News Liste Post Scriptum: The Bloody Seventh

Update 2.2 - Changelog
Post Scriptum: The Bloody Seventh
24.06.25 15:25 Community Announcements

Recruits!

[p]
Update v2.2 will be available for download June 24th at 10:00 AM PT. This update brings a new map of Guadalcanal and various additions to the related factions! [/p][p]We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.[/p][p]Before deploying, be sure to clear your cache before joining a server for smooth operation. Stay sharp out there![/p][p](We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)[/p][p][img src="https://clan.akamai.steamstatic.com/images/31533869/6591619b8f4cf0a79599e1616a02d5070c770020.jpg"][/img][/p]
  • [p]Unable to join servers if the game is installed on an HDD.[/p][/*]
  • [p]Halftrack vehicle handling requires further work.[/p][/*]
  • [p]Small-calibre rounds no longer kill on a headshot.[/p][/*]
  • [p]Preplaced AT guns on Guadalcanal may be replicated.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/31533869/f6c178074e8957e44274c8b9f815d4654dbaa9bd.jpg"][/img][/p]
  • [p]Stage 1 Optimization of animation graph[/p][list]
  • [p]Removed some nodes.[/p][/*]
  • [p]Set "Do not evaluate" animations when dead.[/p][/*]
[/*][*][p]Optimised Niagara effect setup for bullet ribbon.[/p][/*][*][p]Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.[/p][/*][*][p]Added HLODs and new LODs across various maps.[/p][/*][*][p]Various LOD range adjustments.[/p][/*][*][p]Various texture size adjustments.[/p][/*][*][p]Optimised bones on Churchill IV and VII LODs.[/p][/*][*][p]Optimised ATR muzzle FX[/p][/*][*][p]Optimised IJA character meshes.[/p][/*][*][p]Updated gore materials and VFX.[/p][/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/7ddececbd9a82196af73296b5e3bc326e299f800.jpg"][/img][/p]
  • [p]Added 1st Battalion USMC Raiders.[/p][/*]
  • [p]Added 1st USMC Division.[/p][/*]
  • [p]Added the 2nd Japanese “Sendai” Division.[/p][/*]
  • [p]Reworked Frontline gamemode[/p][list]
  • [p]Players can now activate/deactivate timed explosives on objectives.[/p][/*]
  • [p]Removed remaining satchels from riflemen.[/p][/*]
  • [p]Added some new frontline objectives.[/p][/*]
[/*][*][p]Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.[/p][/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/0152122254590d69d4f8b44a51c79769f3302b31.jpg"][/img][/p]
  • [p]Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/31533869/71538693b9e29f3a7e83543c1765d368a8287ecf.jpg"][/img][/p]
  • [p]3 Seeding Layers[/p][list]
  • [p]Edson Ridge Seeding 01[/p][/*]
  • [p]Henderson Field Seeding 01[/p][/*]
  • [p]Guadalcanal Seeding 01[/p][/*]
[/*][*][p]6 Frontline layers (with different time of day variances)[/p]
  • [p]Edson Ridge Frontline 01[/p][/*]
  • [p]Edson Ridge Frontline 02[/p][/*]
  • [p]Edson Ridge Frontline 03[/p][/*]
  • [p]Henderson Field Frontline 01[/p][/*]
  • [p]Henderson Field Frontline 02[/p][/*]
  • [p]Henderson Field Frontline 03[/p][/*]
[/*][*][p]8 Offensive Layers [/p]
  • [p]Edson Ridge Offensive 01[/p][/*]
  • [p]Edson Ridge Offensive 02[/p][/*]
  • [p]Henderson Field Offensive 01[/p][/*]
  • [p]Henderson Field Offensive 02[/p][/*]
  • [p]Guadalcanal Offensive 01[/p][/*]
  • [p]Guadalcanal Offensive 02[/p][/*]
  • [p]Guadalcanal Offensive 03[/p][/*]
  • [p]Guadalcanal Offensive 04[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/90c414a0772a1faf59a8a719816bee39553dab80.jpg"][/img][/p]
  • [p]Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.[/p][/*]
  • [p]Fixed Heelsum terrain LOD/FOV issue.[/p][/*]
