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Update 0.99.59\
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Added\
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- Added a fifth tier to the reputation bar and updated its tooltip.
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- Added additional layers to global capitalization.
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- Added a contract filter by delivery method: capsule, truck, or rocket.
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- Colonist tooltips now display total salary instead of base salary.
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- Added monetary construction costs for rockets.
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- Added research for all three rockets, along with upgrades to increase their speed and capacity.
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- Added animations for the Gas Extractor.
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- Added CPU values for rockets.
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Fixed\
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- Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear.
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- Fixed an issue where colonist salaries were deducted only starting from the second month.
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- If there aren’t enough Credits to pay salaries, the balance can now go negative.
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- Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one.
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- Fixed a bug where rocket auto-refueling could be cancelled incorrectly.
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- Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas.
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- Fixed an issue where module construction buttons were incorrectly available when they should have been locked.
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- Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly.
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- Fixed an issue where the market refreshed when CPU values changed.
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- Fixed an issue where mining drones could get stuck.
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- Fixed category names in statistics.
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- Removed an unnecessary resource check in a post-explosion quest.
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- Fixed a bug where room comfort changed after saving/loading.
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- Fixed an issue where rockets could refuel while the game was paused.
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- Italian localization fixes and other localization improvements.
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Changed\
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- Adjusted the color of the demand indicator during auto-selling.
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- Updated the tooltip shown when storage exits are blocked.
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- Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost).
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- Adjusted the spawn location of the second Hope-2 capsule.
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- Changed the placement of starting underground modules and removed an extra pillar.
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- Changed the color of titanium oxide on conveyors.
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- Updated rocket contract generation conditions and acceptance rules.
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Balance\
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- Updated kitchen food recipes: now require 2 organics instead of 3.
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- Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%.
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- Increased carbon fiber production time 40->60.
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- Reduced the chance of workplace injury from module breakdowns from 8% to 7%.
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- Increased the base price of nanotubes from 1175 to 1200.
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- Increased the base power output of the Biogenerator from 120 to 130.
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- Reduced construction costs of outpost solar panels and fuel generators.
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- Increased construction cost of the outpost RTG.
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- Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources.
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- Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024.
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- Increased power output of small solar panels from 25 to 28.
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- Mk2 walking speed upgrade now boosts colonists twice as much.
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- Increased weekly interplanetary contracts from 5 to 10.
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- Reduced the cost of some early-game research.
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- Updated the research tree.
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