News Liste Post Scriptum: The Bloody Seventh

Update 2.2 - Changelog
Post Scriptum: The Bloody Seventh
24.06.25 15:25 Community Announcements

[b]Recruits![/b]

[b]Update v2.2 [/b]will be available for download [b]June 24th at[/b] [b]10:00 AM PT[/b]. This update brings a new map of Guadalcanal and various additions to the related factions!

We highly suggest players play Squad 44 on an SSD instead of an HDD to curb long loading times.

[b]Before deploying, be sure to clear your cache before joining a server for smooth operation. [/b]Stay sharp out there!

(We'd like to thank community playtesters Russo13 and Spiderdanny0 for taking photos of Guadalcanal and the M4A3R3 “Ronson” Sherman!)

[img src="https://clan.akamai.steamstatic.com/images/31533869/6591619b8f4cf0a79599e1616a02d5070c770020.jpg"][/img]

  • Unable to join servers if the game is installed on an HDD.

  • Halftrack vehicle handling requires further work.

  • Small-calibre rounds no longer kill on a headshot.

  • Preplaced AT guns on Guadalcanal may be replicated.

[img src="https://clan.akamai.steamstatic.com/images/31533869/f6c178074e8957e44274c8b9f815d4654dbaa9bd.jpg"][/img]

  • Stage 1 Optimization of animation graph

    [list]
  • Removed some nodes.

  • Set "Do not evaluate" animations when dead.

[/*][*]

Optimised Niagara effect setup for bullet ribbon.

[/*][*]

Set all vehicle wheels/tracks to collide with a simple collision, in place of complex.

[/*][*]

Added HLODs and new LODs across various maps.

[/*][*]

Various LOD range adjustments.

[/*][*]

Various texture size adjustments.

[/*][*]

Optimised bones on Churchill IV and VII LODs.

[/*][*]

Optimised ATR muzzle FX

[/*][*]

Optimised IJA character meshes.

[/*][*]

Updated gore materials and VFX.

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/7ddececbd9a82196af73296b5e3bc326e299f800.jpg"][/img]

  • Added 1st Battalion USMC Raiders.

  • Added 1st USMC Division.

  • Added the 2nd Japanese “Sendai” Division.

  • Reworked Frontline gamemode

    [list]
  • Players can now activate/deactivate timed explosives on objectives.

  • Removed remaining satchels from riflemen.

  • Added some new frontline objectives.

[/*][*]

Made amendments to multiple Frontline layers - more objective sets are now also tied to a capture point.

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/0152122254590d69d4f8b44a51c79769f3302b31.jpg"][/img]

  • Added Guadalcanal Map (Henderson Field/Edson’s Ridge/Guadalcanal)

[img src="https://clan.akamai.steamstatic.com/images/31533869/71538693b9e29f3a7e83543c1765d368a8287ecf.jpg"][/img]

  • 3 Seeding Layers

    [list]
  • Edson Ridge Seeding 01

  • Henderson Field Seeding 01

  • Guadalcanal Seeding 01

[/*][*]

6 Frontline layers (with different time of day variances)

  • Edson Ridge Frontline 01

  • Edson Ridge Frontline 02

  • Edson Ridge Frontline 03

  • Henderson Field Frontline 01

  • Henderson Field Frontline 02

  • Henderson Field Frontline 03

[/*][*]

8 Offensive Layers 

  • Edson Ridge Offensive 01

  • Edson Ridge Offensive 02

  • Henderson Field Offensive 01

  • Henderson Field Offensive 02

  • Guadalcanal Offensive 01

  • Guadalcanal Offensive 02

  • Guadalcanal Offensive 03

  • Guadalcanal Offensive 04

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/90c414a0772a1faf59a8a719816bee39553dab80.jpg"][/img]

  • Updated Arnhem Range, Subway Range, and Armour School with new weapons/vehicles.

  • Fixed Heelsum terrain LOD/FOV issue.

  • Lowered all bushes slightly on Colmar to prevent gaps underneath.

