News Liste Post Scriptum: The Bloody Seventh

Update 2.5 - Changelog
Post Scriptum: The Bloody Seventh
1 Tag 19:01 Community Announcements

Recruits!

[p][/p][p]Update v2.5 is now available for download. This update brings the Offensive Gamemode Rework, the St. Marie Du Mont and Longes-sur-Mer maps, general fixes, and more![/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Stay sharp out there![/p][p] [/p][p] [img src="https://clan.akamai.steamstatic.com/images/31533869/1c91d888b161e8a6102648f4ad88f77b352ad8b4.jpg"][/img][/p]
  • [p]Possible fix for the flag spawn/move-in crashing bug[/p][/*]
  • [p]For all Offensive Random layers the random lights should be setup[/p][/*]
  • [p]Fixed bug that RO redzones sometimes not correctly displayed[/p][/*]
  • [p]Boys AT-Rifle slightly buffed[/p][/*]
  • [p]Fixed that attackers sees all RO flags[/p][/*]
  • [p]Add "What is SQ44" to be played manually in main menu again[/p][/*]
  • [p]Fixed that tank section numbers are always 3 displayed[/p][/*]
  • [p]Fixed wrong MSP icon on vehicle spawners[/p][/*]
  • [p]Fixed player cone not visible on minimap[/p][/*]
  • [p]Fixed some crashes [/p][/*]
  • [p]Multiple layer fixes[/p][/*]
  • [p]Alot of missing physmats fixed on SME/Stone/SMDM[/p][/*]
  • [p]Frontline fixes[/p][/*]
  • [p]SMDM Ambient noise fixes[/p][/*]
  • [p]Fixed LSM physmat SFX/VFX[/p][/*]
  • [p]Fixed tank engines to not be always on[/p][/*]
  • [p]Fixed broken staging zone on Guadalcanal RO[/p][/*]
  • [p]Fixed broken light on LSM RO[/p][/*]
  • [p]Fixed tank markers are doublicated[/p][/*]
  • [p]Fixed Glider is active in redzones[/p][/*]
  • [p]Dinant random light fixed[/p][/*]
  • [p]Fixed movie intro[/p][/*]
  • [p]Level design fixes from PT feedback[/p][/*]
  • [p]You can see on minimap which section number latest had an vehicle, so you can maybe ask to take it.[/p][/*]
  • [p]Deployable changes:[/p][list]
  • [p]Less costs as seen in testing[/p][/*]
  • [p]Big Logistic guns can be placed without radio[/p][/*]
  • [p]If the radio goes down only spawntent, ammocrate, repair station and smaller weapons get destroyed. The rest will stay until a redzone moves over it, then it gets destroyed[/p][/*]
  • [p]The aim zoom stamina got doubled [/p][/*]
[/*][*][p]Level design:[/p]
  • [p]Iwo Jima beach got cover meshes added on RO[/p][/*]
[/*][*][p]Removed ca. 200k collision from rocks on Maleme and Rethymno[/p][/*][*][p]Bugfixed a lot of levels[/p][/*][*][p]Added random light on multiple levels[/p][/*][*][p]Random offensive update[/p]
  • [p]Correct new flag safezone added[/p][/*]
[/*][*][p]Increased minimap player refresh rate again[/p][/*][*][p]Added the help UI to show again[/p][/*][*][p]Vehicle spawner, add logo to show without translation which vehicles spawn there[/p][/*][*][p]Main menu background changed to display the multiple chapters we have[/p][/*][*][p]Added Random Lighting on all RO Layers[/p][/*][*][p]Added at least 1 Random Offensive Version per Map[/p][/*][*][p]Flamethrowers now only produce a flame when firing
[/p][/*][/list]
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Release:18.07.2018 Genre: Online-Strategie Entwickler: Periscope Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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