The time for true duels has arrived in Quinfall! Step into the [b]Olympiad 1v1 Tournament[/b] and prove your strength, reflexes, and strategy against the fiercest warriors. Every duel will test not just your power, but your patience, focus, and determination — victory belongs to those who can master them all. [img src="https://clan.akamai.steamstatic.com/images/43570153/d0e93940e6abaf854470b3b414aed1ef257479d5.png"][/img] Remember, this isn’t just a fight — it’s a spectacle witnessed by the entire realm of Quinfall! The champion who rises above all will earn eternal glory and a place among legends. Step into the arena, read your opponent, and turn the battlefield into your own story! Alongside the tournament, this update also brings [b]major balance changes, performance optimizations, and new content improvements.[/b] You can find the complete [b]update notes below. [/b][b] [/b]
[b] Bug Fixes & Technical Improvements[/b]
- Fixed the issue where repairs could not be performed at the Blacksmith.
- Fixed inconsistent HP/MP values shown on potions.
- Fixed incorrect EXP display on the mission board.
- Fixed the issue where the clan permission role that can grant permissions was invisible in the UI and join requests were not visible despite having the proper role.
- Fixed seed materials appearing in the seed quest after being removed.
- Fixed a visual issue where the success chance booster could be placed in the “Tera” slot on the enhancement screen.
- Fixed an issue where products in beehives could not be dragged into the inventory and were only retrievable via right-click.
- Fixed an issue where Sea Caravan packages were not counted toward clan missions or sometimes did not grant profession EXP.
- Fixed the issue where mounts used in Land Caravans were not affected correctly by profession bonus capacity.
- Fixed treasure chests that were giving level 100 equipment instead of 110 equipment.
- Fixed the “Fish Bread” food not increasing stamina recovery rate as intended.
- Fixed an issue with puzzle stone drop rate adjustments in dungeon chests (now removed).
- Fixed treasure room puzzle stone requirement increased to 4.
- Fixed some lighting and display issues in treasure room chest indicators.
[b]Gameplay & Balance Adjustments[/b]
- Worker limits in beehives are now properly restricted based on hive level.
- EXP rate for mission boards between levels 100–110 increased by 5×.
- Success chance for equipment enhancement is now displayed on the interface.
- Turtle and Penguin gathering level reduced to level 1.
- Tier 1 Weight Increase Potion is now craftable.
- Sea Caravan profits increased.
- Additional performance optimizations applied in Pabas, Reasya, and Horus cities.
- In-game obtained (drops & rewards) Tera Protection Stones can now be traded; shop-bought versions remain non-tradeable.
- Equipment obtained outside of crafting benches or treasure chests can no longer be grinded in grinders.
- Frog Skin, Peacock Skin, and Ostrich Skin materials added to the game. These materials now drop in the world, making related board quests and crafting recipes functional again.
- Sub-materials used in star upgrading have been removed from monster drops.
- Required material counts for token exchange increased.
- Adjusted effects on the Royal Knight Costume based on player feedback.
- Added materials from World Bosses, Zenith, and Dungeon Bosses that allow crafting of high-grade equipment at production benches (one drop per boss).
- Increased value of junk material sales from monsters.
- Puzzle stone drop rates re-adjusted.
- Treasure Room rewards rebalanced.
- Legendary Booster materials and Ancient Armor parts added to Treasure Room chests.
- Equipment enhancement success rate for adding Power Stones and Talismans doubled.
- High-quality equipment crafting success rate at production benches slightly increased.
- 110-level mobs now have distinct equipment drops based on their region. [b]Events, Systems & Features[/b]
- Added a GM-controlled Boss Spawn System — these bosses can be spawned randomly in any region and appear on the World Map when active.
- Added Auto-Potion System (Auto-Pot), included in the Valuable Pack.
- Improved the contents and pricing of the Valuable Pack, Ordenus Pack, and Anostia Pack. All three packs are also available as a single bundle option.
- Adjusted quantities required for luck-boosting materials in the star enhancement process.
- Added an indicator showing the number of active chests in the Treasure Room.
- Reduced Shrine HP values slightly.
- Bellerath Ruins region converted to Level 110 Party Mobs.
[b]Clan & Competitive Systems[/b]
- In Clan Wars, clans joining with fewer than 6 members will automatically lose.
- Additionally, if one side drops below 6 active players (due to logout or leaving mid-battle), that clan will be declared defeated.
- Clan War periods now last 1 week. This means every 2 weeks, a 1-week Clan War tournament will be held, followed by an Olympiad tournament in the alternate week.
- Added Olympiad 1v1 Tournament mode.