  • Various level design geo fixes on all maps and layers.

  • Various level design red zone amendments on multiple maps and layers.

  • Removed vehicle collision on thousands of fences across all maps.

  • Added new physmat for leaves.

[img src="https://clan.akamai.steamstatic.com/images/31533869/acbba12bee4ca2ac5b98d08aa91b6f47b198ded7.jpg"][/img]

  • Gave all Commanders a shovel and the ability to place infantry deployables.

  • Gave all Infantry Squad Leads a shovel.

  • Infantry can now dump supplies, not just the Squad Leads.

  • The supply dump now shows the amount of supplies when you look at it.

  • Allowed Radiomen to place markers.

  • Changed the smoke artillery call-in mark to be different from HE artillery.

  • Added new Commander call-ins

    [list]
  • Mitsubishi Zero and G4M1 Tactical Bomber for Japan.

  • P-38 Lightning and Scout Bomber Douglas (SBD-3) for USMC.

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/d9adbfb269ad03e5857b15fc6610496d12d45a31.jpg"][/img]

  • Updated Main Menu splash screens.

  • Updated tutorial menu videos.

  • New keybind system.

  • A "Test microphone" option was added to the sound settings menu.

  • The ability for players to choose which ear various comms channels come out of (local, squad, command comms) has been added.

  • Added voice-over volume sliders (E.g., Tank Reloaders) in the sound settings menu.

  • Added the toggle sprint option in settings.

  • Added toggleable map and HUD markers for objectives.

  • Introduced default tooltips for tanks and vehicles.

  • Removed auto head movement rotation in vehicles.

  • Prevented ladder glitch.

  • Volume tweaks of the master sound class level.

  • Added correct sounds for F4U flyby and call-in.

  • Boosted bullet impact and fly-by volume.

  • Increased concurrency of settings on bullet hits by double.

  • Slightly boosted footsteps volume.

  • Added leaves/wood target materials to the impact SFX settings for all projectiles.

  • New Japanese sniper character mesh for Guadalcanal.

  • Temporarily disabled FSR due to clash with DLSS (possible cause of loading issue).

  • Centred spectator/admin camera pivot.

  • Created Japanese faction-specific end screens for Guadalcanal.

[img src="https://clan.fastly.steamstatic.com/images//31533869/b20e8138774243ec000b750d01e575812720d2e0.jpg"][/img]

  • Added new Imperial Japanese Army Weapons

    [list]
  • Type 26 Revolver

  • Type BE Sig 1920 SMG

  • Type 97 AT Rifle

  • Type 100 Flamethrower

  • Japanese Satchel Charge

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/fd92e406854b59569f825ebf8721acda856616ef.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/b0eee71c982c97f015809efda5d59b29e2ff0df1.jpg"][/img]

  • Added new USMC Weapons/equipment

    [list]
  • Raider Stiletto Knife

  • M1918 Trench Knife

  • M1919A4 Browning

  • M1 Flamethrower

  • P1941 Canteen

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/755267126f9cd06d3cf96a1fba206eb70d0a2924.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/2a3e0c68efdd3d174dfcf5628349fe6b21ab7421.jpg"][/img]

  • Added new Imperial Japanese Army Field Guns

    [list]
  • Type 92 Heavy Machine Gun AA

  • Type 93 13.2mm Gun

  • Type 98 20mm Gun

  • Type 94 37mm AT Gun

  • Type 92 70mm Battalion Gun

  • Type 3 140mm Gun (fixed positions for Iwo Jima)

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/83d7c1b90584fd45574d8771a823beaaa0a21d4a.jpg"][/img]

  • Added new USMC Field Guns

    [list]
  • M1917A1

  • M1919 Standing variant

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/7b53ece2a9a648d224668ed4f934c2afbb92885a.jpg"][/img]

  • Added Soviet weapons from Squad for Modders

    [list]
  • TT33 Tokarev

  • Mosin Nagant M1891

  • Mosin Nagant M38 Carbine 

  • PPSh-41

  • F1 Grenade

[/*][*]

All new weapons were added to the shooting ranges.