  • [p]Lowered all bushes slightly on Colmar to prevent gaps underneath.[/p][/*]
  • [p]Various level design geo fixes on all maps and layers.[/p][/*]
  • [p]Various level design red zone amendments on multiple maps and layers.[/p][/*]
  • [p]Removed vehicle collision on thousands of fences across all maps.[/p][/*]
  • [p]Added new physmat for leaves.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/31533869/acbba12bee4ca2ac5b98d08aa91b6f47b198ded7.jpg"][/img][/p]
  • [p]Gave all Commanders a shovel and the ability to place infantry deployables.[/p][/*]
  • [p]Gave all Infantry Squad Leads a shovel.[/p][/*]
  • [p]Infantry can now dump supplies, not just the Squad Leads.[/p][/*]
  • [p]The supply dump now shows the amount of supplies when you look at it.[/p][/*]
  • [p]Allowed Radiomen to place markers.[/p][/*]
  • [p]Changed the smoke artillery call-in mark to be different from HE artillery.[/p][/*]
  • [p]Added new Commander call-ins[/p][list]
  • [p]Mitsubishi Zero and G4M1 Tactical Bomber for Japan.[/p][/*]
  • [p]P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/d9adbfb269ad03e5857b15fc6610496d12d45a31.jpg"][/img][/p]
  • [p]Updated Main Menu splash screens.[/p][/*]
  • [p]Updated tutorial menu videos.[/p][/*]
  • [p]New keybind system.[/p][/*]
  • [p]A "Test microphone" option was added to the sound settings menu.[/p][/*]
  • [p]The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.[/p][/*]
  • [p]Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.[/p][/*]
  • [p]Added the toggle sprint option in settings.[/p][/*]
  • [p]Added toggleable map and HUD markers for objectives.[/p][/*]
  • [p]Introduced default tooltips for tanks and vehicles.[/p][/*]
  • [p]Removed auto head movement rotation in vehicles.[/p][/*]
  • [p]Prevented ladder glitch.[/p][/*]
  • [p]Volume tweaks of the master sound class level.[/p][/*]
  • [p]Added correct sounds for F4U flyby and call-in.[/p][/*]
  • [p]Boosted bullet impact and fly-by volume.[/p][/*]
  • [p]Increased concurrency of settings on bullet hits by double.[/p][/*]
  • [p]Slightly boosted footsteps volume.[/p][/*]
  • [p]Added leaves/wood target materials to the impact SFX settings for all projectiles.[/p][/*]
  • [p]New Japanese sniper character mesh for Guadalcanal.[/p][/*]
  • [p]Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).[/p][/*]
  • [p]Centred spectator/admin camera pivot.[/p][/*]
  • [p]Created Japanese faction-specific end screens for Guadalcanal.[/p][/*]
[p][img src="https://clan.fastly.steamstatic.com/images//31533869/b20e8138774243ec000b750d01e575812720d2e0.jpg"][/img][/p]
  • [p]Added new Imperial Japanese Army Weapons[/p][list]
  • [p]Type 26 Revolver[/p][/*]
  • [p]Type BE Sig 1920 SMG[/p][/*]
  • [p]Type 97 AT Rifle[/p][/*]
  • [p]Type 100 Flamethrower[/p][/*]
  • [p]Japanese Satchel Charge[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/fd92e406854b59569f825ebf8721acda856616ef.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/b0eee71c982c97f015809efda5d59b29e2ff0df1.jpg"][/img][/p]
  • [p]Added new USMC Weapons/equipment[/p][list]
  • [p]Raider Stiletto Knife[/p][/*]
  • [p]M1918 Trench Knife[/p][/*]
  • [p]M1919A4 Browning[/p][/*]
  • [p]M1 Flamethrower[/p][/*]
  • [p]P1941 Canteen[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/755267126f9cd06d3cf96a1fba206eb70d0a2924.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/2a3e0c68efdd3d174dfcf5628349fe6b21ab7421.jpg"][/img][/p]
  • [p]Added new Imperial Japanese Army Field Guns[/p][list]
  • [p]Type 92 Heavy Machine Gun AA[/p][/*]
