Recruits!
[p]Update v2.2 will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions! [/p][p]We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.[/p][p]Before deploying, be sure to clear your cache before joining a server for smooth operation. Stay sharp out there![/p][p](We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)[/p][p][img src="https://clan.akamai.steamstatic.com/images/31533869/6591619b8f4cf0a79599e1616a02d5070c770020.jpg"][/img][/p]
- [p]Unable to join servers if the game is installed on an HDD.[/p][/*]
- [p]Halftrack vehicle handling requires further work.[/p][/*]
- [p]Small-calibre rounds no longer kill on a headshot.[/p][/*]
- [p]Preplaced AT guns on Guadalcanal may be replicated.[/p][/*]
- [p]Stage 1 Optimization of animation graph[/p][list]
- [p]Removed some nodes.[/p][/*]
- [p]Set "Do not evaluate" animations when dead.[/p][/*]
- [p]Added 1st Battalion USMC Raiders.[/p][/*]
- [p]Added 1st USMC Division.[/p][/*]
- [p]Added the 2nd Japanese “Sendai” Division.[/p][/*]
- [p]Reworked Frontline gamemode[/p][list]
- [p]Players can now activate/deactivate timed explosives on objectives.[/p][/*]
- [p]Removed remaining satchels from riflemen.[/p][/*]
- [p]Added some new frontline objectives.[/p][/*]
- [p]Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)[/p][/*]
- [p]3 Seeding Layers[/p][list]
- [p]Edson Ridge Seeding 01[/p][/*]
- [p]Henderson Field Seeding 01[/p][/*]
- [p]Guadalcanal Seeding 01[/p][/*]
- [p]Edson Ridge Frontline 01[/p][/*]
- [p]Edson Ridge Frontline 02[/p][/*]
- [p]Edson Ridge Frontline 03[/p][/*]
- [p]Henderson Field Frontline 01[/p][/*]
- [p]Henderson Field Frontline 02[/p][/*]
- [p]Henderson Field Frontline 03[/p][/*]
- [p]Edson Ridge Offensive 01[/p][/*]
- [p]Edson Ridge Offensive 02[/p][/*]
- [p]Henderson Field Offensive 01[/p][/*]
- [p]Henderson Field Offensive 02[/p][/*]
- [p]Guadalcanal Offensive 01[/p][/*]
- [p]Guadalcanal Offensive 02[/p][/*]
- [p]Guadalcanal Offensive 03[/p][/*]
- [p]Guadalcanal Offensive 04[/p][/*]
- [p]Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.[/p][/*]
- [p]Fixed Heelsum terrain LOD/FOV issue.[/p][/*]
- [p]Lowered all bushes slightly on Colmar to prevent gaps underneath.[/p][/*]
- [p]Various level design geo fixes on all maps and layers.[/p][/*]
- [p]Various level design red zone amendments on multiple maps and layers.[/p][/*]
- [p]Removed vehicle collision on thousands of fences across all maps.[/p][/*]
- [p]Added new physmat for leaves.[/p][/*]
- [p]Gave all Commanders a shovel and the ability to place infantry deployables.[/p][/*]
- [p]Gave all Infantry Squad Leads a shovel.[/p][/*]
- [p]Infantry can now dump supplies, not just the Squad Leads.[/p][/*]
- [p]The supply dump now shows the amount of supplies when you look at it.[/p][/*]
- [p]Allowed Radiomen to place markers.[/p][/*]
- [p]Changed the smoke artillery call-in mark to be different from HE artillery.[/p][/*]
- [p]Added new Commander call-ins[/p][list]
- [p]Mitsubishi Zero and G4M1 Tactical Bomber for Japan.[/p][/*]
- [p]P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.[/p][/*]
- [p]Updated Main Menu splash screens.[/p][/*]
- [p]Updated tutorial menu videos.[/p][/*]
- [p]New keybind system.[/p][/*]
- [p]A "Test microphone" option was added to the sound settings menu.[/p][/*]
- [p]The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.[/p][/*]
- [p]Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.[/p][/*]
- [p]Added the toggle sprint option in settings.[/p][/*]
- [p]Added toggleable map and HUD markers for objectives.[/p][/*]
- [p]Introduced default tooltips for tanks and vehicles.[/p][/*]
- [p]Removed auto head movement rotation in vehicles.[/p][/*]
- [p]Prevented ladder glitch.[/p][/*]
- [p]Volume tweaks of the master sound class level.[/p][/*]
- [p]Added correct sounds for F4U flyby and call-in.[/p][/*]
- [p]Boosted bullet impact and fly-by volume.[/p][/*]
- [p]Increased concurrency of settings on bullet hits by double.[/p][/*]
- [p]Slightly boosted footsteps volume.[/p][/*]
