Wave Defense
PvE experiences are nothing new to Paladins, from LTM scenarios to past Events like Dark Tides, we’ve always toyed around with moments where players can fight AI combatants. However, we’ve slowly worked on a passion project that looked to create a new experience that allows players to play a more-developed vision of what those modes could be like. Presenting Wave Defense, a new rotating game mode for Paladins.Basics
- Survive 10 minutes against waves of combatants who slowly escalate in number and difficulty.
- Protect the objective in order to prevent the horde from draining your tickets.
- The horde wins if you lose 30 Tickets. [list]
- Dying to the Horde loses you 1 Ticket.
- The Objective drains 1 Ticket every 3s it is left uncontested.
Queues
Matchmade
This version allows players to queue with randoms and enjoy Wave Defense with a full team! This is the primary method of enjoying the mode and what we intend to balance for in the future.Private
This version allows players to play on their own or with up to 4 friends without worrying about other players. Want to try a fun challenge or test out builds? This version scales based on the number of players, with our goal being an enjoyable experience regardless.Experiences
Corrupted Burrow
Directly following the events of “Burrowed Within”, protect Brightmarsh and the Burrows from Yagorath’s brood of hatchlings and various monstrosities that are attempting to infect its heart. Moji managed to weaken the Maw’s grip on Nature, but only together as friends can you fully push back the Darkness to its seal.Forgotten Altar
Deep within Ska’Drin ruins of Primal Court, the Pyre has hidden away an altar preserving an ancient weapon. Curious Champions are encouraged to look into it by Tiberius, but Azaan refuses to allow them to do so with ease. Acolytes and Arbiters of his will stand in between you and uncovering more about the Realm’s most ancient force.Dark Tides
A reimagining of the original Event mode, Dark Tides takes place on Marauder’s Port, where corrupted cultists are performing a ritual to amplify the powers of the Kraken to attempt to open another Rift to fully destabilize the Realm. Once you interrupt them, prepare for denizens of the Abyss to arise and punish you for your heresy against their Lords. Our goal with Wave Defense is to gauge player interest with this initial beta experience, and if enough enjoy it look to make updates/improvements in future releases. We hope you all enjoy!Trial Challenges
We’ve heard feedback from the community that some of the new challenges are too long-term focused. With that in mind we’ve made the following changes:- Damage And Heal Players For 2,000,000 total Health ➡️ Damage And Heal Players For 1,500,000 total Health
- Expend 15,000 Ammo ➡️ Expend 1,500 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Expend 150,000 Ammo ➡️ Expend 15,000 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Expend 500,000 Ammo ➡️ Expend 50,000 Ammo In Non-Training Siege, Team Deathmatch, Or Onslaught Matches
- Get 100 Headshots ➡️ Get 80 Headshots
- Heal 3 Allies Within 5 Seconds 75 Times ➡️ Heal 3 Allies Within 4 Seconds 40 Times
- Heal 4 Allies Within 5 Seconds 50 Times ➡️ Heal 4 Allies Within 4 Seconds 25 Times
- Kill 40 Frontline Champions ➡️ Kill 30 Frontline Champions
- Kill 60 Damage Champions ➡️ Kill 45 Damage Champions
- Kill 60 Flank Champions ➡️ Kill 45 Flank Champions
- Kill 60 Support Champions ➡️ Kill 45 Support Champions
- Spray 200 Times ➡️ Spray 50 Times
- Spray 30 Times In Onslaught or KotH Matches ➡️ Spray at least twice in 5 Non-Training Onslaught or KotH Matches
- Spray 30 Times In Team Death Match or Payload Matches ➡️ Spray at least twice in 5 Non-Training Team Death Match or Payload Matches
- Spray 40 Times In Siege Matches ➡️ Spray at least twice in 10 In Non-Training Siege Matches
- Spray 100 Times In Non-Training Siege, Team Deathmatch, Or Onslaught Matches ➡️ Spray at least twice in 25 Non-Training Siege Matches
Buried Treasure Flashback Event Pass
What happens when you mix together surfers, pirates, and sea creatures? A Summer full of Flashback Fun! The Buried Treasure Flashback Event Pass brings back some of the most beloved cosmetics from the Shore Patrol and Pirate’s Treasure Battle Passes, as well as the Dark Depths Event Pass! 5 curated skins from those passes, as well as a whole host of previously exclusive cosmetics alongside a new set of Titles, are available in this trifecta of summer themes! As with the previous Flashback, players who own items within will be able to earn boosters and Crystals so everyone can join in on the party!Limited Time Modes
Active from Friday - Monday 12 AM ET throughout the Tidal Surge updateNew
Lian, I Shrunk the Realm!- Enjoy a version of TDM where every time you manage to get an Elimination, your Champion shrinks by 10% in size and health while moving faster and jumping higher. This effect can stack up to 5 times, so watch out where you step as tiny Champions fight to see who can become the smolest bean!
