News Liste The Quinfall

Patch 0.9.9.68 - Improvements and Bug Fixes
The Quinfall
1 Tag 19:23 Community Announcements
[p]Bug Fixes & Technical Improvements[/p][p]- Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).[/p][p]- Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.[/p][p]- Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).[/p][p]- Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.[/p][p]- Fixed untranslated text in newly added UI elements from the last update.[/p][p]- Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.[/p][p]- Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.[/p][p]- Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.[/p][p]- Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.[/p][p]- Fixed visual distortion in the Heroic Shining effect during movement.[/p][p]- Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.[/p][p]- Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.
[/p][p]Gameplay & Balance Adjustments[/p][p]- Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types. Extra skill pages can be permanently unlocked for all weapons via a store item.[/p][p]- Increased plant yield from Harvesting to better support potion crafting needs.[/p][p]- Reduced level requirement for 110-level accessory crafting profession from 75 > 70.[/p][p]- Increased the spawn rate and numbers of sea creatures.[/p][p]- The required material amount for Token material exchange has been reduced.[/p][p]- The Alliance system has been temporarily disabled.[/p][p]- For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.
[/p][p]Content & Features[/p][p]- New costume armors added to the game.[/p][p]- Login rewards refreshed, new reward list will activate after each 28-day period.[/p][p]- Added Prize Wheel (Spin System) to the in-game store.[/p][p]- Temporarily applied 50% discount to all costumes.[/p][p]- Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.[/p][p]- Added a 1-month transaction history to the Central Market for completed buy and sell orders.[/p][p](Previous historical data before this update is also visible.)
[/p][p]UI & Visual Changes[/p][p]- Removed icons from the top-left HUD to make room for a more refined interface system.[/p][p]- Fixed various minor UI and localization issues in recently added panels.

[/p][p]Skill Balance[/p][p]Dual Axe:[/p][p]- Bloodthirst skill damage increased from 260% > 300%.[/p][p]- Savage Slash skill damage increased from 200% > 280%.[/p][p]- Powerful Strike skill damage increased from 210% > 280%.
[/p][p]Two-Handed Sword:[/p][p]- Heavy Swing skill damage increased from 210% > 270%.[/p][p]- Berserker’s Rage cooldown reduced by 1 second.[/p][p]- Paralyzing Slash skill damage increased from 250% > 270%.[/p][p]- Piercing Thrust skill damage increased from 230% > 250%.[/p][p]- Sword Storm final passive duration increased from 1 second > 2 seconds.


What's next?
- Skill / Combat Rework!
- UI Rework
[/p]
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Release:24.01.2025 Genre: Massively Multiplayer Online Entwickler: Vawraek Technology Inc. Vertrieb: Vawraek Technology Inc. Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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