  • [p]Type 93 13.2mm Gun[/p][/*]
  • [p]Type 98 20mm Gun[/p][/*]
  • [p]Type 94 37mm AT Gun[/p][/*]
  • [p]Type 92 70mm Battalion Gun[/p][/*]
  • [p]Type 3 140mm Gun (fixed positions for Iwo Jima)[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/83d7c1b90584fd45574d8771a823beaaa0a21d4a.jpg"][/img][/p]
  • [p]Added new USMC Field Guns[/p][list]
  • [p]M1917A1[/p][/*]
  • [p]M1919 Standing variant[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/7b53ece2a9a648d224668ed4f934c2afbb92885a.jpg"][/img][/p]
  • [p]Added Soviet weapons from Squad for Modders[/p][list]
  • [p]TT33 Tokarev[/p][/*]
  • [p]Mosin Nagant M1891[/p][/*]
  • [p]Mosin Nagant M38 Carbine [/p][/*]
  • [p]PPSh-41[/p][/*]
  • [p]F1 Grenade[/p][/*]
[/*][*][p]All new weapons were added to the shooting ranges.[/p][/*][*][p]Increased range of M2 flamethrower to 40m and increased damage output by 50%.[/p][/*][*][p]Made flame weapons call projectile chaining (more reliable hit registration).[/p][/*][*][p]Flamethrower fire now causes death rather than wounding.[/p][/*][*][p]Flamethrowers can now damage spawn tents and various other flammable buildables.[/p][/*][*][p]Flamethrower burning FX updated.[/p][/*][*][p]Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.[/p][/*][*][p]Increased velocity of Shotgun rounds to use a flatter trajectory.[/p][/*][*][p]Tweaked zeroing poses for the Type 38 rifle.[/p][/*][*][p]A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.[/p][/*][*][p]Amended sfx for Reising weapons firing in 3P.[/p][/*][*][p]Added slight echo to Springfield firing audio in both 1p and 3p[/p][/*][*][p]Adjusted Springfield ADS left hand pose[/p][/*][*][p]BAR 1918 Foley tweaked.[/p][/*][*][p]Type 11 LMG firing sound tweaked.[/p][/*][*][p]Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.[/p][/*][*][p]Updated M1873 Revolver icon.[/p][/*][*][p]Gave melee weapons (knives/sword) to all tanker crew roles.[/p][/*][*][p]Added melee weapons (knives/sword) to all commander roles for consistency.[/p][/*][*][p]Added entrenching tools to ANZAC tanker crew roles.[/p][/*][*][p]Added repair wrench to ANZAC logistics Squad Leader.[/p][/*][*][p]Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.[/p][/*][*][p]Tweaked rear aperture sight on the M1 Garand.[/p][/*][*][p]Tweaked ADS view on M1918A2 BAR.[/p][/*][*][p]Reduced blur on BAR 1918 and M1 Garand.[/p][/*][*][p]Increased muzzle flash for all AT rifles.[/p][/*][*][p]New icon for bandages and Japanese Satchel Charge[/p][/*][/list][p][img src="https://clan.fastly.steamstatic.com/images//31533869/b922e34ce0b7309d6f18a2c837204b1ec3e717fb.jpg"][/img][/p]
  • [p]Added new Imperial Japanese Army Vehicles:[/p][list]
  • [p]Type 95 Kurogane Car MG Variant[/p][/*]
  • [p]Type 95C Kurogane Pickup MG Variant[/p][/*]
  • [p]Type 94 SPAA[/p][/*]
  • [p]Type 98 Ko-Hi Transport[/p][/*]
  • [p]Type 98 Ko-Hi SPAA[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/2aeeafed898ac725de048be9e632c318385d1567.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/1740c7772eeca9e9933b3a97859d0e3fb89df2dc.jpg"][/img][/p]
  • [p]Added new USMC vehicles and variants:[/p][list]
  • [p]LVT-1 Alligator[/p][/*]
  • [p]M2A4 Light Tank[/p][/*]
  • [p]M3 Light Tank[/p][/*]
  • [p]M3A1 Light Tank[/p][/*]
  • [p]M4A3R3 “Ronson” Sherman (Iwo Jima)[/p][/*]
[/*][/list][p][img src="https://clan.akamai.steamstatic.com/images/31533869/4b6be461156e514b4ba2133704f02c4149d4eaef.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/0947011a69db7cb4b08be386dc9ffacf522a28be.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/54a0e37c689eec044ab2ede7df07b834d978cf5f.jpg"][/img][/p]