Updated
Truly Talented- Bomb King [list]
- New Talent: Pop n' Lock [list]
- Poppy Bomb now deals 500 extra damage and cripples for 2s.
- Added to the Champion Pool
- New Talent: Equilibrium [list]
- For 3s after using Elemental Shift, your cast speed is increased by 30%
- Wekono's Curse [list]
- Reduced damage from 900 over 3s ➡️ 560 over 2s
- New Talent: Lead Vial [list]
- Healing Potions now only activate when directly hitting a target, and may persist in the world for 10s after hitting a surface. Reduces cooldown of Healing Potion by 3s.
- The Void Protects [list]
- Now caps at 500 Shielding per target
- New Talent: Blademaster [list]
- Deal 30% more damage to enemies within 20ft of you
- Retaliation [list]
- Now makes Counter last 1s longer.
- Added to the Champion Pool
- New Talent: Defensive Curl [list]
- While in Hardening, you are immune to Anti-Heal.
Balance
Items
Armor Plating- Now only active when the user is not affected by Crowd Control
- Healing amount changed to 450|450 over 3s [list]
- 15 Healing is applied every 0.1s
- Reworked to “Increase your healing output by 10|10%”
Champions
Cassie
Abilities- Blastshot [list]
- Now also applies a 12% max Health Poison over 3s
- Disengage [list]
- Now also applies a 35% Freeze for 3s [list]
- Freeze currently behaves the same as Slow
Caspian
Abilities- Rogue’s Tempo [list]
- Now travels at a single projectile speed of 400
- No longer benefits from stacks of Piercing or Sharp Momentum
- Now applies a 2s Cripple instead of a Slow
- Cooldown decreased from 11s ➡️ 9s.
- Cooldown decreased from 13s ➡️ 11s
- Measured Cadence [list]
- Now travels at a single projectile speed of 400
- No longer benefits from stacks of Piercing or Sharp Momentum
- Now provides 15% Rogue’s Tempo Cooldown Reduction on hit instead of a Slow
Corvus
Talents- Dark Gifts [list]
- Increased heal from 75 → 100
- Increased Reload Speed from 15 → 25%
- Increased Cooldown Reduction from 15 → 20%
- Stunning Visage [list]
- Now also reduces Projection’s Cooldown from 8 → 5s
Evie
Ultimate- Ice Storm [list]
- Now applies a themed Freeze instead of a Slow [list]
- Let it Slow, let it Slow!
Io
Talents- Sacrifice [list]
- Now indicates on Io's health bar to enemies that she will not die when Sacrifice is up.
Kasumi
Health- Increased from 2100 ➡️ 2200
- Yokai Doll [list]
- Tightened targeting cone from 6 units ➡️ 4.5 units
- Increased bonus Shield Damage from 200% ➡️ 250% [list]
- No longer can buy Wrecker
Kinessa
Weapon- Carbine Rifle [list]
- Damage increased from 170 ➡️ 215
- Firerate decreased from .15 ➡️ .19
- Increased hip-fire accuracy from .75 ➡️ .9
- [list]
- Fixed an issue where her damage ranges were not functioning as intended in Carbine mode. [list]
- Increased maximum effective range from 55 ➡️ 100
- Increased minimum damage range start from 115 ➡️ 175 [list]
- Due to how her Sniper rides her Carbine, its values have historically fluctuated without our input. This should now make her weapon feel updated for modern Paladins standards.
- Sniper Mode [list]
- Decreased damage from 1200 ➡️ 1000
- Increased base damage from 30 ➡️ 100
- Decreased charge time from 1.5s ➡️ 1s
- Increased FOV from 25 ➡️ 38
- Transporter [list]
- Travels 30% faster
- Now applies a 15% Slow to targets affected by it
- Headhunter [list]
- Increased duration from 5s to 8s
- On activation, Kinessa loses 50% Ult charge. Carbine shots cost 2 Ult Charge & Sniper shots cost 8 Ult charge. If she ends her ultimate with any charge remaining, that amount goes towards her next Ultimate.
