News Liste Post Scriptum: The Bloody Seventh

Update 2.4: The Dead Keep Marching - Changelog
Post Scriptum: The Bloody Seventh
24.10.25 18:08 Community Announcements

[b]Recruits![/b]

[b]Update v2.4 [/b]will be available to download on [b]October 27th[/b]. This update brings further optimization improvements, new additions and fixes to the zombies game mode, movement changes, and more!

[b]Before deploying, remember to clear your cache before joining a server for a smooth operation. [/b]Stay sharp out there!

If you haven't and want to chat with fellow soldiers about Update v2.4 please join the [b][url="https://discord.gg/vqGf8yFp2x"]Squad 44 Discord[/url][/b]!

[img src="https://clan.akamai.steamstatic.com/images/31533869/2f3349967aa38cbeef51833614e00f6dd5063767.jpg"][/img]

  • Added/Reworked 9 Zombie gameplay layers.

  • Rework of 2 Survivor factions.

    [list]
  • UK/German

  • USMC

[/*][*]

Zombie Design Reworked.

  • Reworked German Zombie faction.

  • Added new Imperial Japanese Army Zombie faction.

  • Added 3 new Zombie Roles (Grunt, Runner, Brawler).

[/*][*]

Rework and bug fixing of the zombie game mode.

[/*][*]

New Zombie mode layers.

  • Iwo Jima

  • Guadalcanal

[/*][*]

New AI Zombie test layer for Best. This can be activated as server-owner (checkout the new [b]CustomOptions.cfg[/b])

[/*][/list]

[img src="https://clan.akamai.steamstatic.com/images/31533869/44188285f82510366af98c016452faca29342077.jpg"][/img]

Updated player movement by reducing wild strafing and bunny hop by adding more "weight" to the character:

  • Sprint speed has been slightly reduced by approx. 18%.

  • Stamina usage has been slightly increased by approx. 10%.

  • Player weight to reduce speed on wild (strafe) movement has been increased by approx. 80%.

  • Player friction to the ground has been increased by 40%.

[img src="https://clan.akamai.steamstatic.com/images/31533869/693951ba8ea03ed52e127524ebd7b051e221f192.jpg"][/img]

  • Fixed the "Take Documents" display spelling error.

  • Fixed an issue that caused the "Hold F" UI bar for rally tent destroy to disappear.

  • Reduced offset bug on multiple UI elements (not fully fixed yet).

  • Fixed deployables that are tracked in FOB to not soft-lock.

    [list]
  • Example: Spawn Tent not recognized as destroyed after invalid placement and can't be placed again (Placement limit reached).

[/*][*]

Fixed an issue that caused the nearest supply point to a radio to be used first if multiple supply crates/vehicles are in FOB range.

[/*][*]

Fixed an issue that caused Tank commander to always visible on Infantry CMD roles.

[/*][*]

Fixed the French shovel unequipped time to not be over 2 seconds.

[/*][*]

Fixed bandage exploit that allowed players to bandage while still shooting.

[/*][*]

Fixed an issue that caused destroyed big weapon deployables, like Flak 38, to be able to rebuild inside the wreck.

[/*][/list]

[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfcrpefxN_lBXCmEZ8OMM9Xpgfn0tZunlraYpmRaFNtaJUvBLJZzCh5PmqJx5kYCJlRo8wj6PJmhWTKAVBVeXvClnZyUA4xk6vbmOL2GV2Vzd1XrIzdyG43zIQBVEMqA553sPM?key=2WgfwS-EOAYdpYAcJj4jYA"][/img]

  • Multiple performance improvements on UI elements.

  • Multiple performance improvements on tanks with MG mounted.

  • Performance improvements on Panzerwerfer and StuH.

  • Performance improvements for some spawn icons.

  • Performance improvements on some deployables and tripod weapons.

  • Fixed server crash on a AP projectile error.

[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcofNaN5ryuj8s649XufA4ePI8aMHlFZVIg_UApRwRKsp7GYs6xVaxyvZQHXIvakqGR_17xGwCUWBoYuQzJ92FAT8hcOw-0n25HmDheTpFfgnNNsRCXHFs5z8MiwbFQMmB3tcqX?key=2WgfwS-EOAYdpYAcJj4jYA"][/img]

  • Reduced and streamlined all vehicle timers:

    [list]
  • Light vehicles: Enter Driver 1s + Switch seat 1,5s.

  • Tracked/Armored vehicles: Enter Driver 2s + Switch seat 2,5s.

[/*][*]

Fixed the doubled spawn wrecks for multiple vehicles.

[/*][*]

Fixed an issue that caused deployables to not be destroyed correctly leading to a second stage gun on the wreck.

[/*][*]

Fixed multiple vehicles to have the main gunner on F2 instead of other keybinds (F3-F10).

[/*][/list]

[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXej_EwCriCrkuI2IUaNJvhciNj5LVEwZ4SDEpwaOVJxmSz5827hSVFcCdXkKe-1P31743jaNAwytdV_KZ_DYkTNX8hImmlt1zSpnWOxc_6UBR347ExRWwypBR0ltSp8v82GRrYa?key=2WgfwS-EOAYdpYAcJj4jYA"][/img]

[b]Conquest[/b]

  • Spawn point performance improvements and bug fixes.

  • Fixed that the available role numbers are shown correctly.

  • Added Conquest Legend Info on team switch menu.

  • Fixed an issue showing all sections as green.

[img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfFy075d1BsNwXdWK3_fPodylWkZcMDLQQjoco5o39lI_J3Gpuqpx0Fl2wTNAn2BgDOwyD3viONVsN0kP3JE782do6JfXeFZdHmx7hA2jeoLUiJf8kQ6cA9Y6ElF-Dv1TOAv6iG?key=2WgfwS-EOAYdpYAcJj4jYA"][/img]

  • Updated intro movie to a new "What is Squad 44" video.

  • Removed the doubled vehicles on the Arnhem Range deck.

Logo for Post Scriptum: The Bloody Seventh
Release:18.07.2018 Genre: Online-Strategie Entwickler: Periscope Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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