Happy New Year, folks! Welcome to the first update of 2024!
New Year, new start! This update focuses on a comprehensive quality-of-life update for Squad 44, encompassing animation, level design, and coding changes designed to further optimise the game. There’s also been work on bug fixing, improving the new player experience, and making the game environments more immersive. Starting with the level design, we have been working hard to upgrade the graphics, focusing primarily on the foliage, lighting, and water on Chapter 1 maps. Work has also been undertaken to improve various historical landmarks in the game to align them more with their real-world counterparts (e.g. Koepelkerk and Veghel Town Hall). This has all been undertaken with optimization in mind, with draw calls significantly reduced, LODs refined, and textures appropriately packaged. Players also have extra options now to refine their graphics settings in-game. DLSS and texture streaming has been updated to improve performance further. This graphical overhaul of Chapter 1 maps is ongoing work as we look to update the game's overall appearance and performance in 2024. Old:





