- Vigilant Resolve[list]
- Completely new location with new buildings
- More open mission design[list]
- More player choice in how to accomplish objectives
- Clearer direction
- Fewer required actions
- DShK gunner can now be eliminated by the player
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Removed slow, paused tutorialization in favor of active gameplay beats
- Northern Train Station now integrated into al-Fajr[list]
- Removed Northern Train Station as an isolated mission from the campaign timeline (still available in Cooperative Menu > Mission Settings)
- Clearer objectives and map flow
- Removed active GO! Command tutorials from campaign gameplay and placed in new Training
- Improved difficulty[list]
- More consistent challenges
- Less spikes
