Recruits!
[p]We're pleased to report that a new game mode is now in active development in addition to our ongoing operations across Squad 44. To sharpen it for frontline duty, we’ll be conducting a public playtest and calling on the community to step forward, take the field, and deliver hard-earned feedback from the front.[/p][p]“While our coders have been focused on optimisation, we gave our blueprinters the challenge of coming up with a new game mode that could bridge the gap for new players, while offering a new challenge for our more competitive veterans. [/p][p]The Conquest gamemode is the product of their hard work. With the action focused in a smaller area and the ability of players to spawn on their Squad Leader established, players can jump straight into the action in a much more focused, high intensity battle, where control of territory constantly shifts back and forth to the benefit or detriment of your team. [/p][p]We hope this gamemode will offer new players a more fun and graduated learning curve as they join the ranks of our community and get used to squad play, while also offering veterans and clans more opportunities to hone their skills; fighting it out in a more competitive, frantic game mode, where small unit tactics really do matter.” - Katz, Project Lead, Mercury Arts[/p]Conquest
[p]The Conquest Gamemode is 64 player smaller-scale, territory control operation in which two opposing factions engage in a tactical struggle to exhaust the enemy’s Reinforcement Tickets. Victory is achieved by capturing and holding key strategic positions designated as flags across the battlefield, while simultaneously neutralizing enemy forces.[/p][p]The match is won by the side that depletes the opposing team's tickets to zero, or by holding the higher ticket count when time runs out. Controlling more flags than the enemy initiates a Ticket Bleed, gradually wearing down their reserves. The rate of this bleed increases based on flag superiority. Holding a single extra flag causes a slow drain, while a three-flag advantage accelerates enemy losses significantly.[/p][p]As an overview, each Conquest map follows roughly the same setup.[/p]- [p]5-7 neutral flags spread across the map.[/p][/*]
- [p]2 protected main bases (One for each team).[/p][/*]
- [p]600 tickets for each team per map.[/p][/*]
- [p]Default 60-minute matches.[/p][/*]
Capturing Flags
[p]When a neutral flag is first captured.[/p]- [p]An Ammo crate is spawned at the flag for the controlling Team.[/p][/*]
- [p]Vehicles may spawn at the flag for the controlling Team.[/p][/*]
- [p]Flags will change depending on who is in possession of the capture point.[/p][/*]
Spawning
- [p]Squad Leader - Squad members can spawn on their Squad Leader in this new gamemode.[/p][/*]
- [p]Flag Spawns - Captured flags can be spawned on if no opposing forces contest the flag.[/p][/*]
- [p]Mainbase Spawn - Available as in the standard game.[/p][/*]