[/*][*]

Increased range of M2 flamethrower to 40m and increased damage output by 50%.

[/*][*]

Made flame weapons call projectile chaining (more reliable hit registration).

[/*][*]

Flamethrower fire now causes death rather than wounding.

[/*][*]

Flamethrowers can now damage spawn tents and various other flammable buildables.

[/*][*]

Flamethrower burning FX updated.

[/*][*]

Increased damage on the Type 38 rifle, Type 96 LMG and Type 11 LMG.

[/*][*]

Increased velocity of Shotgun rounds to use a flatter trajectory.

[/*][*]

Tweaked zeroing poses for the Type 38 rifle.

[/*][*]

A slight delay between shots for the Enfield and Nagant revolvers was added, consistent with other revolvers.

[/*][*]

Amended sfx for Reising weapons firing in 3P.

[/*][*]

Added slight echo to Springfield firing audio in both 1p and 3p

[/*][*]

Adjusted Springfield ADS left hand pose

[/*][*]

BAR 1918 Foley tweaked.

[/*][*]

Type 11 LMG firing sound tweaked.

[/*][*]

Increased volume on mid-range firing sounds of the Type 93 HMG and M2 Browning.

[/*][*]

Updated M1873 Revolver icon.

[/*][*]

Gave melee weapons (knives/sword) to all tanker crew roles.

[/*][*]

Added melee weapons (knives/sword) to all commander roles for consistency.

[/*][*]

Added entrenching tools to ANZAC tanker crew roles.

[/*][*]

Added repair wrench to ANZAC logistics Squad Leader.

[/*][*]

Tweaked the deploy/undeploy time of the Type98 entrenching tool to sync with the animation.

[/*][*]

Tweaked rear aperture sight on the M1 Garand.

[/*][*]

Tweaked ADS view on M1918A2 BAR.

[/*][*]

Reduced blur on BAR 1918 and M1 Garand.

[/*][*]

Increased muzzle flash for all AT rifles.

[/*][*]

New icon for bandages and Japanese Satchel Charge

[/*][/list]

[img src="https://clan.fastly.steamstatic.com/images//31533869/b922e34ce0b7309d6f18a2c837204b1ec3e717fb.jpg"][/img]

  • Added new Imperial Japanese Army Vehicles:

    [list]
  • Type 95 Kurogane Car MG Variant

  • Type 95C Kurogane Pickup MG Variant

  • Type 94 SPAA

  • Type 98 Ko-Hi Transport

  • Type 98 Ko-Hi SPAA

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/2aeeafed898ac725de048be9e632c318385d1567.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/1740c7772eeca9e9933b3a97859d0e3fb89df2dc.jpg"][/img]

  • Added new USMC vehicles and variants:

    [list]
  • LVT-1 Alligator

  • M2A4 Light Tank

  • M3 Light Tank

  • M3A1 Light Tank

  • M4A3R3 “Ronson” Sherman (Iwo Jima)

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/4b6be461156e514b4ba2133704f02c4149d4eaef.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/0947011a69db7cb4b08be386dc9ffacf522a28be.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/31533869/54a0e37c689eec044ab2ede7df07b834d978cf5f.jpg"][/img]

  • Added Renault FT-C, Renault FT-M, Renault FT-31 to the 1940 French Faction.

  • Added a new reticle for Renault FT tanks.

  • Updated reticles for Flak 43 (Ostwind) and Flak 38

  • Added AEC Mk3 to Armour School.

  • Allowed the Konigstiger driver's periscope to rotate 20 degrees left/right.

  • Prevented rotation of Panzer 38t driver and hull gunner viewports.

  • Set APHE Fuse Delay to 0.0012 for >800m/s, 0.0014 for 700-800m/s, 0.0016 for <700m/s.

  • Removed some unused Sherman collision meshes.

  • Tanks now spawn with the engine running.

  • Reparented Sdkfz 251 Pak40 to use the same skeleton as the Sdkfz 251.

