Update 0.99.14
Added
- [p] New research options: storage capacity upgrade, kitchen upgrade, drone mining efficiency upgrade, and organics growth acceleration.[/p][/*]
- [p] 10 new soundtracks (available to owners of The Crust Complete Soundtrack Pack). [/p][/*]
- [p] Notification added when a vein is depleted. [/p][/*]
- [p] Colonist professions are now displayed in route setup. [/p][/*]
- [p] When hovering over an outpost module, additional effects now include anomaly modifiers and the bonus from the number of Harvesters. [/p][/*]
- [p] Notification added when an outpost lacks resources or power. [/p][/*]
- [p] Notification added when the Cargo Dock is full. [/p][/*]
- [p] Contracts profit is now affected by CPU. [/p][/*]
- [p] Added visual highlighting during transport selection when assigning a route. [/p][/*]
- [p] Contracts preview now shows how many days the science point reward will cover. [/p][/*]
- [p] New outpost artwork. [/p][/*]
- [p] Added a check for the presence of a Diplomat for the “Locked In” quest. [/p][/*]
- [p] Harvesters movement sounds. [/p][/*]
- [p] Monthly report expanded with detailed income and expenditure information. [/p][/*]
- [p] Locked outpost module tooltips now show the required research. [/p][/*]
- [p] Added drone maintenance settings for the Expedition Center. [/p][/*]
- [p] Tooltips for points of interest now display the required colonist trait on hover. [/p][/*]
- [p] Regolith refinery at outposts now shows production per cycle. [/p][/*]
- [p] Living block tooltips now display food consumption and colonist capacity on hover. [/p][/*]
- [p] New upgrade for the Underground Conveyor, increasing its range by 10 tiles. [/p][/*]
- [p] Added a description for the Backer Monument. [/p][/*]
- [p] Added a tooltip showing fuel consumption when hovering over Fuel Generators at outposts. [/p][/*]
- [p] Added a progress bar for each type of science point when hovering over a research. [/p][/*]
- [p] Added indicators for resource shortages on generators that consume resources. [/p][/*]
- [p] Added a tooltip for late-game events in the custom sandbox settings. [/p][/*]
- [p] Added a tooltip showing the skill of a colonist currently on an expedition in the colonist assignment menu. [/p][/*]
[/p]
Fixed
- [p] Removed unnecessary decimal digits in outpost displays.[/p][/*]
- [p] Fixed negative colonist bonus values on outposts. [/p][/*]
- [p] Fixed an issue where colonist needs affected the production bonus on outposts. [/p][/*]
- [p] Fixed display of negative resources when assigning a route. [/p][/*]
- [p] Fixed a bug where distributor filters would not reset. [/p][/*]
- [p] Fixed power distribution system: during daytime, if Solar Panels fully cover base consumption, resource-consuming power sources are no longer activated. [/p][/*]
- [p] Fixed Spanish localization. [/p][/*]
- [p] Tooltips for wall blueprints now correctly show only the remaining required resources. [/p][/*]
- [p] Fixed crash caused by directly connecting the outputs of two modules. [/p][/*]
- [p] Fixed conveyor delivery to the Assembler. [/p][/*]
- [p] Minor texture optimization on the Orbital Map. [/p][/*]
- [p] Fixed visual appearance of module panels. [/p][/*]
- [p] Fixed solar panels being in the wrong position after loading a save. [/p][/*]
- [p] Fixed incorrect display of Harvester modifiers. [/p][/*]
- [p] Fixed a bug that locked upgrades at outposts after upgrading a Helium-3 Extractor at one outpost. [/p][/*]
- [p] Fixed a bug that allowed sending a colonist on a second expedition while they were already on one. [/p][/*]
- [p] Fixed an issue where Alt+LMB did not work during conveyor construction. [/p][/*]
- [p] Right-clicking in conveyor mode now correctly exits the mode. [/p][/*]
- [p] Fixed a bug where ice dropped on the ground would fall through terrain. [/p][/*]
- [p] Fixed colonists disappearing from the expedition UI after reopening it. [/p][/*]
- [p] Fixed tooltip information for module upgrades at outposts. [/p][/*]
- [p] Fixed missing resource requirements in the Conveyor Elevator construction UI. [/p][/*]
- [p] Monthly report now correctly shows the previous month's data. [/p][/*]
- [p] Fixed a bug where pausing during the landing animation of purchased transport would cause it to disappear. [/p][/*]
- [p] Fixed FPS drop caused by overlapping credit-receiving sound effects. [/p][/*]
- [p] Fixed a bug where the Fuel Generator at an outpost stopped consuming fuel after save/load. [/p][/*]
- [p] Fixed a crash when connecting conveyors to the Launch Station. [/p][/*]
- [p] Fixed incorrect boundaries of the Technology Center. [/p][/*]
- [p] Fixed the animation of the Modular Terminals Factory. [/p][/*]
- [p] Fixed the selection indicator for a Regolith Extractor marked for demolition. [/p][/*]
- [p] Fixed the issue where pressing Esc did not properly close the Radio Station window. [/p][/*]
- [p] Fixed a bug where scrolling in any window changed the camera distance. [/p][/*]
- [p] Fixed an issue where colonists sent on an expedition that was canceled before they boarded the transport remained listed as on the expedition, preventing them from being assigned elsewhere. [/p][/*]
- [p] Corrected a typo in the track numbering. [/p][/*]
[/p]
Changed
- [p] Visual improvements to the Transport Cannon UI.[/p][/*]
- [p] Visual adjustments to the Territory Probe launch planning screen. [/p][/*]
- [p] Visual adjustments to the gear icon in the outpost storage UI when no resource is selected. [/p][/*]
- [p] Updated recipes in the Manufacturer. [/p][/*]
- [p] The Canteen has been moved to a different category in the construction menu. [/p][/*]
- [p] Default SFX UI volume reduced from 60->55. [/p][/*]
- [p] Adjusted slag contrast to make it more visible on conveyors. [/p][/*]
- [p] Updated the carbon fiber model. [/p][/*]
- [p] Modified the shade of the underground conveyor to a different red. [/p][/*]
[/p]
Balance
- [p] Slightly increased profit from selling drones.[/p][/*]
- [p] Reduced market volume of certain resources by 10–15%. [/p][/*]
- [p] Increased volatility of some resources by 5%. [/p][/*]
- [p] Reduced maximum ice quantity in veins by 12%. [/p][/*]
- [p] Balanced the Outpost Fuel Generator upgrade. [/p][/*]
- [p] Adjusted outpost rental costs based on number of outposts owned. [/p][/*]
- [p] Increased the cost curve for purchasing additional outposts. [/p][/*]
- [p] Increased Helium-3 extractor upgrade efficiency by 5–10%. [/p][/*]
- [p] Slightly increased the growth rate of science point prices in CRUST Solution as the base develops. [/p][/*]
- [p] Rebalanced scientist colonist efficiency scaling with skill level. [/p][/*]
- [p] Increased energy cell consumption time in the Thermonuclear Generator 100->120. [/p][/*]
- [p] Added concrete to starting resources in sandbox mode on higher difficulty levels. [/p][/*]
- [p] Reduced the cost of building a floor tile (1 steel + 1 concrete → 1 concrete), speeding up room construction by 40%. [/p][/*]
- [p] Increased the cost of building walls (1 steel + 1 concrete → 2 steel + 1 concrete). [/p][/*]