  • [p]Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.[/p][/*]
  • [p]Added a new reticle for Renault FT tanks.[/p][/*]
  • [p]Updated reticles for Flak 43 (Ostwind) and Flak 38[/p][/*]
  • [p]Added AEC Mk3 to Armour School.[/p][/*]
  • [p]Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.[/p][/*]
  • [p]Prevented rotation of Panzer 38t driver and hull gunner viewports.[/p][/*]
  • [p]Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.[/p][/*]
  • [p]Removed some unused Sherman collision meshes.[/p][/*]
  • [p]Tanks now spawn with the engine running.[/p][/*]
  • [p]Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.[/p][/*]
  • [p]Added new reload animation for Pak40 halftrack.[/p][/*]
  • [p]Added ability of M20 armoured car driver to open hatch[/p][/*]
  • [p]Removed collision audio and FX from AT guns.[/p][/*]
  • [p]Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).[/p][/*]
  • [p]Updated explosive VFX for Sherman and Stuart tanks[/p][/*]
  • [p]Added 50 cal projectiles to new leaf physmat[/p][/*]
  • [p]Updated Interior SFX for Vickers MkVI tank coaxial MG.[/p][/*]
  • [p]Reduced metal debris sound on fuel tank explosions.[/p][/*]
  • [p]Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.[/p][/*]
  • [p]Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.[/p][/*]
  • [p]Added Axis Commander car to Best Frontline.[/p][/*]
  • [p]Adjusted the names of some weapon deployables.[/p][/*]
  • [p]Continuing to rework handling on mechanized vehicles (see known bugs)[/p][/*]
  • [p]Updated LVT2 thumbnail[/p][/*]
  • [p]Added LVT1 thumbnail[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeDRljTZaSQSJw0zJf10IOTvYjeTs0vWR2YpJv7faPqI7w1gJaVWoZ3qNs3NONwsXDifKWEW61HFzVip--FAhLdPIfy4UVqVwRzrExGXCWrHNec53g1XRDHZnqwGG6ZSNraN24oRA?key=3c-8b-
IVdi-NuTQ9dD-zksg"][/img][/p]
  • [p]Potential-< fix for “stack overflow sentry” crash.[/p][/*]
  • [p]Possible fix for APHE ammo performance.[/p][/*]
  • [p]Fixed Server crash related to “Promotetoleader” error.[/p][/*]
  • [p]Fixed Server crash related to “Serverdemotecommander” error.[/p][/*]
  • [p]Fixed client crash related to “Cigarette asset reference”.[/p][/*]
  • [p]Fixed client crash related to DLSS loading.[/p][/*]
  • [p]Fixed “OnRep_Controller” on local clients on unpossess.[/p][/*]
  • [p]Fixed loadout inconsistencies with the French Grenadier role[/p][/*]
  • [p]Fixed USMC Commanders having incorrect shovel[/p][/*]
  • [p]Fixed Flamethrower Ammo UI not changing to magazine UI on role switch[/p][/*]
  • [p]Fixed the bugged 20mm halftrack sight remaining on after a position switch.[/p][/*]
  • [p]Fixed the bugged Pak40 halftrack sight remaining on after a position switch.[/p][/*]
  • [p]Fixed the bugged GMC halftrack sight remaining on after a position switch.[/p][/*]
  • [p]Multiple fixes to tank models armour values with removal of extra hidden faces[/p][/*]
  • [p]Fixed enforced time delay between tank main gun and coaxial MG firing[/p][/*]
  • [p]Fixed some recoil animations and blending time on some AT guns.[/p][/*]
  • [p]Fixed gunner position on Pak40 halftrack.[/p][/*]
  • [p]Fixed SFX playing on German half-tracks when the engine is off.[/p][/*]
  • [p]Fixed the Tiger hull gunner periscope clipping with the tank mesh.[/p][/*]
  • [p]Fixed Churchill IV and VII driver and hull gunner periscopes.[/p][/*]
  • [p]Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.[/p][/*]
  • [p]Fixed gunner viewport on AEC Mk3.[/p][/*]
  • [p]Fixed the Sherman Firefly commander hatch not opening.[/p][/*]