- [p]Added leaves/wood target materials to the impact SFX settings for all projectiles.[/p][/*]
- [p]New Japanese sniper character mesh for Guadalcanal.[/p][/*]
- [p]Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).[/p][/*]
- [p]Centred spectator/admin camera pivot.[/p][/*]
- [p]Created Japanese faction-specific end screens for Guadalcanal.[/p][/*]
- [p]Added new Imperial Japanese Army Weapons[/p][list]
- [p]Type 26 Revolver[/p][/*]
- [p]Type BE Sig 1920 SMG[/p][/*]
- [p]Type 97 AT Rifle[/p][/*]
- [p]Type 100 Flamethrower[/p][/*]
- [p]Japanese Satchel Charge[/p][/*]
- [p]Added new USMC Weapons/equipment[/p][list]
- [p]Raider Stiletto Knife[/p][/*]
- [p]M1918 Trench Knife[/p][/*]
- [p]M1919A4 Browning[/p][/*]
- [p]M1 Flamethrower[/p][/*]
- [p]P1941 Canteen[/p][/*]
- [p]Added new Imperial Japanese Army Field Guns[/p][list]
- [p]Type 92 Heavy Machine Gun AA[/p][/*]
- [p]Type 93 13.2mm Gun[/p][/*]
- [p]Type 98 20mm Gun[/p][/*]
- [p]Type 94 37mm AT Gun[/p][/*]
- [p]Type 92 70mm Battalion Gun[/p][/*]
- [p]Type 3 140mm Gun (fixed positions for Iwo Jima)[/p][/*]
- [p]Added new USMC Field Guns[/p][list]
- [p]M1917A1[/p][/*]
- [p]M1919 Standing variant[/p][/*]
- [p]Added Soviet weapons from Squad for Modders[/p][list]
- [p]TT33 Tokarev[/p][/*]
- [p]Mosin Nagant M1891[/p][/*]
- [p]Mosin Nagant M38 Carbine [/p][/*]
- [p]PPSh-41[/p][/*]
- [p]F1 Grenade[/p][/*]
- [p]Added new Imperial Japanese Army Vehicles:[/p][list]
- [p]Type 95 Kurogane Car MG Variant[/p][/*]
- [p]Type 95C Kurogane Pickup MG Variant[/p][/*]
- [p]Type 94 SPAA[/p][/*]
- [p]Type 98 Ko-Hi Transport[/p][/*]
- [p]Type 98 Ko-Hi SPAA[/p][/*]
- [p]Added new USMC vehicles and variants:[/p][list]
- [p]LVT-1 Alligator[/p][/*]
- [p]M2A4 Light Tank[/p][/*]
- [p]M3 Light Tank[/p][/*]
- [p]M3A1 Light Tank[/p][/*]
- [p]M4A3R3 “Ronson” Sherman (Iwo Jima)[/p][/*]
- [p]Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.[/p][/*]
- [p]Added a new reticle for Renault FT tanks.[/p][/*]
- [p]Updated reticles for Flak 43 (Ostwind) and Flak 38[/p][/*]
- [p]Added AEC Mk3 to Armour School.[/p][/*]
- [p]Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.[/p][/*]
- [p]Prevented rotation of Panzer 38t driver and hull gunner viewports.[/p][/*]
- [p]Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.[/p][/*]
- [p]Removed some unused Sherman collision meshes.[/p][/*]
- [p]Tanks now spawn with the engine running.[/p][/*]
- [p]Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.[/p][/*]
- [p]Added new reload animation for Pak40 halftrack.[/p][/*]
- [p]Added ability of M20 armoured car driver to open hatch[/p][/*]
- [p]Removed collision audio and FX from AT guns.[/p][/*]
- [p]Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).[/p][/*]
- [p]Updated explosive VFX for Sherman and Stuart tanks[/p][/*]
- [p]Added 50 cal projectiles to new leaf physmat[/p][/*]
- [p]Updated Interior SFX for Vickers MkVI tank coaxial MG.[/p][/*]
- [p]Reduced metal debris sound on fuel tank explosions.[/p][/*]
- [p]Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.[/p][/*]
- [p]Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.[/p][/*]
- [p]Added Axis Commander car to Best Frontline.[/p][/*]
- [p]Adjusted the names of some weapon deployables.[/p][/*]
- [p]Continuing to rework handling on mechanized vehicles (see known bugs)[/p][/*]
- [p]Updated LVT2 thumbnail[/p][/*]
- [p]Added LVT1 thumbnail[/p][/*]
IVdi-NuTQ9dD-zksg"][/img][/p]
- [p]Potential-< fix for “stack overflow sentry” crash.[/p][/*]
- [p]Possible fix for APHE ammo performance.[/p][/*]
- [p]Fixed Server crash related to “Promotetoleader” error.[/p][/*]
- [p]Fixed Server crash related to “Serverdemotecommander” error.[/p][/*]
- [p]Fixed client crash related to “Cigarette asset reference”.[/p][/*]
- [p]Fixed client crash related to DLSS loading.[/p][/*]
- [p]Fixed “OnRep_Controller” on local clients on unpossess.[/p][/*]
- [p]Fixed loadout inconsistencies with the French Grenadier role[/p][/*]
- [p]Fixed USMC Commanders having incorrect shovel[/p][/*]
