- Reduced 'Regrouping phase' between caps on RO from 3 minutes to 2 minutes
- FOB Spawn tent operates like a rally and can no longer be placed inside cap zones
- Increased starting time on Random Offensive from 30 mins to 45 mins
- Added Flak36 to Werhmacht 1940 for Ch2 maps
- Removed Matilda II from French tank decks
- The Logistic AT placement global limit is now correctly working (4 per Team)
- Changed Flak 36 global limit to 2 per teams
- Add second radioman role for US with M1 Garand
- Add second Radioman role for 1st Airborne with Lee Enfield
- Removed Matilda MKII from CH2 maps.
- Removed HEAT round from Chi-Ha.
- Switched IJA 2nd Div sappers SMG for a rifle.
- Added Johnson rifle option for 1st Div USMC radioman
- Replaced P38s in Guadalcanal with Wildcats, added a bomb strafe version (2 bombs only) to balance against Betty.
- Veghel RO US main base moved back
- Veghel amendment for new US main base
- Improved steering on the M3 Light Tank, M2A4, M5 Stuart and German Halftracks to resolve 'sliding' issues
- Fix for animation being broken on revive
- Fixed missing fading in audio on small arms weapons
- Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack that on Track Mesh Updates there will be a cast fired every 0.05 seconds
- Added Lee Enfield No4 as the primary weapon option for UK radioman
- Fixed AT-gun global limit
- Fixed that vehicle wrecks don't spawn after HE explosions
- Fixed that some vehicles don't get correctly deleted from the server after being destroyed
- Fixed values for the HE throwables being inconsistent, like Geballte Granate does more damage than 3kg of TNT
- Fixed the Hellcat commander position being offset and dropped under the map
- Fixed on Kettenkrad, Sdkfz, KoHi and M3 Halftrack Track Mesh Updates is too slow and did a performance update
- Fixed misconfigured mortar explosion sounds (2inch/3inch/4inch). Fixed Cannon firing audio not having its distance delay, resulting in cannons fired 700m away would play instantly instead of a delayed arrival due to distance.
- Fixed issues with Jagdpanzer IV engine sounds.
- Fixed some simple Chinese translations
- Further handling improvements for: Kettenkrad, Sdkfz 7 & 232, Panzer 3 - G (added requested 6th gear), M20 Utility Vehicle, M3 Halftrack, Daimler, VickersMkVI, Tetrarch, M8 Greyhound, Sherman Firefly and LVTA4/2.
- Fixed missing weapon sound fading on some 3p sound cues
- Fixed missing weapon fading settings on small arms weapons
- Fixed armour sections now showing on Utah and some other maps
- Fixed the incoming bomb sound being delayed and playing after a bomb hit.
- Fixed Bombs not playing effects upon direct armour hits. Fixed Corsair Rocket sound looping for a minute after rocket impact.
- Fixed some LSM walls missing impact effects or having incorrect physmats.
- Fixed on SME a pond that kills the player directly
- Fixed on US 101st that tank SL is not picked automatically by opening the section
- Add a fix for "verylongplayer" name if a player enters a tank/vehicle + fixed some errors with a valid check
- Fixed blocking volume on Citadel for Dinant RO
- Geo fixes on Arnhem, Colmar, Dinant. Grave, Haguenau, Heelsum and SMDM
- Fixed missing cap name on Rethymno RO
- Fixed redzone covering Pirgos cap on Maleme RO
- Amendments to staging zones on all RO layers aside from Iwo Jima RO (Defenders can no longer main camp from the start)
- Geo bugfixes on multiple maps (more to come in next builds)
- Some capzone layouts tweaked on some RO layers that were too close together
- Velmolen RO Allies logi spawners relocated from floating
- LSM: various Geo fixes, evening lighting amendment (shadows were really dark)
- LSM RO2 added axis attacking
- Fixed missing name from Margiry cap on LSM RO2
- Fixes for missing armour sections
- Corrected capzone teams on Iwo Jima Frontline 03
- Corrected capzone teams on Guadalcanal Frontline (Possible fix for Defenders supplies being visible to attackers)
- Corrected spelling error in the Heelsum RO layer
- Moved GER main base further SW on Heelsum RO
- Spread out capzones on Heelsum RO
- SMDM RO redzone tweaks
- Multiple fixes to RO captimes
- Fixed missing cap name from LSM RO2
- Fixed on Utah RO the german tank spawners are not linked
- Fixed on Utah RO 2 Flag names had some little spelling errors
- Fixed map layer name from Rethimno RO 01 to Rethymno
- Fixed that the normal server startup layer was an unused level causing problems, now changed to Veghel RO
- Multiple other Level fixes
- Corrected levelname spelling error Heelsum RO
- Rethymno frontline fix
- Velmolen added small forests to the north of the geo, moved the US main base on random offensive
- Firing audio for Lewis MG is currently broken
- Bomb VFX aren't playing on certain phys mats
- Chi-Ha Late missing its HEAT round - adding back in
- Invasion GameMode broken
