Temporary changelog : [/p]
- [p]Added a lot more of visual environment changes on Toxicity map[/p][/*]
- [p]Added a new "Toxic Goo Container" to help cleaning toxic areas[/p][/*]
- [p]A new access will open at the end of the terraformation between the prison and the starting area[/p][/*]
- [p]Anti toxins explosives have a bigger radius, and a 3 second cooldown (5 before)[/p][/*]
- [p]Bigger trigger colliders for explosives[/p][/*]
- [p]Fixed a crash with drones making them to stop working[/p][/*]
- [p]Fixed a potential crash with GOG dlc check call making the UI to not be displayed on Steam[/p][/*]
- [p]Logistic is now disabled on Interplanetary Pod, Farm 1&2 (seeds), FoodGrower 1&2 (seeds) and Interplanetary Rocket to avoid potential errors[/p][/*]
- [p]Goo can now be picked by drones when dropped on the floor[/p][/*]
- [p]Fixed issues with energy initial setup and optimizers[/p][/*]
- [p]Fixed an issue with clients having to wait before being able to select resources on harvesters when constructed[/p][/*]
- [p]Added to the save file : game version and if mods are detected[/p][/*]
- [p]Night is now properly applied to external biomes on Toxicity[/p][/*]
- [p]Logistic selector now only displays authorized groups from the container[/p][/*]
- [p]Toxicity ending objects not displayed anymore in logistic before being unlocked[/p][/*]
- [p]Various environment fixes[/p][/*]
Stay in the loop
[p]As always, don't miss any informations about Planet Crafter and Miju Games :
[/p]
- [p]Follow us on Steam[/p][/*]
- [p]Subscribe to our newsletter[/p][/*]
- [p]follow us on youtube and on twitter[/p][/*]
- [p]Join the official reddit[/p][/*]
- [p]Listen to Planet Crafter soundtrack[/p][/*]
See you soon, and good terraforming!
Brice for Miju Games
[/p]