  • [p]Fixed Sherman M4A3 Chassis armour assignments.[/p][/*]
  • [p]Fixed the second periscope for the Gunner on both AEC armoured cars.[/p][/*]
  • [p]Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.[/p][/*]
  • [p]Fixed Ha-Go tank hatch bug on viewport switch.[/p][/*]
  • [p]Fixed log spam created by Ha-Go tank[/p][/*]
  • [p]Fixed the handbrake on SdKfz 234 and Stummel.[/p][/*]
  • [p]Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.[/p][/*]
  • [p]Fixed 50 cal projectiles playing fragmentation effects post penetration.[/p][/*]
  • [p]Fixed 50 cal projectiles not creating bullet hole decals[/p][/*]
  • [p]Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.[/p][/*]
  • [p]Fixed track material on M4A3E8.[/p][/*]
  • [p]Fixed collision on ANZAC Bren Carriers.[/p][/*]
  • [p]Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.[/p][/*]
  • [p]Fixed attenuation on Type 94 trucks.[/p][/*]
  • [p]Fixed collisions on various frontline objectives.[/p][/*]
  • [p]Fixed collisions on the MG bunker.[/p][/*]
  • [p]Fixed floating rifle on Type 90 75mm AT gun.[/p][/*]
  • [p]Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.[/p][/*]
  • [p]Fixed Type 90 AT gun shell missing texture.[/p][/*]
  • [p]Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.[/p][/*]
  • [p]Fixed Sdkfz 251 driver view enhancement.[/p][/*]
  • [p]Fixed the remove rally point UI disappearing.[/p][/*]
  • [p]Fixed Fire Extinguisher third-person animations.[/p][/*]
  • [p]Fixed K98k hammer moving when attaching/detaching bayonet.[/p][/*]
  • [p]Fixed small rigging error on M55 Reising.[/p][/*]
  • [p]Fixed M1928A1 Thompson Drum clipping into the player's arm.[/p][/*]
  • [p]Fixed the Lebel sniper front not showing in 3p.[/p][/*]
  • [p]Fixed Springfield A1 front disappearing too early during ADS transition.[/p][/*]
  • [p]Fixed the left-hand clipping through the head-on equip of all bayonets.[/p][/*]
  • [p]Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.[/p][/*]
  • [p]Fixed projectile spawning late on the Brandt Mle.1937 Mortar.[/p][/*]
  • [p]Fixed Type 89 knee mortar being able to rotate the view while firing.[/p][/*]
  • [p]Fixed normals on No68 AT grenade.[/p][/*]
  • [p]Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).[/p][/*]
  • [p]Fixed normals on barbed wire mesh.[/p][/*]
  • [p]Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.[/p][/*]
  • [p]Fixed sound bug when destroying wooden targets.[/p][/*]
  • [p]Fixed red targets on the Arnhem range, spawning unpainted.[/p][/*]
  • [p]Fixed red targets on the Arnhem range, making a metal sound when hit.[/p][/*]
  • [p]Fixed bloodpool material broken roughness.[/p][/*]
  • [p]Fixed supply dump icon.[/p][/*]
  • [p]Fixed some typos in the game.[/p][/*]
  • [p]Fixed German Radioman head(s) cropping through the hat.[/p][/*]
  • [p]Fixed Distance Field Ambient Occlusion.[/p][/*]
  • [p]Fixed alignment of the staging timer with the game timer.[/p][/*]
  • [p]Fixed round-end screens on Iwo Jima.[/p][/*]
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Release:18.07.2018 Genre: Online-Strategie Entwickler: Periscope Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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27.11.24 23:57 Community Announcements
Save 50% off of Squad 44
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27.11.24 18:00 Community Announcements
HOTFIX - Changelog V1.4.2
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30.10.24 18:09 Community Announcements
Starship Troopers: Extermination Is Out Now!
