Update 0.99.59\
[/p][p]\Added\
[/p][p]\- [/p][p]\
- Added a fifth tier to the reputation bar and updated its tooltip.[/p][p]\
- Added additional layers to global capitalization.[/p][p]\
- Added a contract filter by delivery method: capsule, truck, or rocket.[/p][p]\
- Colonist tooltips now display total salary instead of base salary.[/p][p]\
- Added monetary construction costs for rockets.[/p][p]\
- Added research for all three rockets, along with upgrades to increase their speed and capacity.[/p][p]\
- Added animations for the Gas Extractor.[/p][p]\
- Added CPU values for rockets.[/p][p]\
Fixed\
[/p][p]\- [/p][p]\
- Fixed an issue where the Mobile Drilling Rig overflow notification wouldn’t disappear.[/p][p]\
- Fixed an issue where colonist salaries were deducted only starting from the second month.[/p][p]\
- If there aren’t enough Credits to pay salaries, the balance can now go negative.[/p][p]\
- Fixed an issue where researching the first upgrade of the Multi-Resource Storage immediately unlocked the second one.[/p][p]\
- Fixed a bug where rocket auto-refueling could be cancelled incorrectly.[/p][p]\
- Fixed a bug where the Echo-7 gas extractor quest awarded the wrong gas.[/p][p]\
- Fixed an issue where module construction buttons were incorrectly available when they should have been locked.[/p][p]\
- Biogenerator and Thermonuclear Generator upgrades (+15–30%) now work correctly.[/p][p]\
- Fixed an issue where the market refreshed when CPU values changed.[/p][p]\
- Fixed an issue where mining drones could get stuck.[/p][p]\
- Fixed category names in statistics.[/p][p]\
- Removed an unnecessary resource check in a post-explosion quest.[/p][p]\
- Fixed a bug where room comfort changed after saving/loading.[/p][p]\
- Fixed an issue where rockets could refuel while the game was paused.[/p][p]\
- Italian localization fixes and other localization improvements.[/p][p]\
Changed\
[/p][p]\- [/p][p]\
- Adjusted the color of the demand indicator during auto-selling.[/p][p]\
- Updated the tooltip shown when storage exits are blocked.[/p][p]\
- Renamed the tooltip from “Land Lease” to “ILTA Fee” (International Lunar Territory Administration fee — the higher the territory, the higher the cost).[/p][p]\
- Adjusted the spawn location of the second Hope-2 capsule.[/p][p]\
- Changed the placement of starting underground modules and removed an extra pillar.[/p][p]\
- Changed the color of titanium oxide on conveyors.[/p][p]\
- Updated rocket contract generation conditions and acceptance rules.[/p][p]\
Balance\
[/p][p]\- [/p][p]\
- Updated kitchen food recipes: now require 2 organics instead of 3.[/p][p]\
- Increased the effectiveness of the three kitchen upgrades - each now boosts organic growth speed by 25%.[/p][p]\
- Increased carbon fiber production time 40->60.[/p][p]\
- Reduced the chance of workplace injury from module breakdowns from 8% to 7%.[/p][p]\
- Increased the base price of nanotubes from 1175 to 1200.[/p][p]\
- Increased the base power output of the Biogenerator from 120 to 130.[/p][p]\
- Reduced construction costs of outpost solar panels and fuel generators.[/p][p]\
- Increased construction cost of the outpost RTG.[/p][p]\
- Increased Multi-Resource Storage capacity to match standard storage: 512 basic resources and 256 high-tech resources.[/p][p]\
- Increased Multi-Resource Storage upgrade bonuses from 50%→100% and 100%→200%. Maximum capacity with all upgrades is now 1024.[/p][p]\
- Increased power output of small solar panels from 25 to 28.[/p][p]\
- Mk2 walking speed upgrade now boosts colonists twice as much.[/p][p]\
- Increased weekly interplanetary contracts from 5 to 10.[/p][p]\
- Reduced the cost of some early-game research.[/p][p]\
- Updated the research tree.[/p][p]\
