Greetings, Void Hunters!
[p]Our 21st major update just went out last week and with the holiday season upon us, I wanted to take a second and talk to you about the last 3 years of Soulstone Survivors and what’s yet to come, for the game and for Game Smithing as a whole.[/p][p][/p]Soulstone Survivors
[p][img src="https://clan.akamai.steamstatic.com/images/42629950/31b610ff78ae84c37e46039c82b88d260e0334b5.png"][/img]The first ever screenshot of Soulstone Survivors, thats how old Alexi is =P[/p][p][/p][p]As you may already know, Game Smithing started as just 2 people working in our spare time. The game that was released in Early Access back in November of 2022 was developed in just a few months, and we were absolutely blown away by the reception from the community. This same warm reception is what drove us to drastically expand the scope of the game, adding many more characters, features, maps, game modes than we originally intended. We just knew we had something special in our hands that we could not take that for granted. And now, 3 years later, we still feel the same way.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42629950/b7b67957f55927c9d10f1ecf2237c04426c1fc08.png"][/img]And to think that now each character has a skill tree, runes, ascensions…[/p][p][/p][p]We still love working on Soulstone Survivors and we have quite a few free updates planned just like the one last week. And not only just content for Titan Hunt but we got a few plans for content in the Void Fields, as well as some general improvements and QoL features.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42629950/a5a2cf41475c866de9da8e67c98bc69a2a90924a.png"][/img]The Void King, circa 2025[/p][p][/p][p]We are also planning a larger content update that will come in the form of a paid DLC to be announced/released early next year (hopefully). We can’t say much about it just yet, but we are excited about how much it will expand the synergies and build potential within the game, so keep an eye on this page to see updates soon![/p][p]In short, rest assured that there’s still quite a bit to come for Soulstone Survivors![/p][p][/p]Rogue Soulstone
[p]It may come as a surprise to some of you, but Soulstone Survivors is not the first project from Game Smithing. We were originally developing Rogue Soulstone, before we realised that it was a little too ambitious for us at the time. You can see our very old and outdated store page, with a bunch of placeholder graphics and mechanics that we produced over 3 years ago.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42629950/0b6549a5ce43c4bb230ad99e6781ff79a6a98f52.jpg"][/img]Our proof of concept prototype, still what you can see in the game page, over 3 years later![/p][p][/p][p]Our ambition for Rogue has never wavered, and in fact, now that we have the team and experience to really do something special with it, we are more excited than ever. From the beginning, one of our main inspirations for Rogue was Risk of Rain 2, we wanted to create a fast paced action RPG, with a lot of depth and freedom to build your character, explore powerful synergies and the feeling of power (which also became a core concept of Soulstone Survivors), but at the time, there was one key feature we just weren’t ready to tackle… multiplayer. But not anymore![/p][p][/p]Today we are thrilled to announce that Rogue Soulstone will have online co-op multiplayer support, and is being rebuilt from the ground up to ensure a great single + co-op experience!
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42629950/574eaf2bf15f430274154b4b76dd54f9eed89584.jpg"][/img][/p][p]We have been working on the technology side of the game for a few months now, with so much new ground to explore, and we want to do it right. Today we are sharing a development plan for the game on Rogue’s Steam page, which got a bit of a face lift with updated descriptions and an amazing new art by Victor Ferraz, so if you want more details, check it out in the steam page below![/p][p][/p][p][dynamiclink href="https://store.steampowered.com/app/1994000/Rogue_Soulstone/"][/dynamiclink][/p]And… something else?
[p]After 3 years working almost exclusively on Soulstone Survivors and with Rogue Soulstone likely to still take at least a couple years of development before it’s out, we had to consider what can we do to:[/p]- [p]Increase the likelihood that we can accomplish on our ambitions for Rogue Soulstone, primarily by improving our technical expertise in multiplayer development[/p][/*]
- [p]Give the team something fun and fresh to work on whilst we develop the core tech for Rogue Soulstone, before we all jump into another multi-year development cycle[/p][/*]
