around!Caut Lacking | May 31st - June 1st
Anti-Healing is a mechanic in the video game Paladins…but in this LTM, not how you've come to know it. All Champions have 35% Anti-Healing applied to them throughout the match passively and Rejuvenate is completely off limits. Instead of having players theorize what the game would be like or not, we decided to let you have a glimpse into this alternative reality.Balance
Items
Armor Plating
Increased price per tier from 275 ➡️ 300Lethality
Increased duration of effect from 3.5s ➡️ 5sSentinel
Reduced price per tier from 225 ➡️ 200 [quote]The Item Shop since Season 7 has been getting closer to a state we’re happy with, however we still feel the pacing of matches has been a bit slower in the middlegame than we’d like. Armor Plating is a strong Item, but rather than make it Haven’s weaker cousin we’d rather keep it distinct and make it costly like another impactful Item Chronos. This should help matches have a bit more push and pull between objectives and pressure those who want to live a tanky fantasy to invest more. Alongside that, Sentinel is a bit too pricey for players to feel comfortable picking it up for only 1 of its 2 effects, so now it’s equal to Unbound and those who benefit from both are getting a bargain. Lethality is also the only Item on a different Elim timer, which makes its synergy lower and unnecessarily limits its fun, so it is being brough up to 5 seconds of speed![/quote]Support Balance Pass
This update alongside Moji, we wanted to tackle a common discussion point among the community: Support Identity and Healing. Supports have always been one of the most variable classes in Paladins, mainly due to the fact that they entered the game at a later stage & healing is a powerful effect when combined with coordination and build crafting. We’ve tried a lot of solutions over the years, from passive Anti-Healing to Support Keywords, each with their own lessons. In this balance pass, our goal was to preserve everything players enjoy about Supports currently, while refining them to feel more distinct and in general heal slightly less than they have the past year. This shouldn’t significantly change the TTK or general loop for most Champions, however some Supports saw more extensive changes to help the entire class feel aligned in strength.Corvus
Officer’s Pistol- Damage increased from 74 ➡️ 75
- Fire rate decreased from .07 ➡️ .075
- Reduced burst heal at end from 800 ➡️ 700
Furia
Pyre Blade- Damage increased from 315 ➡️ 330
- Decreased healing over time from 400 ➡️ 300
- Damage per orb increased from 200 ➡️ 300
Grohk
Lightning Staff- Damage increased from 65 ➡️ 70
- Healing decreased from 380 ➡️ 325
Grover
Rampant Blooming- Removed Curative
- Increased initial heal from 300 ➡️ 400
- Increased heal over time from 200 ➡️ 250
- Removed Surgery
- Removed Remedy
- Damage increased from 350 ➡️ 385
- Max damage over distance increased from 700 ➡️ 770
- Damage increased from 425 ➡️ 450
- Passive healing reduced from 75 ➡️ 70
- Activated burst healing reduced from 600 ➡️ 500
- Activated healing over time increased from 285 ➡️ 350
- Initial cost on activation increased from 40 ➡️ 50%
Io
Light Bow- Damage increased from 400 ➡️ 425
- Decreased healing per tick from 150 ➡️ 135
- First & second hit damage increased from 180 ➡️ 200
- Stun cooldown decreased from 18s ➡️ 15s
- Damage on collision increased from 800 ➡️ 1000
Jenos
Astral Cycle- Original effect integrated into base kit at Level 2.5.
- New effect: When applying an Astral Mark, grant the target 4|4% Movement Speed for 6s
- Original effect integrated into base kit at Level 2.5
- New effect: When applying an Astral Mark, grant the target a 40|40 Shield for 4s
- Damage increased from 360 ➡️ 400
- Cooldown decreased from 7s ➡️ 6s
- Duration increased from 11s ➡️ 12s
- Now deals 200 damage on cast
- Damage over time reduced from 360 ➡️ 200
Lillith
Health- Base HP reduced from 750 ➡️ 500
- Blood HP reduced from 2500 ➡️ 2000
- Lillith now gains 750 Blood anytime a Blood Hexed ally gets an Elimination.
