Hello Quinfall Community,
[p]Today marks a significant milestone in our development journey. We are proud to present the completely revamped combat system.[/p][p]Based on internal testing and valuable community feedback, we decided that "improving" the old system was not enough. To achieve the level of fluidity and impact we aim for, we had to go back to the drawing board.[/p][p][/p][p]We have rebuilt every single skill, animation, and visual effect (VFX) from scratch. Our goal was to create a combat experience that feels responsive, precise, and visually stunning.[/p][p]You can see the evolution of the combat mechanics in the showcase video below:[/p][previewyoutube="CO8F4R6fcu8;full"][/previewyoutube][p]Key Highlights of the Overhaul:[/p][p]Complete Class Redesign & New Sub-Classes: Every single class has been redesigned from scratch. All classes now branch into two distinct sub-classes, each offering a completely unique identity and gameplay style. This depth allows you to tailor your combat approach to your specific preference.[/p][p]Brand New Animations: Character movements are now smoother and more connected. We eliminated the "clunky" feeling to ensure seamless transitions between attacks.[/p][p]Reimagined VFX: Every spell and ability now has distinct, high-quality visual effects that provide clear feedback without cluttering the screen.[/p][p]We are eager to hear your thoughts on this new direction. Your feedback is crucial as we continue to polish the mechanics.[/p][p]Below, you can find the detailed patch notes for this update:[/p]- [p]The Combat and Skill system has been completely overhauled.[/p][/*]
- [p]Resolved a synchronization mismatch that occurred in certain situations involving the movements of other players in combat.[/p][/*]
- [p]Spin Prize is now available for characters level 60 and above.[/p][/*]
- [p]The maximum weapon level has been increased from 90 to 100.[/p][/*]
- [p]The maximum skill level has been increased from 10 to 25, and the skill book requirements have been adjusted accordingly.[/p][/*]
- [p]Adjustments and improvements have been made to the Main UI.[/p][/*]
- [p]Fixed visual issues in some of the recently added costumes.[/p][p][/p][/*]