- [p]Fixed Flamethrower Ammo UI not changing to magazine UI on role switch[/p][/*]
- [p]Fixed the bugged 20mm halftrack sight remaining on after a position switch.[/p][/*]
- [p]Fixed the bugged Pak40 halftrack sight remaining on after a position switch.[/p][/*]
- [p]Fixed the bugged GMC halftrack sight remaining on after a position switch.[/p][/*]
- [p]Multiple fixes to tank models armour values with removal of extra hidden faces[/p][/*]
- [p]Fixed enforced time delay between tank main gun and coaxial MG firing[/p][/*]
- [p]Fixed some recoil animations and blending time on some AT guns.[/p][/*]
- [p]Fixed gunner position on Pak40 halftrack.[/p][/*]
- [p]Fixed SFX playing on German half-tracks when the engine is off.[/p][/*]
- [p]Fixed the Tiger hull gunner periscope clipping with the tank mesh.[/p][/*]
- [p]Fixed Churchill IV and VII driver and hull gunner periscopes.[/p][/*]
- [p]Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.[/p][/*]
- [p]Fixed gunner viewport on AEC Mk3.[/p][/*]
- [p]Fixed the Sherman Firefly commander hatch not opening.[/p][/*]
- [p]Fixed Sherman M4A3 Chassis armour assignments.[/p][/*]
- [p]Fixed the second periscope for the Gunner on both AEC armoured cars.[/p][/*]
- [p]Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.[/p][/*]
- [p]Fixed Ha-Go tank hatch bug on viewport switch.[/p][/*]
- [p]Fixed log spam created by Ha-Go tank[/p][/*]
- [p]Fixed the handbrake on SdKfz 234 and Stummel.[/p][/*]
- [p]Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.[/p][/*]
- [p]Fixed 50 cal projectiles playing fragmentation effects post penetration.[/p][/*]
- [p]Fixed 50 cal projectiles not creating bullet hole decals[/p][/*]
- [p]Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.[/p][/*]
- [p]Fixed track material on M4A3E8.[/p][/*]
- [p]Fixed collision on ANZAC Bren Carriers.[/p][/*]
- [p]Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.[/p][/*]
- [p]Fixed attenuation on Type 94 trucks.[/p][/*]
- [p]Fixed collisions on various frontline objectives.[/p][/*]
- [p]Fixed collisions on the MG bunker.[/p][/*]
- [p]Fixed floating rifle on Type 90 75mm AT gun.[/p][/*]
- [p]Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.[/p][/*]
- [p]Fixed Type 90 AT gun shell missing texture.[/p][/*]
- [p]Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.[/p][/*]
- [p]Fixed Sdkfz 251 driver view enhancement.[/p][/*]
- [p]Fixed the remove rally point UI disappearing.[/p][/*]
- [p]Fixed Fire Extinguisher third-person animations.[/p][/*]
- [p]Fixed K98k hammer moving when attaching/detaching bayonet.[/p][/*]
- [p]Fixed small rigging error on M55 Reising.[/p][/*]
- [p]Fixed M1928A1 Thompson Drum clipping into the player's arm.[/p][/*]
- [p]Fixed the Lebel sniper front not showing in 3p.[/p][/*]
- [p]Fixed Springfield A1 front disappearing too early during ADS transition.[/p][/*]
- [p]Fixed the left-hand clipping through the head-on equip of all bayonets.[/p][/*]
- [p]Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.[/p][/*]
- [p]Fixed projectile spawning late on the Brandt Mle.1937 Mortar.[/p][/*]
- [p]Fixed Type 89 knee mortar being able to rotate the view while firing.[/p][/*]
- [p]Fixed normals on No68 AT grenade.[/p][/*]
- [p]Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).[/p][/*]
- [p]Fixed normals on barbed wire mesh.[/p][/*]
- [p]Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.[/p][/*]
- [p]Fixed sound bug when destroying wooden targets.[/p][/*]
- [p]Fixed red targets on the Arnhem range, spawning unpainted.[/p][/*]
- [p]Fixed red targets on the Arnhem range, making a metal sound when hit.[/p][/*]
- [p]Fixed bloodpool material broken roughness.[/p][/*]
- [p]Fixed supply dump icon.[/p][/*]
- [p]Fixed some typos in the game.[/p][/*]
- [p]Fixed German Radioman head(s) cropping through the hat.[/p][/*]
- [p]Fixed Distance Field Ambient Occlusion.[/p][/*]
- [p]Fixed alignment of the staging timer with the game timer.[/p][/*]
- [p]Fixed round-end screens on Iwo Jima.[/p][/*]