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11.10.24 20:01 Community Announcements
HOTFIX - Changelog V1.4.1
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28.08.24 17:02 Community Announcements
UPDATE: Squad 44 - Frontline Expanded is now LIVE
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15.08.24 17:38 Community Announcements
100 Player Public Playtest - Aug 9th, 18:00 UTC
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07.08.24 20:33 Community Announcements
HOTFIX - Changelog V1.3.2
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10.07.24 23:21 Community Announcements
HOTFIX - Changelog V1.3.1
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30.06.24 18:05 Community Announcements
UPDATE: Squad 44 - Reign of Steel is now LIVE
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27.06.24 17:06 Community Announcements
Save 50% off of Squad 44 during Steam Summer Sale!
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27.06.24 17:00 Community Announcements
Squad 44 - 6 Month Roadmap Part 2
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26.06.24 21:00 Community Announcements
Update Preview - Frontline Mode
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20.06.24 17:00 Community Announcements
Squad 44 Modding Spotlight - Summer 2024
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30.05.24 23:19 Community Announcements
Hotfix - 22 April 2024
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22.04.24 18:20 Community Announcements
Update: Operation Clean Sweep is LIVE
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15.04.24 21:01 Community Announcements
Save 50% off of Squad 44 during FPS Fest!
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15.04.24 17:00 Community Announcements
Squad 44 Public Playtest - April 12th 2024
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11.04.24 21:22 Community Announcements
Squad 44 is now Squad 44mm!
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01.04.24 15:03 Community Announcements
Easter Eggs in Squad 44
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29.03.24 17:01 Community Announcements
Patch Changelog - Logi Updates and Performance Fixes
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14.03.24 20:30 Community Announcements
Hotfix: Server Crashes and SSGI Issues
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17.02.24 00:12 Community Announcements
Squad 44 - 6 Month Roadmap
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16.02.24 18:30 Community Announcements
Update: Operation Greyhound is now LIVE
Post Scriptum: The Bloody Seventh
31.01.24 18:29 Community Announcements
Post Scriptum is now Squad 44 - The Battle of Rethymno Now Available
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14.12.23 17:59 Community Announcements
Get 65% off Post Scriptum during the Steam Winter Sale!
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21.12.22 15:24 Community Announcements
Chapter 4: Colmar map Public Playtest
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19.12.22 17:42 Community Announcements
Get 50% off Post Scriptum during the Steam Autumn Sale!
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22.11.22 15:33 Community Announcements
Post Scriptum: The Bloody Undead Permanent Availability
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01.11.22 15:37 Community Announcements
Post Scriptum: The Bloody Undead Now Available!
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25.10.22 15:00 Community Announcements
Mercury Arts: Public Playtest Announcement of Rethymno & Greek Faction
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06.10.22 12:59 Community Announcements
Update v3.0.758.3653 - Changelog
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16.09.22 13:39 Community Announcements
Update v3.0.754.3647 - Changelog
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15.09.22 13:00 Community Announcements
Post Scriptum: Watch On The Rhine Creator Event
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11.09.22 11:59 Community Announcements
Post Scriptum Gameplay Trailer [2022] Premiere + Announcement for Chapter 4
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09.09.22 13:04 Community Announcements
Chapter 4: Watch On The Rhine Public Playtest
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01.09.22 12:11 Community Announcements
Update v3.0.674.3124 - Changelog
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15.08.22 11:08 Community Announcements