- Reposition [list]
- Now also reduces the distance you teleport from 100 ➡️ 75
- Replacing Oppression
- Moved from Card to Talent, now states “Oppressor Mines now target up to 5 enemies and can have up to 3 active at once.”
- Aftershock [list]
- New Card to replace Octopressor, states “Oppressor Mines' Slow now lingers after exit for .4|.4s.”
- Reworked to "After 1s of standing still, zoom your Sniper Mode scope by 5|5%."
- Original effect moved into base at Level 3
- Reworked to "Reduce your damage taken by 4|4% while in Transporter"
- Reduced effect scaling from .15s ➡️ .12s
- Reworked to "Hitting a headshot grants you .4|.4% Ult Charge."
Koga
Abilities- Dragon Stance [list]
- Movement Speed bonus reduced from 25% ➡️ 15%
Maeve
Talents- Street Justice [list]
- Reworked to “Activating Midnight recharges Pounce. During Midnight, Pounce executes targets at or below 40% Max Health. Midnight lasts an additional 2s.”
- Cat Burglar [list]
- Damage bonus increased from 25→ 30%
- Duration increased from 3s → 5s
- Rogue’s Gambit [list]
- Damage bonus increased from 15 → 20%
Makoa
Ultimate- Ancient Rage [list]
- Now increases Makoa’s size by 50% [list]
- You wouldn’t dare challenge him.
Moji
Talent- Jubilation [list]
- Now also spreads 75% of Mark damage to nearby enemies [list]
- It makes them go Boom Boom.
Nyx
Abilities- Royal Presence [list]
- Now displays a duration bar while active
- Now can miss 2 hits before resetting combo chain
- True Freedom [list]
- Reworked to Heal for 75|75 when landing the final hit of Realm Breaker's combo
- Increased bonus damage trigger range bonus from 4 → 5 units
- Increased Shield amount from 30 → 60
Seris
Talents- Forsake (replaces Mortal Reach) [list]
- Restore Soul now heals over .5s, but it's cooldown is increased to 3s.
- Rending Soul on a target with maximum Soul Orbs marks them to take 20% increased damage for 3s.
VII
Abilities- Grappling Hook [list]
- Can now hook enemies towards VII at base (again)
- Cooldown decreased from 14 → 12s
- Decreased charges from 2 → 1
- Explosive Dodge [list]
- Increased CD increased from 7 → 8s
- The Night [list]
- Increased CD reduction from 0.4 → 0.5s
- Overcharged [list]
- Now gives Grappling Hook a second charge
- Increases Grappling Hook cooldown by 2s
Strix
Abilities- Scope[list]
- Increased FOV from 25 ➡️ 38
Terminus
Weapons- Massacre Axe [list]
- Reduced damage from 650 ➡️ 625
- Undying [list]
- Reduced DR received from 20% ➡️ 15%
Torvald
Weapon- Gauntlet [list]
- Reduced damage from 200 ➡️ 195
Tiberius
Weapon- Bladed Chakram [list]
- Now bounces 2 additional times.
- Crouching Tigron [list]
- Startup reduced from 0.5s ➡️ 0.2s
- Blade Dance [list]
- Whirling Blade now has 0.2s of invulnerability on landing
- Predatory Instincts [list]
- Reworked to “Eliminations during Combat Trance reduce its next Cooldown by 25%.”
- Vicious Assault [list]
- Now grants 40% DR while airborne
Vatu
Weapons- Kunai [list]
- Damage increased from 280 ➡️ 310
- Fire rate decreased from .9s ➡️ 1s
- Enveloping Shadows [list]
- ICD decreased from 3s ➡️ 2s
Vora
Ultimate- Harbinger’s Wrath [list]
- Movement Speed during increased from 60% ➡️ 75%
- Increased targeting angle from 80 ➡️ 100
- Increased fire angle from 20 ➡️ 25
- Adjusted Ultimate Camera to aid with aiming and presentation
Willo
Ultimate- Blastflower [list]
- Reduced damage per stack 20% ➡️ 15%
