- Fixed airplane bombs not displaying impact VFX against snow and brick
- Fixed forested landscape layer in Foy not having impact VFX.
- Making sure projectiles do not reference Squad legacy Leaf physmat, switching them to the PS version where needed. Assigned proper grass physmat to Foy wet grass landscape material layer.
- Fixed new radioman roles have missing equipment + FR MG
- Fixed radial menus having big and small icons + radial weapon text overlaps each other
- Fixed Arnhem range deployables can only be tested by one team
- Fixed Pak 36, LG-40 and some IJA AT deployables have a "global limit reached" bug
- Fixed Utah EntryMap is too loud
- Possible fix for vehicle creating ton of errors if getting radial damaged by fire etc
- Fixed invasion gamemode to work again
- SMDM RO lighting swap
- Colmar redzone tweak
- Veghel RO main base tweak again
- Grave sewers fixed
- Oosterbeek RO staging tweaked
- Veghel small lighting change
- Guadal lowered water pain volumes a bit
- Multiple SMDM fixes
- Added the HEAT round back to Chi Ha Late
- Removed Chi Ha Early from Iwo Jima tank deck
- Added B1 to all Ch2 Heavy tank decks
News Liste Post Scriptum: The Bloody Seventh
Release:18.07.2018
Genre:
Online-Strategie
Entwickler:
Periscope Games
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