  • Added new reload animation for Pak40 halftrack.

  • Added ability of M20 armoured car driver to open hatch

  • Removed collision audio and FX from AT guns.

  • Updated SFX for Japanese emplaced weapons (20mm, 25mm, 30mm).

  • Updated explosive VFX for Sherman and Stuart tanks

  • Added 50 cal projectiles to new leaf physmat

  • Updated Interior SFX for Vickers MkVI tank coaxial MG.

  • Reduced metal debris sound on fuel tank explosions.

  • Increased Austin K5 Infantry Supply Truck passenger capacity to 10 from 8.

  • Increased Type 94 Infantry Supply Truck passenger capacity to 10 from 8.

  • Added Axis Commander car to Best Frontline.

  • Adjusted the names of some weapon deployables.

  • Continuing to rework handling on mechanized vehicles (see known bugs)

  • Updated LVT2 thumbnail

  • Added LVT1 thumbnail

[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeDRljTZaSQSJw0zJf10IOTvYjeTs0vWR2YpJv7faPqI7w1gJaVWoZ3qNs3NONwsXDifKWEW61HFzVip--FAhLdPIfy4UVqVwRzrExGXCWrHNec53g1XRDHZnqwGG6ZSNraN24oRA?key=3c-8bIVdi-NuTQ9dD-zksg"][/img]

  • Potential fix for “stack overflow sentry” crash.

  • Possible fix for APHE ammo performance.

  • Fixed Server crash related to “Promotetoleader” error.

  • Fixed Server crash related to “Serverdemotecommander” error.

  • Fixed client crash related to “Cigarette asset reference”.

  • Fixed client crash related to DLSS loading.

  • Fixed “OnRep_Controller” on local clients on unpossess.

  • Fixed loadout inconsistencies with the French Grenadier role

  • Fixed USMC Commanders having incorrect shovel

  • Fixed Flamethrower Ammo UI not changing to magazine UI on role switch

  • Fixed the bugged 20mm halftrack sight remaining on after a position switch.

  • Fixed the bugged Pak40 halftrack sight remaining on after a position switch.

  • Fixed the bugged GMC halftrack sight remaining on after a position switch.

  • Multiple fixes to tank models armour values with removal of extra hidden faces

  • Fixed enforced time delay between tank main gun and coaxial MG firing

  • Fixed some recoil animations and blending time on some AT guns.

  • Fixed gunner position on Pak40 halftrack.

  • Fixed SFX playing on German half-tracks when the engine is off.

  • Fixed the Tiger hull gunner periscope clipping with the tank mesh.

  • Fixed Churchill IV and VII driver and hull gunner periscopes.

  • Fixed Churchill IV and VII hull gunner cameras sticking when rotated far left or right.

  • Fixed gunner viewport on AEC Mk3.

  • Fixed the Sherman Firefly commander hatch not opening.

  • Fixed Sherman M4A3 Chassis armour assignments.

  • Fixed the second periscope for the Gunner on both AEC armoured cars.

  • Fixed gunner being able to turn out of a non-existent hatch on the Chi Ha (Late) tank.

  • Fixed Ha-Go tank hatch bug on viewport switch.

  • Fixed log spam created by Ha-Go tank

  • Fixed the handbrake on SdKfz 234 and Stummel.

  • Fixed M62A1 76mm APCBC damage type being set to AP instead of HE.

  • Fixed 50 cal projectiles playing fragmentation effects post penetration.

  • Fixed 50 cal projectiles not creating bullet hole decals

  • Reparented Jagdtiger 128mm APC(-HE) shell to APHE parent.

  • Fixed track material on M4A3E8.

  • Fixed collision on ANZAC Bren Carriers.

  • Fixed Reibel MG coaxial gun firing too slow, causing desync with audio.

  • Fixed attenuation on Type 94 trucks.

  • Fixed collisions on various frontline objectives.

  • Fixed collisions on the MG bunker.

  • Fixed floating rifle on Type 90 75mm AT gun.