- Hexing enemies regenerates Blood at 20, scaling by 10, cap of 210 every .5s (previously 12, scaling by 2, cap of 92 every .25s)
- Hexing allies regenerates Blood at 40, scaling by 10, cap of 230 every .5s (previously 55, scaling by 12, cap of 295 every .5s)
- Increased damage from 625 ➡️ 650
- Increased damage from 1.5% every .325s ➡️ 1.25% every .25s
- Decreased healing scaling from 25 per tick ➡️ 20 per tick.
- Blood cost now scales based on charge from 500 at base to 800 at max charge.
- Reduced Stage 1 Swarm from 75 damage | 55 healing ➡️ 60 | 50
- Reduced Stage 2 Swarm from 105 | 105 ➡️ 90 | 70
- Reduced Stage 3 Swarm from 160 | 125 ➡️ 150 | 110
- Blood cost reduced from 350 ➡️ 280
- Reworked to “Increase your Blood Health by 50|50.”
- Reworked to “Increase the duration of Swarm by .25|.25s.”
- Removed penalty to Swarm cost on Card, now reads “Increase the Radius of Swarm by 2|2%.”
- Reworked to “Allies gain 5|5% Lifesteal when standing in your Swarm.”
- Reworked to “Increase the radius of Death Wing’s reactivation by 8|8%.”
- Reworked to “Your Blood can regenerate to full out of combat. Blood is gained out of combat twice as fast.”
Mal’Damba
Spitting Cobra- Damage increased from 400 ➡️ 425
- Healing increment slowed from .125 ➡️ .16
- Heal length increased from 2s ➡️ 3s
- Cooldown decreased from 3s ➡️ 2.5s
Pip
Mega Potion- Removed Remedy
- Removed Surgery
- Removed Curative
Rei
Sigil- Damage increased from 450 ➡️ 475
- Healing per bounce decreased from 600 base |780 for a linked ally ➡️ 550|715
- Reworked to “Chain Heal now has 2 charges, but travels 25% slower.”
Seris
Rend Soul- Damage per stack increased from 90 ➡️ 100
- Seris now has 20% Damage Reduction during the duration
- Description updated to “For each stack of Soul Orb detonated by Rend Soul, Restore Soul heals an additional 5% True Healing (excluding Healing disable effects) up to 25% for 10s.”
- Damage increased from 10 (unlisted) ➡️ 200
Ying
Life Exchange- Healing decreased from 800 ➡️ 700
- Damage per shot increased from 90 ➡️ 100 (450 ➡️ 500)
- Healing decreased from 450 ➡️ 400 (100 ➡️ 80 per shot)
Champions
Saati
Pips- Saati now also generates 1 Pip for every 3 successful Hand Cannon shots.
- Passive Pip generation decreased from 2.65s ➡️ 3s.
- Old fire rate increase integrated into base kit regardless of Pips.
- Firerate increased from .55s ➡️ .5s
- Effective range increased from 80 ➡️ 90 units.
- Max range increased from 190 ➡️ 225
- Now costs 3 Pips
- Now costs 5 Pips
- Replaces Heads or Tails, new Default Talent
- Effect: Ricochet costs 2 Pips & generates 1 Pip for every 4 hits off of Ricochet.
- Now is Saati’s Level 2 Talent
- Now is Saati’s Level 8 Talent
Skye
Smoke and Dagger- Reduced healing from 150 ➡️ 100
Omen
Fixed an issue where Aphotic Reaver’s range was lower than the intended values- 90 ➡️ 100 effective range
- 250 ➡️ 300 max range
- Damage per pellet now functions similar to other spread Champions [list]
- <=50% of pellets hit deals 50% damage
- >50% of pellets hit deal 100% damage
- Now applies a .3s Cripple on initial lift [list]
- This helps prevent lockout scenarios
- Bonus accuracy increased from 50% ➡️ 70%
- Removed added fire rate penalty
