News Liste Post Scriptum: The Bloody Seventh

Update 2.3.1 - Changelog
Post Scriptum: The Bloody Seventh
31.07.25 16:26 Community Announcements

Recruits!

[p]Update v2.3.1 is now available for download. This hotfix includes polishing for the conquest gamemode, further performance enhancements, and also a fix for the issue previously preventing players from joining a server that had the game installed on an HDD or an external SSD.[/p][p]Before deploying, remember to clear your cache before joining a server for a smooth operation. Thank you, recruits![/p][p]If you're looking for other fellow recruits to fight alongside, we suggest joining the Squad 44 Community Discord![/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfvyA-Ko1IQhBCCOQnW3zfhU6QMmP_4UpP02lDFSt5W_q_UHL5BbNuh_y12AIXBMlgox5TmeOdICRAOiRcle5xX_jkONZyiVci4dWZSVwru0AJTjy2H7rQgplB8Nui84VE7CBKk?key=hMeFQUV-
sdxf_yyBkbb-wYQ"][/img][/p]
  • [p]Fixed-< hidden UI spam causing FPS drops.[/p][/*]
  • [p]Fixed some VFX issues, e.g., Smoke particles spawning too often.[/p][/*]
  • [p]Fixed HDD server loading times through EOS/EAC amendment.[/p][/*]
  • [p]Various HLOD fixes.[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdtgstUjfw5Alb757lnTevbEBl821IE_Ixe_iM5exQqT5kX9yxtF5N7bz2Bb8rYeTry3TN31p8z_165jnGXLiVt27pjAQMtnb2VWogeq5cclg8zg3L6ogPkEefWH65uJlt-9PE?key=hMeFQUVs-
dxf_yyBkbb-wYQ"][/img][/p]
  • [p]Removed-< collision from the top of some vehicle spawners to prevent vehicles from getting stuck on reset.[/p][/*]
  • [p]Best, Grave, Velmolen, and Heelsum geo fixes.[/p][/*]
  • [p]Fixed broken ammocrate on SME Conquest.[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeHpoen-Gr65JBFrsNH2yhzOi1xF9fHD1WH8WffGR5WCZbzp56U7X4rIEqaElkmqiewtm9Sz3cLR_nli4JEaz_31DuGw-erYXE2DWFTbGX2oX8TN5gWijOQwr8cGPm1rgeyCb8?key=hMeFQUVs-
dxf_yyBkbb-wYQ"][/img][/p]
  • [p]Conquest [/p][list]
  • [p]Players-< no longer spawn within 45 degrees in front of the Squad Lead; they will spawn behind and to the side to reduce the potential of friendly fire.[/p][/*]
  • [p]Squad Leader spawns will go inactive when enemies are within 20m (red colour).[/p][/*]
  • [p]When enemy players outnumber friendly players on a capture point, the capture point spawn becomes inactive (red colour).[/p][/*]
  • [p]Capture point spawns give players 2 seconds of spawn protection and offer more variety in where players spawn within the area to reduce the potential of spawn camping.[/p][/*]
  • [p]Players can now spawn up to 5 Mechanised or Specialised vehicles (up from 3).[/p][/*]
  • [p]Ticket bleed is now visually shown in the UI.[/p][/*]
  • [p]Set capture point ammo crates not to take damage.[/p][/*]
  • [p]Removed Spawn Tents from Conquest.[/p][/*]
  • [p]Set the Conquest player controller to vanilla.[/p][/*]
[/*][/list][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdmzvcNEtWq_-XiYv3L9BfLp6JthpP_xVbzD29dPGu1vTsoRs9nnqsHu1RdfpaoJQ9NJi5ZEEFWpxZgiEhYkz2-8aQ5Dh3bHsP6AOiSow5ytPYh5iBeX9iOx6Lcx0KBbUM7ES4q?key=hMeFQUV-
sdxf_yyBkbb-wYQ"][/img][/p]
  • [p]Improved-< spawn UI on the spawn menu to denote types of spawn.[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcNOIUSWh2H00cdKwrXuHoefrwjC61dX8zhNu_yVubSH4g3Wk1yqOJGjPrw_J9VB9408UVus3Ir4iOrdL24zqXPdWTiBNtV7v3rcFi9N657oenK5MCcyvLtIIUpKdP0UAMrI0ZF?key=hMeFQUV-
sdxf_yyBkbb-wYQ"][/img][/p]
  • [p]Adjusted-< various conquest player roles and limits.[/p][list]
  • [p]Reduced AT mine to 1 for all conquest Sapper kits.[/p][/*]
  • [p]Added frag grenades to the UK medic role.[/p][/*]
  • [p]Set the medic limit to 8.[/p][/*]
[/*][/list]
  • [p]Made the MG temperature VFX less opaque to be less blinding on firing.[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc5oq1nGDoYFxh-VXfSt4Qav8hrZ0r78ZS5KUS6g5ruZm6AWAdMYA2paPt0EJCLljz9zRsbYFV8cm2_-bMTr0V5RRnBAvYRuLVI96OFAyu9UBdCZjSX8C5KW4k7HjsQRubHLo2E?key=hMeFQUV-
sdxf_yyBkbb-wYQ"][/img][/p]
  • [p]Fixed-< Flammwagen Pzkfw. B-2 740(f) Flamethrower Tank magazines.[/p][/*]
  • [p]Fixed double-sided armour plating on Flammwagen Pzkfw. B-2 740(f).[/p][/*]
  • [p]Added fuel component to the rear of Flammwagen Pzkfw. B-2 740(f).[/p][/*]
  • [p]Fixed Churchill Crocodile Flamethrower Tank magazines.[/p][/*]
  • [p]Removed trailer from Churchill Crocodile physics asset to improve tank handling up hill.[/p][/*]
  • [p]Fixed misaligned hatch open driver camera on Churchill Crocodile.[/p][/*]
  • [p]Both new tanks were added to Arnhem Range.[/p][/*]
  • [p]Fixed double armour plating behind MG port on Churchill MkIV and VII.[/p][/*]
[p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcwqe3v9hP2oDtXMz6WkId4xS621VSmP9u6nEAR7n7CB35gcLF9YbObBIEiUTJhN9SIX6Q-m3DIrvNO21QvJg5EUcQwZ1cA_YQDPPGAaf1MgKlwRlor6GF9bXA-RZouxxoAW93i?key=hMeFQUV-
sdxf_yyBkbb-wYQ"][/img][/p]
  • [p]Fixed-< bleed-out circular progress bar.[/p][/*]
Logo for Post Scriptum: The Bloody Seventh
Release:18.07.2018 Genre: Online-Strategie Entwickler: Periscope Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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