[b]Hi Pioneers![/b] We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch of fixes ready for you all :) If you heard about the 1.2 Update on Experimental and are interested trying it out, you can do so by following the instructions below: And remember, you can [b]BACKUP YOUR SAVE[/b] before trying it to avoid losing any of your progress [b]You can backup your save & blueprints by copying the folders in:[/b] %LocalAppData%\\FactoryGame\\Saved\\SaveGames\\-YOUR ID-
%LocalAppData%\\FactoryGame\\Saved\\SaveGames\\blueprints [b]To access the Experimental version on Steam:[/b] Right click Satisfactory on your library > Properties > Game Versions & Betas > experimental Then exit this menu and the experimental version will start downloading for you [b]To access the Experimental version on Epic:[/b] In your Library, search for “Satisfactory Experimental” and install it, it’s a separate entry from the default version so you need to download it individually If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site [url="https://questions.satisfactorygame.com/"]https://questions.satisfactorygame.com/[/url] We read your posts every day As always, thank you very much for the warm reception to the update, see you next time <3 [b]PHOTO MODE[/b]
Added Fog Density slider to Photo Mode under Image > Effect Settings
[b]WEATHER[/b]
Rebalanced the “Extreme” Weather preset so Rain can start earlier in a session
[b]BUG FIXES[/b]
Fixed looping sounds that would occur when entering decoupled camera mode quickly in Photo Mode
Fixed Basic Shelf Unit not being zoopable
Fixed Automated Gates and Roll-Up Gates having unintended zooping settings
Fixed crash when placing Blueprints that contain Hypertube junctions
Fixed Mouse sensitivity being reset when relaunching the game
Potential fix for the Preferred Fuel icons showing up randomly on non-fuel Inventory items
Fixed Z key not working properly as an action key in multiple scenarios
Fixed previously placed Customizer patterns sometimes rotating when loading a save from previous versions in 1.2
Fixed missing Limestone node in Rocky Desert
[b]UI[/b]
Fixed Cancel button not working and acting as Confirm instead when loading a save
Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Select Controls > “Dynamic”
Fixed keybinding inconsistencies for Minimizing/Maximizing ADA presentations
Fixed search function on Programmable Splitter menus not being usable when using Dynamic input
Fixed focus loss issues in the Vehicle Menu when using Dynamic input
Fixed “Confirm” button being missing in the World Seed menu
Fixed spelling mistake on the Resource Node Purity description
Fixed first search result in the “Select Items to Give” sub-menu in Creative Mode sometimes not being selectable
Fixed an issue where exiting Build mode after hiding the HUD caused HUD elements to stay hidden until the Build mode was reopened
Fixed “Remove All” button on Player Crates not working in Multiplayer
[b]CONTROLLER[/b]
Fixed Adjust Target Rate UI being visually cut off when using a controller
Fixed Power Shard UI tooltip not closing in some scenarios
Fixed D-pad button presses only working when holding when using Photo Mode in Decoupled Camera or Dolly mode
Added missing button prompt for “Remove all” on Player Crates when using a controller
Fixed B/Circle having duplicate functionality to exit Vehicles which would interfere with its default binding of X/Square
[b]TECH ART[/b]
Fixed LOD issues on Pipeline T-Junctions
Tweaked Cloud coloring
Fixed build effects and LODs for Beams and Barriers
