[b]Hello everyone,[/b]
We have released a new update for [b]The Quinfall[/b]. This patch resolves several issues, introduces important class adjustments, and adds new parts to the building system.
You can find more detailed information about the changes below:
Warhammer – Unyielding: The player now briefly blocks incoming damage and gains immunity to negative effects. If the player takes damage during this short window, the attacker is pulled in and the player gains a shield. Previously, the skill granted a shield immediately upon each use.
Life Staff – Sacred Instinct: The skill has been reworked.
Necromancer: The duration of the flame trails left by the summoned horses has been reduced. The number of summoned horses and skeletons has been decreased from 10 to 7.
Dual Dagger – Toxin (Passive): Fixed an issue where the effect did not apply to bosses.
Fixed an issue where knockdown and stun skill stones were continuously triggered by the Necromancer’s horse and skeleton abilities.
Dual Dagger – Razor Shuriken: Fixed an issue where the skill could not be used to attack upward or downward.
Bow – Dual Barrage: Fixed an issue where the skill could not be used to attack upward or downward.
Fixed an issue where certain ranged attack skills would occasionally deflect upward in some cases.
Fixed an issue where invisible characters in arena battles were still being revealed by color indicators.
PVP/PVE points are now distributed equally to all party members.
Spin Wheel (Shop) probabilities have been added to the UI.
New costumes have been added to the game.
Fixed an issue where the auto-run indicator overlapped the skill bar at certain HUD scales.
Added new parts to the Build System.
Check out the newly added Building System parts in the images below:
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