News Liste Six Days in Fallujah
Please remember all assets shown are currently a work-in-progress.
Previously, after taking excessive damage, players became incapacitated. In this state, players exclusively relied on their fireteam for defense and protection. And, movement was extremely limited.
Now, players enter a new “Wounded” state after taking excessive damage. This new, timed state allows slightly faster movement than incapacitated. And, for the first time in Six Days, players can now use their sidearms to stay in the fight even if they’re wounded.
DEVELOPER COMMENT
With the new Wounded state, players will now experience the following phases of damage to their health with the Autumn update: Full Health > Bleeding (self-heal possible) > WOUNDED > Incapacitated.
Keep in mind that you cannot revive yourself while Wounded (no second winds here), and you cannot fire your sidearm while you’re actively being revived. However, players now have more control over positioning, and they can take a “Last Stand” before throwing in the towel and becoming incapacitated.
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We believe the new Wounded State introduces more quality of life to our combat and health models, and we hope this leads to more mission success!
As always, we welcome more community comments and feedback on this major gameplay change coming soon. We’re anxious to hear your thoughts, and we can’t wait for everyone to experience the latest iteration of Six Days. Thank you for your support!
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
Release:22.06.2023
Genre:
Ego-Shooter
Entwickler:
Atomic Games
Vertrieb:
Konami
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop