[b]Bug Fixes & Technical Improvements[/b]
- Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).
- Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.
- Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).
- Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.
- Fixed untranslated text in newly added UI elements from the last update.
- Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.
- Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.
- Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.
- Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.
- Fixed visual distortion in the Heroic Shining effect during movement.
- Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.
- Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.
[b]Gameplay & Balance Adjustments[/b]
- Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types. Extra skill pages can be permanently unlocked for all weapons via a store item.
- Increased plant yield from Harvesting to better support potion crafting needs.
- Reduced level requirement for 110-level accessory crafting profession from 75 > 70.
- Increased the spawn rate and numbers of sea creatures.
- The required material amount for Token material exchange has been reduced.
- The Alliance system has been temporarily disabled.
- For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.
[b]Content & Features[/b]
- New costume armors added to the game.
- Login rewards refreshed, new reward list will activate after each 28-day period.
- Added Prize Wheel (Spin System) to the in-game store.
- Temporarily applied 50% discount to all costumes.
- Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.
- Added a 1-month transaction history to the Central Market for completed buy and sell orders.
(Previous historical data before this update is also visible.)
[b]UI & Visual Changes[/b]
- Removed icons from the top-left HUD to make room for a more refined interface system.
- Fixed various minor UI and localization issues in recently added panels.
[b]Skill Balance[/b]
[b]Dual Axe:[/b]
- Bloodthirst skill damage increased from 260% > 300%.
- Savage Slash skill damage increased from 200% > 280%.
- Powerful Strike skill damage increased from 210% > 280%.
[b]Two-Handed Sword:[/b]
- Heavy Swing skill damage increased from 210% > 270%.
- Berserker’s Rage cooldown reduced by 1 second.
- Paralyzing Slash skill damage increased from 250% > 270%.
- Piercing Thrust skill damage increased from 230% > 250%.
- Sword Storm final passive duration increased from 1 second > 2 seconds. [b]What's next? - Skill / Combat Rework! - UI Rework[/b]