  • Fixed an issue causing passengers' backs to stick through the side of the Austin K5 trucks.

  • Fixed Type 90 AT gun shell missing texture.

  • Fixed Flak36 hydraulic cylinders clipping through the shield on elevation.

  • Fixed Sdkfz 251 driver view enhancement.

  • Fixed the remove rally point UI disappearing.

  • Fixed Fire Extinguisher third-person animations.

  • Fixed K98k hammer moving when attaching/detaching bayonet.

  • Fixed small rigging error on M55 Reising.

  • Fixed M1928A1 Thompson Drum clipping into the player's arm.

  • Fixed the Lebel sniper front not showing in 3p.

  • Fixed Springfield A1 front disappearing too early during ADS transition.

  • Fixed the left-hand clipping through the head-on equip of all bayonets.

  • Fixed Type 94 pistol and Ruby 1915 pistol, forcingthe player to stand up on unequip.

  • Fixed projectile spawning late on the Brandt Mle.1937 Mortar.

  • Fixed Type 89 knee mortar being able to rotate the view while firing.

  • Fixed normals on No68 AT grenade.

  • Fixed lighting on 42 game layers to fix smoke grenade effects (no more black smoke).

  • Fixed normals on barbed wire mesh.

  • Fixed wooden targets on the Arnhem range are not being damaged by pistol rounds.

  • Fixed sound bug when destroying wooden targets.

  • Fixed red targets on the Arnhem range, spawning unpainted.

  • Fixed red targets on the Arnhem range, making a metal sound when hit.

  • Fixed bloodpool material broken roughness.

  • Fixed supply dump icon.

  • Fixed some typos in the game.

  • Fixed German Radioman head(s) cropping through the hat.

  • Fixed Distance Field Ambient Occlusion.

  • Fixed alignment of the staging timer with the game timer.

  • Fixed round-end screens on Iwo Jima.

Logo for Post Scriptum: The Bloody Seventh
Release:18.07.2018 Genre: Online-Strategie Entwickler: Periscope Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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31.01.24 18:29 Community Announcements
Post Scriptum is now Squad 44 - The Battle of Rethymno Now Available
Post Scriptum: The Bloody Seventh
14.12.23 17:59 Community Announcements
Get 65% off Post Scriptum during the Steam Winter Sale!
Post Scriptum: The Bloody Seventh
21.12.22 15:24 Community Announcements
Chapter 4: Colmar map Public Playtest
Post Scriptum: The Bloody Seventh
19.12.22 17:42 Community Announcements
Get 50% off Post Scriptum during the Steam Autumn Sale!
Post Scriptum: The Bloody Seventh
22.11.22 15:33 Community Announcements
Post Scriptum: The Bloody Undead Permanent Availability
Post Scriptum: The Bloody Seventh
01.11.22 15:37 Community Announcements
Post Scriptum: The Bloody Undead Now Available!
Post Scriptum: The Bloody Seventh
25.10.22 15:00 Community Announcements
Mercury Arts: Public Playtest Announcement of Rethymno & Greek Faction
Post Scriptum: The Bloody Seventh
06.10.22 12:59 Community Announcements
Update v3.0.758.3653 - Changelog
Post Scriptum: The Bloody Seventh
16.09.22 13:39 Community Announcements
Update v3.0.754.3647 - Changelog
Post Scriptum: The Bloody Seventh
15.09.22 13:00 Community Announcements
Post Scriptum: Watch On The Rhine Creator Event
Post Scriptum: The Bloody Seventh
11.09.22 11:59 Community Announcements
Post Scriptum Gameplay Trailer [2022] Premiere + Announcement for Chapter 4
Post Scriptum: The Bloody Seventh
09.09.22 13:04 Community Announcements
Chapter 4: Watch On The Rhine Public Playtest
Post Scriptum: The Bloody Seventh
01.09.22 12:11 Community Announcements
Update v3.0.674.3124 - Changelog
Post Scriptum: The Bloody Seventh
15.08.22 11:08 Community Announcements